Quagsire

    #194 #195  —  Quagsire #196    

#195    Quagsire

Type(s)

Water Ground

Generation

  II  

Abilities

Ability 1
Damp
Ability 2
Water Absorb
Hidden Ability
Unaware

Rarity Tier

  Common  

Catch rate

  90/255 (11.76%)  

Base stats

HP
95

Atk
85

Def
85

Sp.Atk
65

Sp.Def
65

Spd
35

Base-stat total: 430
EV Yield

HP
2

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  137  

Gender Ratio

    50%  
  50%    

Height

  1.4m  

Weight

  75kg  

Quagsire is a Water and Ground type Pokémon.

It evolves from Wooper starting at level 20.

Obtainability

Land

Location Levels Times Held Item Rarity Tier
Cliff Cave 1F 28-32 Morning Night Uncommon
Cliff Cave 2F 28-32 Morning Night Uncommon
Cliff Cave B1F 28-32 Morning Night Uncommon
Cliff Edge Gate 28-32 Morning Day Night Uncommon
Diamond Empire Ballroom 22-31 Morning Day Night Common
Diamond Empire Foyer 22-31 Morning Day Night Common
Dragons Den 45-49 Morning Day Night Damp Rock Common
Dragons Den Entrance 45-49 Morning Day Night Common
Frozen Cave Entrance 25-31 Morning Day Night Uncommon
Mirage Island Cave 35-40 Morning Day Night Uncommon
Mt Silver 4F 45-47 Morning Night Common
Mt Silver 5F 48-50 Morning Night Common
Mt. Silver 1F 47-50 Morning Night Damp Rock Common
Mt. Silver 2F 50-55 Morning Day Night Common
Mt. Silver 3F 50-53 Morning Day Night Common
Mt. Silver Lower Mountainside 48-52 Morning Day Night Common
Mt. Silver Moltres Chamber 45-52 Morning Day Night Damp Rock Common
Mt. Silver Upper Mountainside 52-55 Morning Day Night Damp Rock Common
Nap Cave 45-50 Night Uncommon
Nap Cave B1F 45-50 Night Uncommon
Route 10 20-23 Morning Night Common
Route 13 24-30 Morning Night Common
Route 14 26-30 Morning Night Common
Route 15 30-34 Morning Night Common
Route 213 24-28 Morning Day Night Uncommon
Route 26 25-27 Morning Night Common
Route 27 28-32 Morning Night Common
Ruins Of Alph 18-25 Morning Day Night Damp Rock Uncommon
Sinnoh Safari Area Zone 1 24-28 Morning Day Night Common
Sinnoh Safari Area Zone 2 24-28 Morning Day Night Common
Sinnoh Safari Area Zone 4 24-28 Morning Day Night Common
Sinnoh Safari Area Zone 6 25-29 Morning Day Night Common
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Surfing

Location Levels Times Held Item Rod Rarity Tier
Dock Island 10-14 Night Uncommon
Frozen Cave 20-24 Morning Day Night Common
Hoenn Safari Zone Area 5 28-32 Morning Day Night Common
Mt. Pyre Exterior 21-26 Morning Day Night Uncommon
Mt. Pyre Summit 21-26 Morning Day Night Common
Route 12 24-26 Night Common
Route 13 24-30 Night Common
Route 212 South 24-28 Morning Day Night Common
Route 31 4-6 Day Uncommon
Route 32 7-9 Night Common
Route 47 30-34 Morning Night Common
Ruins Of Alph 18-25 Morning Day Night Common
Sinnoh Safari Area Zone 6 25-29 Morning Day Night Common
Snowfall Valley 25-31 Morning Day Night Uncommon
Union Cave 1F 6-10 Night Common
Union Cave B1F 6-10 Night Uncommon
Union Cave B2F 6-10 Night Common
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
Mud Sport Ground Status 15
Tail Whip Normal Status 100 30
Water Gun Water Special 40 100 25
5 Mud Sport Ground Status 15
9 Mud Shot Ground Special 55 95 15
15 Slam Normal Physical 80 75 20
19 Mud Bomb Ground Special 65 85 10
24 Amnesia Psychic Status 20
31 Yawn Normal Status 10
36 Earthquake Ground Physical 100 100 10
41 Rain Dance Water Status 5
48 Haze Ice Status 30
48 Mist Ice Status 30
53 Muddy Water Water Special 90 85 10
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM26 Earthquake Ground Physical 100 100 10
TM130 Return Normal Physical 100 20
TM81 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status 15
TM86 Sludge Bomb Poison Special 90 100 10
TM87 Sandstorm Ground Status 10
TM89 Rock Tomb Rock Physical 60 95 15
TM92 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status 10
TM96 Thief Dark Physical 60 100 25
TM105 Scald Water Special 80 100 15
TM48 Rock Slide Rock Physical 75 90 10
TM138 Sleep Talk Normal Status 10
HM03 Surf Water Special 90 100 15
HM07 Waterfall Water Physical 80 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM-tutors

Move Type Category Base Power Accuracy PP
Frustration Normal Physical 100 20
Sludge Wave Poison Special 95 100 10
Focus Blast Fighting Special 120 70 5
Giga Impact Normal Physical 150 90 5
Stone Edge Rock Physical 100 80 5
Bulldoze Ground Physical 60 100 20
Infestation Bug Special 20 100 20
Swagger Normal Status 90 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move tutors

Move Type Category Base Power Accuracy PP
After You Normal Status 15
Aqua Tail Water Physical 90 90 10
Earth Power Ground Special 90 100 10
Focus Punch Fighting Physical 150 100 20
Ice Punch Ice Physical 75 100 15
Icy Wind Ice Special 55 95 15
Iron Tail Steel Physical 100 75 15
Snore Normal Special 50 100 15
Stomping Tantrum Ground Physical 75 100 10
Water Pulse Water Special 60 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Egg Moves

Move Type Category Base Power Accuracy PP
Acid Spray Poison Special 40 100 20
After You Normal Status 15
Ancient Power Rock Special 60 100 5
Body Slam Normal Physical 80 100 15
Counter Fighting Physical 100 20
Curse Ghost Status 10
Double Kick Fighting Physical 30 100 30
Eerie Impulse Electric Status 100 15
Encore Normal Status 100 5
Guard Swap Psychic Status 10
Mud Sport Ground Status 15
Recover Normal Status 10
Sleep Talk Normal Status 10
Spit Up Normal Special 100 10
Stockpile Normal Status 100
Swallow Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Grass
Bug
Dark
Dragon
Fairy
Fighting
Flying
Ghost
Ground
Ice
Normal
Psychic
Water
Fire
Poison
Rock
Steel
Electric
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

  • Water Absorb grants an immunity to Water

Leveling Chart

This is a tabulated leveling chart of the amount of experience Quagsire requires to advance per level.

Special Counterparts

  • Shiny Quagsire