Chinchou

    #169 #170  —  Chinchou #171    

#170    Chinchou

Type(s)

Water Electric

Generation

  II  

Abilities

Ability 1
Volt Absorb
Ability 2
Illuminate
Hidden Ability
Water Absorb

Rarity Tier

  Common  

Catch rate

  190/255 (24.84%)  

Base stats

HP
75

Atk
38

Def
38

Sp.Atk
56

Sp.Def
56

Spd
67

Base-stat total: 330
EV Yield

HP
1

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  90  

Gender Ratio

    50%  
  50%    

Height

  0.5m  

Weight

  12kg  

Chinchou is a Water and Electric type Pokémon.

It evolves into Lanturn upon reaching level 27.

Obtainability

Surfing

Location Levels Times Held Item Rod Rarity Tier
Breakers Trench Underwater 35-39 Morning Day Night Deep Sea Scale Common
Breezy Falls 18-23 Morning Day Night Deep Sea Scale Common
Corsica Island 15-19 Morning Day Night Common
Diamond Empire Pathway Underwater 21-25 Morning Day Night Deep Sea Scale Common
Galeras Island East 27-33 Morning Day Night Deep Sea Scale Common
Guild Island 42-50 Morning Day Night Common
Love Island 13-17 Night Common
Medusas Cloud 30-35 Morning Day Night Common
Nap Shore 42-45 Morning Day Night Deep Sea Scale Common
Olivine City 15-20 Morning Night Deep Sea Scale Common
Route 20 25-30 Morning Day Night Deep Sea Scale Common
Route 220 20-32 Morning Day Night Deep Sea Scale Common
Route 26 25-27 Night Deep Sea Scale Common
Suzuka Cave B1F 21-25 Morning Day Night Deep Sea Scale Common
Trainers Valley 45-50 Morning Day Night Deep Sea Scale Common
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Fishing

Location Levels Times Held Item Rod Rarity Tier
Four Island 5-35 Morning Day Night Deep Sea Scale Common
Pallet Town 10-14 Morning Day Night Deep Sea Scale Common
Route 107 20-35 Morning Day Night Deep Sea Scale Common
Route 108 20-35 Morning Day Night Deep Sea Scale Common
Route 124 25-35 Morning Day Night Deep Sea Scale Common
Route 124 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 126 32-33 Morning Day Night Deep Sea Scale Common
Route 126 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 127 25-35 Morning Day Night Deep Sea Scale Common
Route 127 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 128 25-35 Morning Day Night Deep Sea Scale Common
Route 128 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 129 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 130 Underwater 25-29 Morning Day Night Deep Sea Scale Common
Route 135 42-45 Morning Day Night Deep Sea Scale Common
Route 17 20-32 Morning Day Night Deep Sea Scale Common
Route 21 25-30 Morning Day Night Deep Sea Scale Common
Route 27 28-32 Morning Day Night Deep Sea Scale Common
Route 40 15-21 Morning Day Night Deep Sea Scale Common
Route 41 30-35 Morning Day Night Deep Sea Scale Common
Safari Johto Wet Zone 17-22 Morning Day Night Common
  • Pokémon that are tabulated on this list can only be encountered via fishing.
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Bubble Water Special 40 100 30
1 Supersonic Normal Status 55 20
6 Thunder Wave Electric Status 100 20
9 Electro Ball Electric Special 100 10
12 Water Gun Water Special 40 100 25
17 Confuse Ray Ghost Status 100 10
20 Bubble Beam Water Special 65 100 20
23 Spark Electric Physical 65 100 20
28 Signal Beam Bug Special 75 100 15
31 Flail Normal Physical 100 15
34 Discharge Electric Special 80 100 15
39 Take Down Normal Physical 90 85 20
42 Aqua Ring Water Status 20
45 Hydro Pump Water Special 110 80 5
47 Ion Deluge Electric Status 25
50 Charge Electric Status 20
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

Egg Moves

Move Type Category Base Power Accuracy PP
Agility Psychic Status 100 30
Amnesia Psychic Status 20
Brine Water Special 65 100 10
Flail Normal Physical 100 15
Mist Ice Status 30
Psybeam Psychic Special 65 100 20
Screech Normal Status 85 40
Shock Wave Electric Special 60 20
Soak Water Status 100 20
Water Pulse Water Special 60 100 20
Whirlpool Water Special 35 85 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

TMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM24 Thunderbolt Electric Special 90 100 15
TM25 Thunder Electric Special 110 70 10
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM45 Thunder Wave Electric Status 100 20
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM92 Facade Normal Physical 70 100 20
TM105 Scald Water Special 80 100 15
TM122 Volt Switch Electric Special 70 100 20
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM Tutor

Move Type Category Base Power Accuracy PP
Charge Beam Electric Special 50 90 10
Dazzling Gleam Fairy Special 80 100 10
Frustration Normal Physical 100 20
Wild Charge Electric Physical 90 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutor

Move Type Category Base Power Accuracy PP
Bounce Flying Physical 85 85 5
Heal Bell Normal Status 5
Icy Wind Ice Special 55 95 15
Shock Wave Electric Special 60 20
Signal Beam Bug Special 75 100 15
Snore Normal Special 50 100 15
Water Pulse Water Special 60 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Grass
Ground
Bug
Dark
Dragon
Electric
Fairy
Fighting
Ghost
Normal
Poison
Psychic
Rock
Water
Fire
Flying
Grass
Ice
Steel
None
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

  • Volt Absorb grants an immunity to Electric.
  • Water Absorb grants an immunity to Water.

Special Counterparts

  • Shiny Chinchou