Medicham

    #307 #308  —  Medicham #309    
Normal
Mega
#308    Medicham

Type(s)

Fighting Psychic

Generation

  III  

Abilities

Ability 1
Pure Power
Hidden Ability
Telepathy

Rarity Tier

  Rare  

Catch rate

  90/255 (11.76%)  

Base stats

HP
60

Atk
60

Def
75

Sp.Atk
60

Sp.Def
75

Spd
80

Base-stat total: 410
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
2

EV-yield total: 2

Base Experience

  153  

Gender Ratio

    50%  
  50%    

Height

  1.3m  

Weight

  31.5kg  

Mega Medicham

Type(s)

Fighting Psychic

Generation

  III  

Abilities

Ability 1
Pure Power

Mega Stone

  Medichamite  

Base stats

HP
60

Atk
100

Def
85

Sp.Atk
80

Sp.Def
85

Spd
100

Base-stat total: 510
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
2

EV-yield total: 2

Height

  1.3m  

Weight

  31.5kg  

Medicham is a Fighting and Psychic-type Pokémon. Having evolved from Meditite at level 37.

It can Mega Evolve into Mega Medicham via exposure to the Medichamite.

Obtainability

Wild

Location Levels Times Held Item Rarity Tier
Crystal Cavern 25-31 Morning Day Night Rare
Iron Island B1F L 32-36 Morning Day Night Rare
Mt. Coronet 4F 38-43 Morning Day Night Rare
Mt. Coronet 5F 38-43 Morning Day Night Rare
Mt. Coronet 6F 38-43 Morning Day Night Rare
Mt. Coronet 7F 38-43 Morning Day Night Rare
Mt. Coronet Summit 40-43 Morning Day Rare
Mt. Coronet Tunnel 39-43 Morning Day Night Rare
Sinnoh Victory Road 1F 45-49 Morning Day Night Rare
Sinnoh Victory Road 2F 45-49 Morning Day Night Rare
Sinnoh Victory Road B1F 45-49 Morning Day Night Rare
Sinnoh Victory Road B1F Deep 50-54 Morning Day Night Rare
Sinnoh Victory Road B1F Deep Entrance 50-54 Morning Day Night Rare
Sinnoh Victory Road B1F Deep Exit 50-54 Morning Day Night Rare
Victory Road Hoenn B1F 42-48 Morning Day Night Rare
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Bide Normal Physical 10
1 Confusion Psychic Special 50 100 25
1 Detect Fighting Status 5
1 Fire Punch Fire Physical 75 100 15
1 Ice Punch Ice Physical 75 100 15
1 Meditate Psychic Status 20
1 Thunder Punch Electric Physical 75 100 15
1 Zen Headbutt Psychic Physical 80 90 15
4 Meditate Psychic Status 20
7 Confusion Psychic Special 50 100 25
9 Detect Fighting Status 5
12 Endure Normal Status 10
15 Feint Normal Physical 30 100 10
17 Force Palm Fighting Physical 60 100 10
20 Hidden Power Normal Special 60 100 15
23 Calm Mind Psychic Status 20
25 Mind Reader Normal Status 5
28 High Jump Kick Fighting Physical 130 90 10
31 Psych Up Normal Status 10
33 Acupressure Normal Status 10
36 Power Trick Psychic Status 10
42 Reversal Fighting Physical 100 15
47 Recover Normal Status 10
53 Counter Fighting Physical 100 20
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM53 Psyshock Psychic Special 80 100 10
TM54 Calm Mind Psychic Status 20
TM6 Toxic Poison Status 90 10
TM58 Bulk Up Fighting Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM15 Hyper Beam Normal Special 150 90 5
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM130 Return Normal Physical 100 20
TM29 Psychic Psychic Special 90 100 10
TM80 Shadow Ball Ghost Special 80 100 15
TM81 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status 15
TM33 Reflect Psychic Status 20
TM89 Rock Tomb Rock Physical 60 95 15
TM92 Facade Normal Physical 70 100 20
TM44 Rest Psychic Status 10
TM3 Energy Ball Grass Special 90 100 10
TM48 Rock Slide Rock Physical 75 90 10
TM143 Poison Jab Poison Physical 80 100 20
TM42 Dream Eater Psychic Special 100 100 15
TM138 Sleep Talk Normal Status 10
TM50 Substitute Normal Status 16
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM-tutors

Move Type Category Base Power Accuracy PP
Work Up Normal Status 30
Frustration Normal Physical 100 20
Attract Normal Status 100 15
Low Sweep Fighting Physical 65 100 20
Round Normal Special 60 100 15
Focus Blast Fighting Special 120 70 5
Fling Dark Physical 100 10
Giga Impact Normal Physical 150 90 5
Psych Up Normal Status 10
Grass Knot Grass Special 100 20
Swagger Normal Status 90 15
Confide Normal Status 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move tutors

Move Type Category Base Power Accuracy PP
Drain Punch Fighting Physical 75 100 10
Fire Punch Fire Physical 75 100 15
Focus Punch Fighting Physical 150 100 20
Gravity Psychic Status 5
Helping Hand Normal Status 20
Ice Punch Ice Physical 75 100 15
Laser Focus Normal Status 48
Low Kick Fighting Physical 100 20
Magic Coat Psychic Status 15
Pain Split Normal Status 20
Recycle Normal Status 10
Role Play Psychic Status 15
Signal Beam Bug Special 75 100 15
Snore Normal Special 50 100 15
Telekinesis Psychic Status 15
Thunder Punch Electric Physical 75 100 15
Trick Psychic Status 100 10
Zen Headbutt Psychic Physical 80 90 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Egg Moves

Move Type Category Base Power Accuracy PP
Baton Pass Normal Status 40
Bullet Punch Steel Physical 40 100 30
Drain Punch Fighting Physical 75 100 10
Dynamic Punch Fighting Physical 100 50 5
Fake Out Normal Physical 40 100 10
Fire Punch Fire Physical 75 100 15
Foresight Normal Status 40
Guard Swap Psychic Status 10
Ice Punch Ice Physical 75 100 15
Power Swap Psychic Status 10
Psycho Cut Psychic Physical 70 100 20
Quick Guard Fighting Status 15
Secret Power Normal Physical 70 100 20
Thunder Punch Electric Physical 75 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Flying
Ghost
Fairy
Normal
Fire
Water
Electric
Grass
Ice
Poison
Ground
Psychic
Bug
Dragon
Dark
Steel
Fighting
Rock
None
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Special Counterparts

Main article: Pokémon Counterparts

  • Original counterpart

  • Yoda Medicham

  • Shiny Medicham

External Links

  • Medicham’s Bulbapedia
  • Medicham’s Serebii