Tigerous (boss)

Tigerous
Location Eumi Island Theme Park 2
Cooldown time 12 days
Dates active February 2019—present
Basic requirements
  • Must have completed the Hoenn League
Rewards
  • Randomized eventualities of rewards and Pokémon; read below.

‘What’s up? You came here to chill? Okay let’s have a look at the eye of the tiger before you check on the dude searchings his books’

—Tigerous

The boss NPC Tigerous, which is based on the staff T-mod lead Tigerous, is the first non reworked boss coded in Python and is located at Eumi Island where the 2018 Christmas Event was held.

Boss rework 2019

Tigerous was not part of the Boss rework in 2019 and always had the python based advantages. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Tigerous

Tigerous resides in Eumi Island Theme Park 2, specifically next to the Casino located in the west of this map.

Once interacted with, you have the option to initiate the battle with him contingent that there is no in-effect cooldown time and that you have satisfied all the battle requirements. If you lose, you must wait for 12 days to elapse before he is rechallengable.
In case you should have a playing time under 100 hours, Tigerous will give you a warning if you are really sure to fight him.

Lineup

Easy

Tigerous’s Lineup

Salamence
Nature Ability Item
Naive Intimidate None
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Dragon Claw Dragon Physical 80 100
Fire Fang Fire Physical 65 95
Earthquake Ground Physical 100 100

Keldeo
Nature Ability Item
Timid Justified None
Move Type Category Base Power Accuracy
Surf Water Special 90 100
Secret Sword Fighting Special 85 100
Icy Wind Ice Special 55 95
Calm Mind Psychic Status

Dragonite
Nature Ability Item
Adamant Multiscale None
Move Type Category Base Power Accuracy
Fire Punch Fire Physical 75 100
Dragon Claw Dragon Physical 80 100
Thunder Punch Electric Physical 75 100
Waterfall Water Physical 80 100

Jirachi
Nature Ability Item
Jolly Serene Grace None
Move Type Category Base Power Accuracy
Iron Head Steel Physical 80 100
Thunder Punch Electric Physical 75 100
Aerial Ace Flying Physical 60
Fire Punch Fire Physical 75 100

Tyranitar
Nature Ability Item
Adamant Sand Stream None
Move Type Category Base Power Accuracy
Rock Slide Rock Physical 75 90
Crunch Dark Physical 80 100
Superpower Fighting Physical 120 100
Earthquake Ground Physical 100 100

Conkeldurr
Nature Ability Item
Adamant Guts None
Move Type Category Base Power Accuracy
Hammer Arm Fighting Physical 100 90
Facade Normal Physical 70 100
Knock Off Dark Physical 65 100
Ice Punch Ice Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Tigerous’s Lineup

Mega Salamence
Nature Ability Item
Naive Aerilate Salemenceite
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Outrage Dragon Physical 120 100
Fire Blast Fire Special 110 85
Iron Tail Steel Physical 100 75
Double-Edge Normal Physical 120 100

Keldeo
Nature Ability Item
Timid Justified Choice Specs
Move Type Category Base Power Accuracy
Hydro Pump Water Special 110 80
Icy Wind Ice Special 55 95
Secret Sword Fighting Special 85 100

Dragonite
Nature Ability Item
Adamant Multiscale Focus Sash
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Dragon Claw Dragon Physical 80 100
Extreme Speed Normal Physical 80 100
Waterfall Water Physical 80 100

Jirachi
Nature Ability Item
Jolly Serene Grace Choice Scarf
Move Type Category Base Power Accuracy
Iron Head Steel Physical 80 100
Zen Headbutt Psychic Physical 80 90
Ice Punch Ice Physical 75 100
Fire Punch Fire Physical 75 100

Tyranitar
Nature Ability Item
Adamant Unnerve Leftovers
Move Type Category Base Power Accuracy
Stone Edge Rock Physical 100 80
Crunch Dark Physical 80 100
Superpower Fighting Physical 120 100
Fire Punch Fire Physical 75 100

Conkeldurr
Nature Ability Item
Adamant Guts Flame Orb
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Facade Normal Physical 70 100
Knock Off Dark Physical 65 100
Ice Punch Ice Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Tigerous have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#396 Starly Normal Flying 1
#707 Klefki Steel Fairy 2
#369 Relicanth Water Rock 2
#479 Rotom Electric Ghost 3

Items

Item Quantity Reward Tier
Rare Candy 4-6 1
Focus Sash 15-20 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#369 Relicanth Water Rock Medium/Hard
#479 Rotom Electric Ghost Medium/Hard
#707 Klefki Steel Fairy Medium/Hard