Silph Co.

Silph Co. — Kanto
Overviewing collage
Silph Co. 1F
Silph Co. 2F
Silph Co. 3F
Silph Co. 4F
Silph Co. 5F
Silph Co. 6F
Silph Co. 7F
Silph Co. 8F
Silph Co. 9F
Silph Co. 10F
Silph Co. 11F

Location

A positional vantage point of Silph Co. in Kanto.

Resources

Battleable NPCs
9
Ground-lootable items
0
Berry trees
0

Silph Co. is the headquartering premise of Silph Company, a manufactural company, in Saffron City. Among Silph Company’s products most notably includes the Silph Scope—an optical device used to visibilize otherwise-unidentifiable apparitions, which the player acquires earlier in the game from Celadon Rocket Hideout.

This building was commandeered by Team Rocket as their new clandestine headquarters after they absconded their previous operational base in Celadon City Gaming Corner; this empowered them to pervasively subjugate Saffron City, thereby behooving the player to help quash Team Rocket’s control over the base before they can progressibly enter Saffron Gym for their next badge.

Notable miscellanies

PvE Coin Apprentice

Main article: PvE Coins

The PvE Coin Apprentice is located on the 1st floor. He will sell various rare Pokemon and items using PvE Coins as a currency. He will sell up to 5 different kind of Pokemon, which are randomized each week from a list of Pokemon. The items he sell vary from a large variety of categories, including Cosmetics, Mounts, Evolution items, Battle items and Usable items.

Thunder Wave Tutor

A Move Tutor for the move Thunder Wave can be found on the 1st floor of the Silph Co building. She will teach the move to any compatible Pokemon for the price of 15,000.

Silph Co. mini-quest

Navigating to Giovanni

The warp pads you need to walk onto to reach Giovanno on 11F throughout 3F, 7F, and 11F in top-bottom order.

At its ultimacy, the mini-quest entails defeating Giovanni in your second encounter with him in order to depose Team Rocket’s control; by virtue, the mini-quest’s overarching objective pivots around reaching Giovanni’s partition of the eleventh floor.

Due to the elevator’s unusability while the police officers are investigatively controlling it, the only means of reaching the clerical segment of the 11th floor is through the correct concatenation of warp pads; see the pictorial instructions to the right for a visual illustration. For a textual explanation: walk onto the warp-pad on x-coordinate 6 and y-coordinate 6 on the 3rd floor, walk onto the other localized warp-pad southwards, and you will be translocated onto 11F wherein Giovanni’s commandeered office is reachable.

Battling Green

Before reaching Giovanni, Green, the classic rival of Red, will be blocking the path. He must be battled so that he leaves the way. His pokemons are estimated to be level 50.

Green

Pidgeot
Move Type Category Base Power Accuracy
Feather Dance Flying Status 100
Fly Flying Physical 90 95
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Alakazam
Move Type Category Base Power Accuracy
Focus Blast Fighting Special 120 70
Psychic Psychic Special 90 100
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Gyarados
Move Type Category Base Power Accuracy
Waterfall Water Physical 80 100
Earthquake Ground Physical 100 100
Dragon Dance Dragon Status
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Arcanine
Move Type Category Base Power Accuracy
Flare Blitz Fire Physical 120 100
Extreme Speed Normal Physical 80 100
Thunder Fang Electric Physical 65 95
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Venusaur
Move Type Category Base Power Accuracy
Petal Dance Grass Special 120 100
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  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Battling Giovanni

This will segue into your second battle with Giovanni, so ensure that you have assembled your most conducive lineup that you can cobble before you tread to him.

Thereupon defeating Giovanni, he will once again abscond the base, and his droves of Team Rocket subordinates will follow suit, thereby liberating Saffron City of their takeover; consequently, Saffron Gym will be accessibilized.

After defeating him, speak to the chairman northwards; he will gratitudinously give three Rare Candies for repelling off Team Rocket.

Giovanni

Nidoking
Move Type Category Base Power Accuracy
Ice Beam Ice Special 95 100
Earth Power Ground Special 90 100
Megahorn Bug Physical 120 85
Poison Jab Poison Physical 80 100

Persian
Move Type Category Base Power Accuracy
Play Rough Fairy Physical 90 90
Slash Normal Physical 70 100
Night Slash Dark Physical 70 100
Growl Normal Status 100

Nidoqueen
Move Type Category Base Power Accuracy
Body Slam Normal Physical 80 100
Stealth Rock Rock Status
Earth Power Ground Special 90 100
Giga Impact Normal Physical 150 90

Rhyperior
Move Type Category Base Power Accuracy
Rock Polish Rock Status
Rock Blast Rock Physical 25 90
Earthquake Ground Physical 100 100
Stone Edge Rock Physical 100 80
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Items

Natural resources

Item Quantity Cooldown Location
Up-Grade 1 Not respawnable Hidden Item. On the trash-can bin in the south-west corner of 2F.

Battlable NPCs

2F

Silph Co. 2F Trainers

Rocket Grunt

Arbok
Lv. 47

Rocket Grunt

Raticate
Lv. 47
Raticate
Lv. 47

Rocket Grunt

Raticate
Lv. 47

All NPCs cool down after 7 days unless noted contrariwise.

3F

Silph Co. 3F Trainers

Rocket Grunt

Sandslash
Lv. 49

All NPCs cool down after 7 days unless noted contrariwise.

4F

Silph Co. 4F Trainers

Rocket Grunt

Graveler
Lv. 49
Golbat
Lv. 50

Scientist Maestro

Magneton
Lv. 50
Wartortle
Lv. 50

Rocket Grunt

Raticate
Lv. 50
Golbat
Lv. 50

Rocket Grunt

Sandslash
Lv. 48
Raticate
Lv. 49

Rocket Grunt

Slowbro
Lv. 52

All NPCs cool down after 7 days unless noted contrariwise.