Malamar

    #686 #687  —  Malamar #688    

#687    Malamar

Type(s)

Dark Psychic

Generation

  VI  

Abilities

Ability 1
Suction Cups
Ability 2
Contrary
Hidden Ability
Infiltrator

Rarity Tier

  Unhuntable  

Catch rate

  80/255 (10.46%)  

Base stats

HP
86

Atk
92

Def
88

Sp.Atk
68

Sp.Def
75

Spd
73

Base-stat total: 482
EV Yield

HP
0

Atk
2

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  169  

Gender Ratio

    50%  
  50%    

Height

  1.5m  

Weight

  47kg  

Malamar is a Dark and Psychic type Pokémon.

Having it evolved from Inkay upon reaching level 30.

Obtainability

The only way to obtain a Malamar is by evolving an Inkay.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Constrict Normal Physical 10 100 35
1 Peck Flying Physical 35 100 35
1 Reflect Psychic Status 20
1 Reversal Fighting Physical 100 15
1 Tackle Normal Physical 50 100 35
4 Reflect Psychic Status 20
8 Foul Play Dark Physical 95 100 15
12 Swagger Normal Status 90 15
13 Psywave Psychic Special 80 15
15 Topsy-Turvy Dark Status 20
18 Hypnosis Psychic Status 60 20
21 Psybeam Psychic Special 65 100 20
23 Switcheroo Dark Status 100 15
27 Payback Dark Physical 50 100 10
31 Light Screen Psychic Status 30
35 Pluck Flying Physical 60 100 20
39 Psycho Cut Psychic Physical 70 100 20
43 Slash Normal Physical 70 100 20
46 Night Slash Dark Physical 70 100 15
48 Superpower Fighting Physical 120 100 5
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

Egg Moves

Move Type Category Base Power Accuracy PP
Camouflage Normal Status 20
Destiny Bond Ghost Status 5
Flatter Dark Status 100 15
Guard Swap Psychic Status 10
Power Split Psychic Status 10
Simple Beam Normal Status 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM24 Thunderbolt Electric Special 90 100 15
TM29 Psychic Psychic Special 90 100 10
TM32 Double Team Normal Status 15
TM33 Reflect Psychic Status 20
TM44 Rest Psychic Status 10
TM48 Rock Slide Rock Physical 75 90 10
TM50 Substitute Normal Status 16
TM54 Calm Mind Psychic Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM62 Taunt Dark Status 100 20
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM85 Flamethrower Fire Special 90 100 15
TM92 Facade Normal Physical 70 100 20
TM96 Thief Dark Physical 60 100 25
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
TM148 Trick Room Psychic Status 5
HM01 Cut Normal Physical 50 95 30
HM05 Flash Normal Status 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM Tutors

Move Type Category Base Power Accuracy PP
Aerial Ace Flying Physical 60 20
Brutal Swing Dark Physical 60 100 20
Dark Pulse Dark Special 80 100 15
Frustration Normal Physical 100 20
Giga Impact Normal Physical 150 90 5
Psych Up Normal Status 10
Trick Room Psychic Status 5
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutors

Move Type Category Base Power Accuracy PP
Foul Play Dark Physical 95 100 15
Knock Off Dark Physical 65 100 25
Role Play Psychic Status 15
Signal Beam Bug Special 75 100 15
Snore Normal Special 50 100 15
Superpower Fighting Physical 120 100 5
Throat Chop Dark Physical 80 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Bug
Fairy
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Rock
Steel
Water
None
Psychic
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Special Counterparts

  • Shiny Malamar.png

    Shiny Malamar