Lanturn

    #170 #171  —  Lanturn #172    

#171    Lanturn

Type(s)

Water Electric

Generation

  II  

Abilities

Ability 1
Volt Absorb
Ability 2
Illuminate
Hidden Ability
Water Absorb

Rarity Tier

  Common  

Catch rate

  75/255 (9.8%)  

Base stats

HP
125

Atk
58

Def
58

Sp.Atk
76

Sp.Def
76

Spd
67

Base-stat total: 460
EV Yield

HP
2

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  156  

Gender Ratio

    50%  
  50%    

Height

  1.2m  

Weight

  22.5kg  

Lanturn is a Water and Electric type Pokémon.

It evolves from Chinchou starting at level 27.

Obtainability

Surfing

Location Levels Times Held Item Rod Rarity Tier
Amity Square 17-20 Morning Day Night Uncommon
Diamond Empire Pathway Underwater 21-25 Morning Day Night Rare
Nap Shore 42-45 Morning Day Night Common
Route 220 20-32 Morning Day Night Uncommon
Route 40 15-21 Morning Day Night Common
Route 41 30-35 Morning Day Night Common
Whoville 25-31 Morning Day Night Uncommon
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Fishing

Location Levels Times Held Item Rod Rarity Tier
Pallet Town 15-19 Morning Day Night Uncommon
Route 107 20-35 Morning Day Night Uncommon
Route 108 20-35 Morning Day Night Uncommon
Route 124 Underwater 30-34 Morning Day Night Uncommon
Route 126 Underwater 30-34 Morning Day Night Uncommon
Route 127 Underwater 30-34 Morning Day Night Uncommon
Route 128 Underwater 30-34 Morning Day Night Uncommon
Route 129 Underwater 30-34 Morning Day Night Uncommon
Route 130 Underwater 30-34 Morning Day Night Uncommon
Route 26 25-27 Night Common
  • Pokémon that are tabulated on this list can only be encountered via fishing.
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible.

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
— Bubble Water Special 40 100 30
— Eerie Impulse Electric Status — 100 15
— Electro Ball Electric Special — 100 10
— Spit Up Normal Special — 100 10
— Stockpile Normal Status — 100 —
— Supersonic Normal Status — 55 20
— Swallow Normal Status — — 10
— Thunder Wave Electric Status — 100 20
6 Thunder Wave Electric Status — 100 20
9 Electro Ball Electric Special — 100 10
12 Water Gun Water Special 40 100 25
17 Confuse Ray Ghost Status — 100 10
20 Bubble Beam Water Special 65 100 20
23 Spark Electric Physical 65 100 20
29 Signal Beam Bug Special 75 100 15
33 Flail Normal Physical — 100 15
37 Discharge Electric Special 80 100 15
43 Take Down Normal Physical 90 85 20
47 Aqua Ring Water Status — — 20
51 Hydro Pump Water Special 110 80 5
54 Ion Deluge Electric Status — — 25
58 Charge Electric Status — — 20
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status — 90 10
TM57 Hail Ice Status — — 10
TM60 Hidden Power Normal Special 60 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM67 Protect Normal Status — — 10
TM68 Rain Dance Water Status — — 5
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM130 Return Normal Physical — 100 20
TM32 Double Team Normal Status — — 15
TM92 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status — — 10
TM105 Scald Water Special 80 100 15
TM122 Volt Switch Electric Special 70 100 20
TM45 Thunder Wave Electric Status — 100 20
TM138 Sleep Talk Normal Status — — 10
HM07 Waterfall Water Physical 80 100 15
HM03 Surf Water Special 90 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM-tutors

Move Type Category Base Power Accuracy PP
Frustration Normal Physical — 100 20
Attract Normal Status — 100 15
Giga Impact Normal Physical 150 90 5
Substitute Normal Status — — 16
Round Normal Special 60 100 15
Charge Beam Electric Special 50 90 10
Swagger Normal Status — 90 15
Wild Charge Electric Physical 90 100 15
Dazzling Gleam Fairy Special 80 100 10
Confide Normal Status — — 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Egg Moves

Move Type Category Base Power Accuracy PP
Agility Psychic Status — 100 30
Amnesia Psychic Status — — 20
Brine Water Special 65 100 10
Flail Normal Physical — 100 15
Mist Ice Status — — 30
Psybeam Psychic Special 65 100 20
Screech Normal Status — 85 40
Shock Wave Electric Special 60 — 20
Soak Water Status — 100 20
Water Pulse Water Special 60 100 20
Whirlpool Water Special 35 85 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Grass
Ground
Normal
Electric
Fighting
Poison
Psychic
Bug
Rock
Ghost
Dragon
Dark
Fairy
Fire
Water
Ice
Flying
Steel
None
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

  • Water Absorb grants an immunity to Water
  • Volt Absorb grants an immunity to Electric