Shary & Shaui (boss)

Shary & Shaui
Location Love Island House 1
Cooldown time 12 days
Dates active 10/17/2017—present
Basic requirements
  • Be Kanto champion
  • Access to Love Island
Rewards

‘Whats the MYSTERYYYY?!?!? I know: let’s have a battle!’

—Shary

‘REEEEEEE! I’m trying to make tacos over here. But I guess I’ll battle you.’

—Shaui

Shary & Shaui comprise a boss-NPC tandem residing in Love Island.

They currently occupy the Love Island-couple boss-NPC mantle, being the residential successors of 9oomy & Gouseru and Sgath & Keres. Shary and Shaui must be battled sequentially in order to reap their prizesets, with both characters deploying their own discrete Pokémon lineups.

Boss rework 2019

Shary & Shaui duo was part of the Boss rework in 2019 and was updated at the 24th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Shary & Shaui

The duo can be in their abode on Love Island (entitled House 1); this area will be accessibilized upon registering 120 Generation I caught-data 38 evolved-data entries on your Pokédex.
Thereupon defeating Shary, you can proceedingly challenge Shaui, who will reward your prizeset if you defeat her.

If you lose to either member of the duet, the 12-day-cooldown time will initiate. Only winning against Shaui will initiate the cooldown time; therefore, if you win against Shary but have yet to challenge Shaui, the cooldown time will be timeless and will only be initiable upon battling the latter. In case you should have a playing time under 100 hours, Shary will give you a warning if you are really sure to fight him.

Lineups

Easy

Shary’s Lineup

Flareon
Nature Ability Item
Adamant Guts None
Move Type Category Base Power Accuracy
Flare Blitz Fire Physical 120 100
Facade Normal Physical 70 100
Double Kick Fighting Physical 30 100
Will-O-Wisp Fire Status 85

Mienshao
Nature Ability Item
Jolly Reckless None
Move Type Category Base Power Accuracy
Bounce Flying Physical 85 85
Jump Kick Fighting Physical 100 95
Fake Out Normal Physical 40 100
Dual Chop Dragon Physical 40 90

Meloetta
Nature Ability Item
Timid Serene Grace None
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Perish Song Normal Status
Shock Wave Electric Special 60
Hyper Voice Normal Special 90 100

Latias
Nature Ability Item
Timid Levitate None
Move Type Category Base Power Accuracy
Shadow Ball Ghost Special 80 100
Icy Wind Ice Special 55 95
Dragon Pulse Dragon Special 85 100
Psychic Psychic Special 90 100

Jolteon
Nature Ability Item
Timid Volt Absorb None
Move Type Category Base Power Accuracy
Thunderbolt Electric Special 90 100
Thunder Wave Electric Status 100
Double Kick Fighting Physical 30 100
Pin Missile Bug Physical 25 95

Togekiss
Nature Ability Item
Timid Serene Grace None
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Air Slash Flying Special 75 95
Ancient Power Rock Special 60 100
Shadow Ball Ghost Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Shaui’s Lineup

Shaymin-Sky
Nature Ability Item
Timid Serene Grace None
Move Type Category Base Power Accuracy
Air Slash Flying Special 75 95
Energy Ball Grass Special 90 100
Dazzling Gleam Fairy Special 80 100
Leech Seed Grass Status 100

Conkeldurr
Nature Ability Item
Adamant Guts None
Move Type Category Base Power Accuracy
Rock Slide Rock Physical 75 90
Facade Normal Physical 70 100
Fire Punch Fire Physical 75 100
Wake-Up Slap Fighting Physical 70 100

Dragonite
Nature Ability Item
Adamant Multiscale None
Move Type Category Base Power Accuracy
Thunder Punch Electric Physical 75 100
Earthquake Ground Physical 100 100
Dragon Dance Dragon Status
Dragon Claw Dragon Physical 80 100

Alakazam
Nature Ability Item
Timid Magic Guard None
Move Type Category Base Power Accuracy
Thunder Wave Electric Status 100
Dazzling Gleam Fairy Special 80 100
Psychic Psychic Special 90 100
Shadow Ball Ghost Special 80 100

Greninja
Nature Ability Item
Naive Protean None
Move Type Category Base Power Accuracy
Scald Water Special 80 100
Extrasensory Psychic Special 80 100
Dark Pulse Dark Special 80 100
Grass Knot Grass Special 100

Azelf
Nature Ability Item
Timid Levitate None
Move Type Category Base Power Accuracy
Extrasensory Psychic Special 80 100
Thunderbolt Electric Special 90 100
Energy Ball Grass Special 90 100
Shadow Ball Ghost Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Shary’s Lineup

Flareon
Nature Ability Item
Adamant Guts Toxic Orb
Move Type Category Base Power Accuracy
Flare Blitz Fire Physical 120 100
Facade Normal Physical 70 100
Superpower Fighting Physical 120 100
Iron Tail Steel Physical 100 75

Mienshao
Nature Ability Item
Jolly Reckless Black Belt
Move Type Category Base Power Accuracy
Stone Edge Rock Physical 100 80
Poison Jab Poison Physical 80 100
Knock Off Dark Physical 65 100
High Jump Kick Fighting Physical 130 90

Meloetta
Nature Ability Item
Timid Serene Grace Assault Vest
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Hyper Voice Normal Special 90 100
Focus Blast Fighting Special 120 70
Shadow Ball Ghost Special 80 100

Mega Latias
Nature Ability Item
Timid Levitate Latiasite
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Psyshock Psychic Special 80 100
Thunderbolt Electric Special 90 100
Surf Water Special 90 100

Jolteon
Nature Ability Item
Timid Volt Absorb Choice Specs
Move Type Category Base Power Accuracy
Thunder Electric Special 110 70
Signal Beam Bug Special 75 100
Shadow Ball Ghost Special 80 100
Thunder Wave Electric Status 100

Togekiss
Nature Ability Item
Timid Serene Grace Choice Scarf
Move Type Category Base Power Accuracy
Air Slash Flying Special 75 95
Aura Sphere Fighting Special 80
Flamethrower Fire Special 90 100
Dazzling Gleam Fairy Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Shaui’s Lineup

Shaymin-Sky
Nature Ability Item
Timid Serene Grace Choice Specs
Move Type Category Base Power Accuracy
Air Slash Flying Special 75 95
Seed Flare Grass Special 120 85
Earth Power Ground Special 90 100

Conkeldurr
Nature Ability Item
Adamant Guts Flame Orb
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Facade Normal Physical 70 100
Knock Off Dark Physical 65 100
Ice Punch Ice Physical 75 100

Dragonite
Nature Ability Item
Adamant Multiscale Lum Berry
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Outrage Dragon Physical 120 100
Fire Punch Fire Physical 75 100
Extreme Speed Normal Physical 80 100

Mega Alakazam
Nature Ability Item
Timid Trace Alakazite
Move Type Category Base Power Accuracy
Focus Blast Fighting Special 120 70
Psychic Psychic Special 90 100
Shadow Ball Ghost Special 80 100
Dazzling Gleam Fairy Special 80 100

Greninja
Nature Ability Item
Naive Protean Expert Belt
Move Type Category Base Power Accuracy
Hydro Pump Water Special 110 80
Gunk Shot Poison Physical 120 80
Ice Beam Ice Special 95 100
Dark Pulse Dark Special 80 100

Azelf
Nature Ability Item
Timid Levitate Focus Sash
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Thunderbolt Electric Special 90 100
Flamethrower Fire Special 90 100
Dazzling Gleam Fairy Special 80 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Shary & Shaui have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#183 Marill Water Fairy 1
#328 Trapinch Ground 1
#403 Shinx Electric 1
#133 Eevee Normal 2
#633 Deino Dark Dragon 2
#674 Pancham Fighting 2
#509 Purrloin Dark 3
#531 Audino Normal 3

Items

Item Quantity Reward Tier
Focus Sash 10-15 1
TM52Dragon Claw 2-3 1
TM54Calm Mind 2-3 1
TM62Taunt 2-3 1
TM80Shadow Ball 2-3 1
TM85Flamethrower 2-3 1
TM92Facade 2-3 1
TM96Thief 2-3 1
TM115Shadow Claw 2-3 1
Dark Gem 5 2
Rare Candy 5-8 2
Goomy Hat 1 3
Lunch Box 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#133 Eevee Normal Medium/Hard
#328 Trapinch Ground Medium/Hard
#403 Shinx Electric Medium/Hard
#427 Buneary Normal Medium/Hard
#531 Audino Normal Medium/Hard
#633 Deino Dark Dragon Medium/Hard