Silph Co.

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Silph Co. - Kanto
Overviewing collage
Silph Co. 1F.png
Silph Co. 1F
Silph Co. 2F.png
Silph Co. 2F
Silph Co. 3F.png
Silph Co. 3F
Silph Co. 4F.png
Silph Co. 4F
Silph Co. 5F.png
Silph Co. 5F
Silph Co. 6F.png
Silph Co. 6F
Silph Co. 7F.png
Silph Co. 7F
Silph Co. 8F.png
Silph Co. 8F
Silph Co. 9F.png
Silph Co. 9F
Silph Co. 10F.png
Silph Co. 10F
Silph Co. 11F.png
Silph Co. 11F

Location

Saffron City.gif

A positional vantage point of Silph Co. in Kanto.

Resources

Battleable NPCs
9
Ground-lootable items
0
Berry trees
0


Silph Co. is the headquartering premise of Silph Company, a manufactural company, in Saffron City. Among Silph Company's products most notably includes the Silph Scope—an optical device used to visibilize otherwise-unidentifiable apparitions, which the player acquires earlier in the game from Celadon Rocket Hideout.

This building was commandeered by Team Rocket as their new clandestine headquarters after they absconded their previous operational base in Celadon City Gaming Corner; this empowered them to pervasively subjugate Saffron City, thereby behooving the player to help quash Team Rocket's control over the base before they can progressibly enter Saffron Gym for their next badge.


Notable miscellanies

PvE Coin Apprentice

Main article: PvE Coins

The PvE Coin Apprentice is located on the 1st floor. He will sell various rare Pokemon and items using PvE Coins as a currency. He will sell up to 5 different kind of Pokemon, which are randomized each week from a list of Pokemon. The items he sell vary from a large variety of categories, including Cosmetics, Mounts, Evolution items, Battle items and Usable items.

Thunder Wave Tutor

A Move Tutor for the move Thunder Wave can be found on the 1st floor of the Silph Co building. She will teach the move to any compatible Pokemon for the price of PokémonDollar.png15,000.

Silph Co. mini-quest

Navigating to Giovanni

The warp pads you need to walk onto to reach Giovanno on 11F throughout 3F, 7F, and 11F in top-bottom order.

At its ultimacy, the mini-quest entails defeating Giovanni in your second encounter with him in order to depose Team Rocket's control; by virtue, the mini-quest's overarching objective pivots around reaching Giovanni's partition of the eleventh floor.

Due to the elevator's unusability while the police officers are investigatively controlling it, the only means of reaching the clerical segment of the 11th floor is through the correct concatenation of warp pads; see the pictorial instructions to the right for a visual illustration. For a textual explanation: walk onto the warp-pad on x-coordinate 6 and y-coordinate 6 on the 3rd floor, walk onto the other localized warp-pad southwards, and you will be translocated onto 11F wherein Giovanni's commandeered office is reachable.

Battling Green

Before reaching Giovanni, Green, the classic rival of Red, will be blocking the path. He must be battled so that he leaves the way. His pokemons are estimated to be level 50.




Green
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Battling Giovanni

This will segue into your second battle with Giovanni, so ensure that you have assembled your most conducive lineup that you can cobble before you tread to him.

Thereupon defeating Giovanni, he will once again abscond the base, and his droves of Team Rocket subordinates will follow suit, thereby liberating Saffron City of their takeover; consequently, Saffron Gym will be accessibilized.

After defeating him, speak to the chairman northwards; he will gratitudinously give three Rare Candies for repelling off Team Rocket.




Giovanni.png
Giovanni
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Items

Natural resources

ItemQuantityCooldownLocation
Up-Grade.png Up-Grade 1 Not respawnable Hidden Item. On the trash-can bin in the south-west corner of 2F.


Battlable NPCs

2F

Silph Co. 2F Trainers
Rocket Grunt (boy).png
Rocket Grunt
24Icon.pngArbok
Lv. 47
Rocket Grunt (boy).png
Rocket Grunt
20Icon.pngRaticate
Lv. 47
20Icon.pngRaticate
Lv. 47
Rocket Grunt (boy).png
Rocket Grunt
20Icon.pngRaticate
Lv. 47

All NPCs cool down after 7 days unless noted contrariwise.

3F

Silph Co. 3F Trainers
Rocket Grunt (boy).png
Rocket Grunt
28Icon.pngSandslash
Lv. 49

All NPCs cool down after 7 days unless noted contrariwise.


4F

Silph Co. 4F Trainers
Rocket Grunt (boy).png
Rocket Grunt
75Icon.pngGraveler
Lv. 49
42Icon.pngGolbat
Lv. 50
Scientist.png
Scientist Maestro
82Icon.pngMagneton
Lv. 50
8Icon.pngWartortle
Lv. 50
Rocket Grunt (boy).png
Rocket Grunt
20Icon.pngRaticate
Lv. 50
42Icon.pngGolbat
Lv. 50
Rocket Grunt (girl).png
Rocket Grunt
28Icon.pngSandslash
Lv. 48
20Icon.pngRaticate
Lv. 49
Rocket Grunt (boy).png
Rocket Grunt
80Icon.pngSlowbro
Lv. 52

All NPCs cool down after 7 days unless noted contrariwise.