Toothless (boss)

Toothless
Location Abandoned Ship B1F (Room 1)
Cooldown time 12 days
Dates active 2017—present
Basic requirements
  • Having completed the Hoenn League
Rewards
  • Randomized eventualities of rewards; read below.

‘Dangerous people could be lurking around here… Did you get lost, kid?!’

—Toothless

Boss Toothless is the boss NPC of the Former Game Master Toothless.

Boss rework 2019

Toothless was part of the Boss rework in 2019 and was updated at the 13th October 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Outrage tutorship

Toothless will also teach the Outrage technique to any compatible Pokémon for the price of 15,000. This does not require to have beaten Toothless beforehand.

Challenging Toothless

Toothless is located B1F Room 1 on the Abandoned Ship which is located on Route 108.

Interacting with him will automatically initiate a battle if you have completed the Hoenn League. If you have previously battled her, it will be a 12-day cooldown time to rechallenge him. In case you should have a playing time under 100 hours, Toothless will give you a warning if you are really sure to fight him.

Lineups

Easy

Toothless’s Lineup

Garchomp
Nature Ability Item
Random Rough Skin None
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Earthquake Ground Physical 100 100
Swords Dance Normal Status
Fire Fang Fire Physical 65 95

Miltank
Nature Ability Item
Random Scrappy None
Move Type Category Base Power Accuracy
Seismic Toss Fighting Physical 100
Toxic Poison Status 90
Earthquake Ground Physical 100 100
[[]]

Quagsire
Nature Ability Item
Random Unaware None
Move Type Category Base Power Accuracy
Scald Water Special 80 100
Earthquake Ground Physical 100 100
Toxic Poison Status 90
[[]]

Metagross
Nature Ability Item
Random Clear Body None
Move Type Category Base Power Accuracy
Ice Punch Ice Physical 75 100
Meteor Mash Steel Physical 90 90
Thunder Punch Electric Physical 75 100
Earthquake Ground Physical 100 100

Starmie
Nature Ability Item
Random Analytic None
Move Type Category Base Power Accuracy
Thunderbolt Electric Special 90 100
Hydro Pump Water Special 110 80
Ice Beam Ice Special 95 100
Psyshock Psychic Special 80 100

Diancie
Nature Ability Item
Random Clear Body None
Move Type Category Base Power Accuracy
Moonblast Fairy Special 95 100
Earth Power Ground Special 90 100
Diamond Storm Rock Physical 100 95
Calm Mind Psychic Status
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Toothless’s Lineup

Garchomp
Nature Ability Item
Random Rough Skin Choice Band
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Earthquake Ground Physical 100 100
Swords Dance Normal Status
Fire Fang Fire Physical 65 95

Miltank
Nature Ability Item
Random Thick Fat Rocky Helmet
Move Type Category Base Power Accuracy
Seismic Toss Fighting Physical 100
Toxic Poison Status 90
Earthquake Ground Physical 100 100
Double-Edge Normal Physical 120 100

Quagsire
Nature Ability Item
Random Unaware Leftovers
Move Type Category Base Power Accuracy
Scald Water Special 80 100
Earthquake Ground Physical 100 100
Toxic Poison Status 90
[[]]

Mega Metagross
Nature Ability Item
Random Tough Claws Metagrossite
Move Type Category Base Power Accuracy
Ice Punch Ice Physical 75 100
Meteor Mash Steel Physical 90 90
Thunder Punch Electric Physical 75 100
Earthquake Ground Physical 100 100

Starmie
Nature Ability Item
Random Analytic Focus Sash
Move Type Category Base Power Accuracy
Thunderbolt Electric Special 90 100
Hydro Pump Water Special 110 80
Ice Beam Ice Special 95 100
Psyshock Psychic Special 80 100

Diancie
Nature Ability Item
Random Clear Body Life Orb
Move Type Category Base Power Accuracy
Moonblast Fairy Special 95 100
Earth Power Ground Special 90 100
Diamond Storm Rock Physical 100 95
Calm Mind Psychic Status
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Bosses which are coded in Python such as Toothless have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#194 Wooper Water Ground
#120 Staryu Water

Items

Item Quantity Reward Tier
Rare Candy 1 1
PP Max 1-3 1
TM105Scald 1
TM80Shadow Ball 1

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#443 Gible Dragon Ground Medium/Hard
#374 Beldum Steel Psychic Medium/Hard
#120 Staryu Water Medium/Hard
#241 Miltank Normal Medium/Hard