Koichi (boss)

Koichi
Location Saffron City Dojo
Cooldown time 12 days
Dates active 2015—present
Basic requirements
  • Must have completed the Kanto League
Rewards
  • Focus Sash or a randomized Fighting-type Pokémon
  • A randomized Pokémoney payout

‘Come at me with everything you have—IF you are ready, that is?’

—Koichi

Koichi is a boss NPC that is challengable to all qualifiable trainers in Saffron City Dojo.

It is homologous to the same Koichi character that presides over Saffron Dojo, interchanging with it when all qualifiers for its challengability are met upon entering the area.

Boss rework 2019

Koichi was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and held items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Koichi

Koichi stationarily resides in Saffron City Dojo, and he will be challengable contingent that he has no pending cooldown time, you have completed the Kanto League.

If the requirements are not satisfied, Koichi will be invisible while his non-boss counterpart is in his stead. The boss-NPC counterpart of Koichi will be visibilized upon entering the dojo with all the aforementioned conditional requirements met, interchanging with the non-boss counterpart in doing so. In case you should have a playing time under 100 hours, Koichi will give you a warning if you are really sure to fight him.

Should you lose to Koichi, he will be rechallengable after his 12-day-cooldown time has elapsed.

Lineup

Easy

Koichi’s Lineup

Lucario
Nature Ability Item
Modest Steadfast None
Move Type Category Base Power Accuracy
Calm Mind Psychic Status
Aura Sphere Fighting Special 80
Shadow Ball Ghost Special 80 100
Dragon Pulse Dragon Special 85 100

Hitmonchan
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Sky Uppercut Fighting Physical 85 90
Rock Slide Rock Physical 75 90
Comet Punch Normal Physical 18 85
Counter Fighting Physical 100

Hitmontop
Nature Ability Item
Impish Technician None
Move Type Category Base Power Accuracy
Quick Attack Normal Physical 40 100
Triple Kick Fighting Physical 10 90
Aerial Ace Flying Physical 60
Rolling Kick Fighting Physical 60 85

Hitmonlee
Nature Ability Item
Jolly Reckless None
Move Type Category Base Power Accuracy
Blaze Kick Fire Physical 85 90
Bulldoze Ground Physical 60 100
Rock Tomb Rock Physical 60 95
Jump Kick Fighting Physical 100 95

Gallade
Nature Ability Item
Jolly Justified None
Move Type Category Base Power Accuracy
Psycho Cut Psychic Physical 70 100
Leaf Blade Grass Physical 90 100
Night Slash Dark Physical 70 100
Slash Normal Physical 70 100

Pangoro
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Stomping Tantrum Ground Physical 75 100
Hammer Arm Fighting Physical 100 90
Crunch Dark Physical 80 100
Fire Punch Fire Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Koichi’s Lineup

Lucario
Nature Ability Item
Modest Steadfast Life Orb
Move Type Category Base Power Accuracy
Nasty Plot Dark Status
Focus Blast Fighting Special 120 70
Dark Pulse Dark Special 80 100
Flash Cannon Steel Special 80 100

Hitmonchan
Nature Ability Item
Adamant Iron Fist Focus Sash
Move Type Category Base Power Accuracy
Counter Fighting Physical 100
Close Combat Fighting Physical 120 100
Fire Punch Fire Physical 75 100
Ice Punch Ice Physical 75 100

Hitmontop
Nature Ability Item
Impish Technician Leftovers
Move Type Category Base Power Accuracy
Close Combat Fighting Physical 120 100
Endeavor Normal Physical 100
Earthquake Ground Physical 100 100
Stone Edge Rock Physical 100 80

Hitmonlee
Nature Ability Item
Jolly Reckless Focus Sash
Move Type Category Base Power Accuracy
Knock Off Dark Physical 65 100
High Jump Kick Fighting Physical 130 90
Poison Jab Poison Physical 80 100
Blaze Kick Fire Physical 85 90

Mega Gallade
Nature Ability Item
Jolly Inner Focus Galladite
Move Type Category Base Power Accuracy
Close Combat Fighting Physical 120 100
Zen Headbutt Psychic Physical 80 90
Leaf Blade Grass Physical 90 100
Swords Dance Normal Status

Pangoro
Nature Ability Item
Adamant Iron Fist Black Glasses
Move Type Category Base Power Accuracy
Crunch Dark Physical 80 100
Hammer Arm Fighting Physical 100 90
Gunk Shot Poison Physical 120 80
Fire Punch Fire Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Koichi have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.
George has some special rewards not every boss rewards such as Toxic Orb or Flame Orb.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#236 Tyrogue Fighting 1
#447 Riolu Fighting 2
#280 Ralts Psychic Fairy 3
#674 Pancham Fighting 3

Items

Item Quantity Reward Tier
Chople Berry 5-10 1
Focus Sash 5-10 1
Lum Berry 5-10 1
Weakness Policy 5-10 1
PP Up 3-8 2
Rare Candy 3-8 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#236 Tyrogue Fighting Medium/Hard
#280 Ralts Psychic Fairy Medium/Hard
#447 Riolu Fighting Medium/Hard
#674 Pancham Fighting Medium/Hard