Officer Shamac (boss)

Shamac
Location Pewter Jail
Cooldown time 12 days
Dates active 5/18/2017—present
Basic requirements
  • Be Kanto champion
Rewards
  • Randomized eventualities of TMs and Pokémon; read below
  • Randomized Pokémoney payouts

‘Coming at ya’!’

—Officer Shamac

Officer Shamac is the eponymous boss NPC of the Community Coordinator of that namesake.

Officer Shamac is homologous to Officer Wargreymon, being the characteral successor that supplanted him on May 18, 2017.

Boss rework 2019

Officer Shamac was part of the Boss rework in 2019 and was updated at the 11th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Officer Shamac

Coalescing with the rest of the spoofy staff members (both former and present) in Pewter Jail, Officer Shamac can be found stationarily standing in one of the jail-cell partitions. Contingent that you have completed the Kanto League, Officer Shamac will be challengable upon interaction. He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome. In case you should have a playing time under 100 hours, Shamac will give you a warning if you are really sure to fight him.

Lineup

Easy

Officer Shamac’s Lineup

Swampert
Nature Ability Item
Relaxed Torrent None
Move Type Category Base Power Accuracy
Ice Punch Ice Physical 75 100
Scald Water Special 80 100
Bulldoze Ground Physical 60 100
Rock Slide Rock Physical 75 90

Swellow
Nature Ability Item
Timid Guts None
Move Type Category Base Power Accuracy
Air Slash Flying Special 75 95
Heat Wave Fire Special 95 90
Echoed Voice Normal Special 40 100
Whirlwind Normal Status

Goodra
Nature Ability Item
Modest Sap Sipper None
Move Type Category Base Power Accuracy
Sludge Bomb Poison Special 90 100
Dragon Pulse Dragon Special 85 100
Thunderbolt Electric Special 90 100
Muddy Water Water Special 90 85

Lapras
Nature Ability Item
Modest Water Absorb None
Move Type Category Base Power Accuracy
Surf Water Special 90 100
Ice Beam Ice Special 95 100
Confuse Ray Ghost Status 100
Sing Normal Status 55

Cinccino
Nature Ability Item
Jolly Skill Link None
Move Type Category Base Power Accuracy
Bullet Seed Grass Physical 25 100
Wake-Up Slap Fighting Physical 70 100
Slam Normal Physical 80 75
Knock Off Dark Physical 65 100

Latias
Nature Ability Item
Timid Levitate None
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Shadow Ball Ghost Special 80 100
Dragon Pulse Dragon Special 85 100
Recover Normal Status
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Officer Shamac’s Lineup

Mega Swampert
Nature Ability Item
Relaxed Swift Swim Swampertite
Move Type Category Base Power Accuracy
Stone Edge Rock Physical 100 80
Earthquake Ground Physical 100 100
Waterfall Water Physical 80 100
Ice Beam Ice Special 95 100
Toxic Poison Status 90
Superpower Fighting Physical 120 100
Ice Punch Ice Physical 75 100

Swellow
Nature Ability Item
Timid Guts Choice Specs
Move Type Category Base Power Accuracy
Hurricane Flying Special 110 70
Boomburst Normal Special 140 100
Heat Wave Fire Special 95 90
Ominous Wind Ghost Special 60 100

Goodra
Nature Ability Item
Modest Sap Sipper Assault Vest
Move Type Category Base Power Accuracy
Fire Blast Fire Special 110 85
Draco Meteor Dragon Special 140 90
Thunder Electric Special 110 70
Sludge Wave Poison Special 95 100

Lapras
Nature Ability Item
Modest Water Absorb Mystic Water
Move Type Category Base Power Accuracy
Hydro Pump Water Special 110 80
Blizzard Ice Special 110 70
Sheer Cold Ice Special 30
Sing Normal Status 55

Cinccino
Nature Ability Item
Jolly Skill Link Choice Band
Move Type Category Base Power Accuracy
Tail Slap Normal Physical 25 85
Rock Blast Rock Physical 25 90
Bullet Seed Grass Physical 25 100
Knock Off Dark Physical 65 100

Latias
Nature Ability Item
Timid Levitate Life Orb
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Psyshock Psychic Special 80 100
Thunderbolt Electric Special 90 100
Surf Water Special 90 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Shamac have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#131 Lapras Water Ice 2
#258 Mudkip Water 2
#572 Minccino Normal 3
#704 Goomy Dragon 3

Items

Item Quantity Reward Tier
Focus Sash 5-10 1
Weakness Policy 5-10 1
Dubious Disc 1 2
Rare Candy 3-8 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#131 Lapras Water Ice Medium/Hard
#258 Mudkip Water Medium/Hard
#572 Minccino Normal Medium/Hard
#704 Goomy Dragon Medium/Hard