Spectify (boss)

Spectify
Location Sandgem Town House
Cooldown time 12 days
Dates active 2017—present
Basic requirements
  • Having completed the Sinnoh League
Rewards
  • Randomized eventualities of rewards; read below.

‘Hey Player!
How can I help you?’

—Spectify

Boss Spectify is the boss NPC of the Former Mapper Spectify.

Boss rework 2019

Spectify was part of the Boss rework in 2019 and was updated at the 13th October 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Spectfiy

Spectify is located in the bottom left house of Sandgem Town.

Interacting with him will automatically initiate a battle if you have completed the Sinnoh League. If you have previously battled him, it will be a 12-day cooldown time to rechallenge him. In case you should have a playing time under 100 hours, Spectify will give you a warning if you are really sure to fight him.

Lineups

Easy

Spectify’s Lineup

Salamence
Nature Ability Item
Random Moxie None
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Fire Blast Fire Special 110 85
Dragon Dance Dragon Status
Earthquake Ground Physical 100 100

Meganium
Nature Ability Item
Random Overgrow None
Move Type Category Base Power Accuracy
Seed Bomb Grass Physical 80 100
Dragon Tail Dragon Physical 60 90
Earthquake Ground Physical 100 100
Swords Dance Normal Status

Feraligatr
Nature Ability Item
Random Sheer Force None
Move Type Category Base Power Accuracy
Waterfall Water Physical 80 100
Ice Punch Ice Physical 75 100
Low Kick Fighting Physical 100
Swords Dance Normal Status

Typhlosion
Nature Ability Item
Random Blaze None
Move Type Category Base Power Accuracy
Solar Beam Grass Special 120 100
Fire Blast Fire Special 110 85
Focus Blast Fighting Special 120 70
Thunder Punch Electric Physical 75 100

Umbreon
Nature Ability Item
Random Synchronize None
Move Type Category Base Power Accuracy
Foul Play Dark Physical 95 100
Toxic Poison Status 90
Mean Look Normal Status
Heal Bell Normal Status

Espeon
Nature Ability Item
Random Magic Bounce None
Move Type Category Base Power Accuracy
Shadow Ball Ghost Special 80 100
Calm Mind Psychic Status
Psychic Psychic Special 90 100
Dazzling Gleam Fairy Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Spectify’s Lineup

Mega Salamence
Nature Ability Item
Random Aerilate Salamencite
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Fire Blast Fire Special 110 85
Dragon Dance Dragon Status
Earthquake Ground Physical 100 100
Double-Edge Normal Physical 120 100

Meganium
Nature Ability Item
Random Overgrow Choice Band
Move Type Category Base Power Accuracy
Seed Bomb Grass Physical 80 100
Dragon Tail Dragon Physical 60 90
Earthquake Ground Physical 100 100
Swords Dance Normal Status

Feraligatr
Nature Ability Item
Random Sheer Force Choice Band
Move Type Category Base Power Accuracy
Waterfall Water Physical 80 100
Ice Punch Ice Physical 75 100
Low Kick Fighting Physical 100
Swords Dance Normal Status

Typhlosion
Nature Ability Item
Random Blaze Choice Specs
Move Type Category Base Power Accuracy
Solar Beam Grass Special 120 100
Fire Blast Fire Special 110 85
Focus Blast Fighting Special 120 70
Thunder Punch Electric Physical 75 100

Umbreon
Nature Ability Item
Random Synchronize Leftovers
Move Type Category Base Power Accuracy
Foul Play Dark Physical 95 100
Toxic Poison Status 90
Mean Look Normal Status
Heal Bell Normal Status

Espeon
Nature Ability Item
Random Magic Bounce Choice Specs
Move Type Category Base Power Accuracy
Shadow Ball Ghost Special 80 100
Calm Mind Psychic Status
Psychic Psychic Special 90 100
Dazzling Gleam Fairy Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Bosses which are coded in Python such as Spectify have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#133 Eevee Normal 1
#152 Chikorita Grass 2
#155 Cyndaquil Fire 2
#158 Totodile Water 2
#371 Bagon Dragon 3

Items

Item Quantity Reward Tier
Rare Candy 2-5 1
Nugget 3 2
Ultra Ball 25 2
Big Pearl 3 3
Master Ball 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#158 Totodile Water Medium/Hard
#155 Cyndaquil Fire Medium/Hard
#152 Chikorita Grass Medium/Hard
#133 Eevee Normal Medium/Hard
#371 Bagon Dragon Medium/Hard