Wooper

    #193 #194  —  Wooper #195    

#194    Wooper

Type(s)

Water Ground

Generation

  II  

Abilities

Ability 1
Damp
Ability 2
Water Absorb
Hidden Ability
Unaware

Rarity Tier

  Common  

Catch rate

  255/255 (33.33%)  

Base stats

HP
55

Atk
45

Def
45

Sp.Atk
25

Sp.Def
25

Spd
15

Base-stat total: 210
EV Yield

HP
1

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  52  

Gender Ratio

    50%  
  50%    

Height

  0.4m  

Weight

  8.5kg  

Wooper is a Water and Ground type Pokémon.

It evolves into Quagsire upon reaching level 20.

Obtainability

Land

Location Levels Times Held Item Rarity Tier
Cliff Cave 1F 22-26 Morning Night Common
Cliff Cave 2F 22-26 Morning Night Common
Cliff Cave B1F 22-26 Morning Night Common
Cliff Edge Gate 28-32 Morning Day Night Common
Diamond Empire Ballroom 22-31 Morning Day Night Common
Diamond Empire East Wing 22-31 Morning Day Night Common
Diamond Empire Foyer 22-31 Morning Day Night Common
Dragons Den Entrance 45-49 Morning Day Night Common
Guild Island Cave 42-50 Morning Day Night Common
Ice Island Seaway 15-19 Morning Day Night Common
Ice Island Seaway Frozen 15-19 Morning Day Night Common
Lake Cave 26-30 Morning Day Night Common
North Pole Harbour 25-31 Morning Day Night Common
Route 213 24-28 Morning Day Night Common
Route 26 25-27 Morning Night Common
Route 32 6-8 Morning Night Common
Ruin Valley 35-48 Night Common
Ruins Of Alph 18-25 Morning Day Night Common
Safari Exclusive 21-25 Morning Day Night Common
Safari Johto Grass and Swamp Zone 17-21 Morning Night Common
Safari Johto Wet Zone 17-22 Night Common
Seaway Vein 15-19 Morning Day Night Common
Seaway Vein Frozen 15-19 Morning Day Night Common
Shamouti Island 15-19 Morning Day Night Common
Shamouti Island Frozen 15-19 Morning Day Night Common
Sinnoh Safari Area Zone 4 24-28 Night Common
Sinnoh Safari Area Zone 6 25-29 Morning Day Night Common
Suzuka Clearing 21-25 Morning Day Night Common
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Surfing

Location Levels Times Held Item Rod Rarity Tier
Alto Mare East Avenue 5 Morning Day Night Common
Alto Mare West Avenue 5-5 Morning Day Night Common
Amazon Forest 10-14 Morning Day Night Common
Cerulean City 8-12 Morning Day Night Common
Dark Cave West 15-20 Morning Day Night Common
Desert Lagoon 12-14 Morning Day Night Common
Diamond Empire Entry 22-31 Morning Day Night Common
Digletts Cave B2F 20-25 Morning Day Night Common
Dock Island 10-14 Morning Night Common
Four Island 5-35 Morning Day Night Common
Frozen Cave B2F 25-31 Morning Day Night Common
Ghoul Swamp 20-24 Morning Day Night Common
Icefall Cave Entrance 5-36 Morning Day Night Common
Lake Cave 26-30 Morning Day Night Common
Mt. Pyre Exterior 21-26 Morning Day Night Common
Mt. Pyre Summit 21-26 Morning Day Night Common
Nap Cave 45-50 Morning Day Night Common
Nap Cave B1F 45-50 Morning Day Night Common
Route 212 South 24-28 Morning Day Night Common
Route 31 4-6 Day Common
Route 47 30-34 Morning Day Night Common
Ruin Valley 35-48 Morning Day Night Common
Ruins Of Alph 18-25 Morning Day Night Common
Safari Exclusive 21-25 Morning Day Night Common
Safari Johto Wet Zone 17-22 Morning Night Common
Shamouti Island 15-19 Morning Day Night Common
Shamouti Island Frozen 15-19 Morning Day Night Common
Sinnoh Safari Area Zone 6 25-29 Morning Day Night Common
Sleeping path 42-45 Morning Day Night Common
Suzuka Cave B1F 21-25 Morning Day Night Common
Union Cave 1F 6-11 Morning Day Night Common
Union Cave B1F 6-10 Morning Day Night Common
Union Cave B2F 6-10 Morning Day Night Common
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Fishing

Location Levels Times Held Item Rod Rarity Tier
Fire Island 15-19 Morning Day Night Common
Fire Island Seaway 15-19 Morning Day Night Common
Ice Island 15-19 Morning Day Night Common
Ice Island Frozen 15-19 Morning Day Night Common
Ice Island Seaway 15-19 Morning Day Night Common
Ice Island Seaway Frozen 15-19 Morning Day Night Common
Lightning Island 15-19 Morning Day Night Common
Lightning Island Frozen 15-19 Morning Day Night Common
Lightning Island Seaway 15-19 Morning Day Night Common
Seaway Vein 15-19 Morning Day Night Common
Seaway Vein Extension 15-19 Morning Day Night Common
Seaway Vein Frozen 15-19 Morning Day Night Common
Shamouti Seaway 15-19 Morning Day Night Common
Shamouti Seaway Frozen 15-19 Morning Day Night Common
Violet City 10-14 Morning Night Common
  • Pokémon that are tabulated on this list can only be encountered via fishing.
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Tail Whip Normal Status 100 30
1 Water Gun Water Special 40 100 25
5 Mud Sport Ground Status 15
9 Mud Shot Ground Special 55 95 15
15 Slam Normal Physical 80 75 20
19 Mud Bomb Ground Special 65 85 10
23 Amnesia Psychic Status 20
29 Yawn Normal Status 10
33 Earthquake Ground Physical 100 100 10
37 Rain Dance Water Status 5
43 Haze Ice Status 30
43 Mist Ice Status 30
47 Muddy Water Water Special 90 85 10
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

Egg Moves

Move Type Category Base Power Accuracy PP
Acid Spray Poison Special 40 100 20
After You Normal Status 15
Ancient Power Rock Special 60 100 5
Body Slam Normal Physical 80 100 15
Counter Fighting Physical 100 20
Curse Ghost Status 10
Double Kick Fighting Physical 30 100 30
Eerie Impulse Electric Status 100 15
Encore Normal Status 100 5
Guard Swap Psychic Status 10
Mud Sport Ground Status 15
Power-Up Punch Fighting Physical 40 100 20
Recover Normal Status 10
Sleep Talk Normal Status 10
Spit Up Normal Special 100 10
Stockpile Normal Status 100
Swallow Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

TMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM26 Earthquake Ground Physical 100 100 10
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM86 Sludge Bomb Poison Special 90 100 10
TM87 Sandstorm Ground Status 10
TM92 Facade Normal Physical 70 100 20
TM105 Scald Water Special 80 100 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM Tutor

Move Type Category Base Power Accuracy PP
Bulldoze Ground Physical 60 100 20
Frustration Normal Physical 100 20
Infestation Bug Special 20 100 20
Sludge Wave Poison Special 95 100 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutors

Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Earth Power Ground Special 90 100 10
Ice Punch Ice Physical 75 100 15
Icy Wind Ice Special 55 95 15
Iron Tail Steel Physical 100 75 15
Snore Normal Special 50 100 15
Stomping Tantrum Ground Physical 75 100 10
Water Pulse Water Special 60 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Grass
Bug
Dark
Dragon
Fairy
Fighting
Flying
Ghost
Grass
Ground
Ice
Normal
Psychic
Water
Fire
Poison
Rock
Steel
Electric
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

  • Water Absorb grants an immunity to Water

Special Counterparts

  • Shiny Wooper.png

    Shiny Wooper