Spheal

    #362 #363  —  Spheal #364    

#363    Spheal

Type(s)

Ice Water

Generation

  III  

Abilities

Ability 1
Thick Fat
Ability 2
Ice Body
Hidden Ability
Oblivious

Rarity Tier

  Uncommon  

Catch rate

  255/255 (33.33%)  

Base stats

HP
70

Atk
40

Def
50

Sp.Atk
55

Sp.Def
50

Spd
25

Base-stat total: 290
EV Yield

HP
1

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 1

Base Experience

  75  

Gender Ratio

    50%  
  50%    

Height

  0.8m  

Weight

  39.5kg  

Spheal is an Ice and Water type Pokémon.

It evolves into Sealeo upon reaching level 32, which then evolves into Walrein when it reaches level 44.

Obtainability

Land

Location Levels Times Held Item Rarity Tier
Burring Strait 25-31 Morning Day Night Uncommon
High Tide Entrance Room 30-38 Morning Day Night Uncommon
Low Tide Entrance Room 30-38 Morning Day Night Uncommon
Low Tide Ice Room 30-38 Morning Day Night Uncommon
Oakwood Cavern 1F 25-31 Morning Day Night Uncommon
Oakwood Cavern 2F 25-31 Morning Day Night Uncommon
Shoal Cave 32 Morning Day Night Uncommon
Whoville 25-31 Morning Day Night Uncommon
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Surfing

Location Levels Times Held Item Rod Rarity Tier
Crumpit Valley 25-31 Morning Day Night Uncommon
Cryofrost Path 25-31 Morning Day Night Uncommon
Evergreen Island Frozen Path 25-31 Morning Day Night Uncommon
Evergreen Island Valley 25-31 Morning Day Night Uncommon
Frozen Cave 20-25 Morning Day Night Uncommon
Frozen Cave B2F 25-31 Morning Day Night Uncommon
Mountain Area Dungeon 9-15 Morning Day Night Uncommon
Mt. Crumpit 25-31 Morning Day Night Uncommon
Pal Park 20-25 Morning Day Night Uncommon
Route 226 51-55 Morning Day Night Uncommon
Route 230 47-51 Morning Day Night Uncommon
Safari Johto Snow Zone 15-19 Morning Day Night Uncommon
Shoal Cave 25-37 Morning Day Night Uncommon
Snowfall Valley 25-31 Morning Day Night Uncommon
Unknown Place 55-60 Morning Day Night Uncommon
Whoville 25-31 Morning Day Night Uncommon
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Fishing

Location Levels Times Held Item Rod Rarity Tier
Route 105 20-25 Morning Day Night TM13 — Ice Beam Uncommon
Route 106 25-31 Morning Day Night Uncommon
Route 107 20-35 Morning Day Night Uncommon
Route 125 25-35 Morning Day Night Uncommon
  • Pokémon that are tabulated on this list can only be encountered via fishing.
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Defense Curl Normal Status 40
1 Growl Normal Status 100 40
1 Powder Snow Ice Special 40 100 25
1 Water Gun Water Special 40 100 25
5 Rollout Rock Physical 30 90 20
9 Encore Normal Status 100 5
13 Ice Ball Ice Physical 30 90 20
17 Brine Water Special 65 100 10
21 Aurora Beam Ice Special 65 100 20
26 Body Slam Normal Physical 80 100 15
31 Rest Psychic Status 10
31 Snore Normal Special 50 100 15
36 Hail Ice Status 10
41 Blizzard Ice Special 110 70 5
46 Sheer Cold Ice Special 30 5
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

Egg Moves

Move Type Category Base Power Accuracy PP
Aqua Ring Water Status 20
Belly Drum Normal Status 10
Curse Ghost Status 10
Fissure Ground Physical 30 5
Rollout Rock Physical 30 90 20
Signal Beam Bug Special 75 100 15
Sleep Talk Normal Status 10
Spit Up Normal Special 100 10
Stockpile Normal Status 100
Swallow Normal Status 10
Water Pulse Water Special 60 100 20
Water Sport Water Status 15
Yawn Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM26 Earthquake Ground Physical 100 100 10
TM32 Double Team Normal Status 15
TM44 Rest Psychic Status 10
TM48 Rock Slide Rock Physical 75 90 10
TM57 Hail Ice Status 10
TM59 Echoed Voice Normal Special 40 100 15
TM60 Hidden Power Normal Special 60 100 15
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM89 Rock Tomb Rock Physical 60 95 15
TM92 Facade Normal Physical 70 100 20
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
HM03 Surf Water Special 90 100 15
HM07 Waterfall Water Physical 80 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM Tutors

Move Type Category Base Power Accuracy PP
Bulldoze Ground Physical 60 100 20
Frustration Normal Physical 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutors

Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Icy Wind Ice Special 55 95 15
Iron Tail Steel Physical 100 75 15
Signal Beam Bug Special 75 100 15
Snore Normal Special 50 100 15
Super Fang Normal Physical 90 10
Water Pulse Water Special 60 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Electric
Fighting
Grass
Rock
Bug
Dark
Dragon
Fairy
Fire
Flying
Ghost
Ground
Normal
Poison
Psychic
Steel
Ice
Water
None
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

Thick Fat grants a resistance to Fire and makes the Ice resistance greater(1/8).

Special Counterparts

  • Shiny Spheal.png

    Shiny Spheal