Elite Four (Johto)

(Redirected from Johto League)

Johto Elite Four
Location Indigo Plateau
Champion Lance
Members
Will
Koga
Bruno
Karen

The Johto Elite Four is a quartet of prodigious trainers challengers must defeat before battling Lance, the champion. They are challengeable at the Indigo Plateau upon acquiring all of Johto‘s badges.

Johto Elite Four

The player must fight five difficult trainers, and it is suggested to bring a party of level 90 Pokémon to succeed the challenge without spending too much money on healing items. This time, each trainer will fight with a full team of 6 Pokémon, and each will have one Mega evolved Pokémon.

The player will have to fight the five following trainers:

  • Will, a Psychic type master.
  • Koga, a Poison type master.
  • Bruno, a Fighting type master.
  • Karen, a Dark type master.
  • Lance, the Champion who uses Dragon types.

Will

Will will be the first member of the Elite Four waiting for the player. Using a full Psychic monotype team, he will be vulnerable to Dark, Bug and especially Ghost types. However, his large type coverage leaves no Pokémon unchecked. Most Pokémon will attack with Special moves, as such, a Pokémon with high Special Defense is a good choice to consider. Else, the wisest choice would be to aim for a one-shot KO on all of his Pokémon. Be careful of his Xatu though, as its combination of Assault Vest and Magic Bounce will make it hard to take down without physical attacks.

Will’s Lineup

Bronzong
Nature Ability Item
Sassy Levitate Sitrus Berry
Move Type Category Base Power Accuracy
Flash Cannon Steel Special 80 100
Zen Headbutt Psychic Physical 80 90
Feint Attack Dark Physical 60 100
Confuse Ray Ghost Status 100

Jynx
Nature Ability Item
Timid Dry Skin None
Move Type Category Base Power Accuracy
Blizzard Ice Special 110 70
Psychic Psychic Special 90 100
Focus Blast Fighting Special 120 70
Perish Song Normal Status
File:Grumpig Front Sprite.png

Grumpig
Nature Ability Item
Modest Thick Fat None
Move Type Category Base Power Accuracy
Psyshock Psychic Special 80 100
Power Gem Rock Special 80 100
Signal Beam Bug Special 75 100
Confuse Ray Ghost Status 100

Slowbro
Nature Ability Item
Quiet Own Tempo None
Move Type Category Base Power Accuracy
Surf Water Special 90 100
Psychic Psychic Special 90 100
Earthquake Ground Physical 100 100
Ice Beam Ice Special 95 100

Gardevoir
Nature Ability Item
Modest Trace None
Move Type Category Base Power Accuracy
Moonblast Fairy Special 95 100
Psychic Psychic Special 90 100
Calm Mind Psychic Status
Thunder Wave Electric Status 100

Xatu
Nature Ability Item
Timid Magic Bounce Assault Vest
Move Type Category Base Power Accuracy
Air Slash Flying Special 75 95
Psychic Psychic Special 90 100
Shadow Ball Ghost Special 80 100
Heat Wave Fire Special 95 90
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Koga

Koga, the original Poison type leader of the Kanto region, makes his first appearance in Pokémon Revolution as a member of the Elite Four. Every Pokémon of his knows a Poison type move, as such, there is always a chance of getting Poisoned. Blocking these attacks with the Steel type is not a very good idea, as most of his Pokémon know a move to counter this type. However, using a Poison type Pokémon is a good idea, with only one Pokémon having a counter to it. Furthermore, that counter being Earthquake, it can be outplayed with Levitate. In particular, Weezing will take no super effective from any of his Pokémon. Be careful of his Crobat though, as it will come out with a powerfully boosted Acrobatics!

Koga’s Lineup

Skuntank
Nature Ability Item
Lonely Aftermath None
Move Type Category Base Power Accuracy
Poison Jab Poison Physical 80 100
Flamethrower Fire Special 90 100
Night Slash Dark Physical 70 100
SmokeScreen Normal Status 100

Venomoth
Nature Ability Item
Timid Tinted Lens None
Move Type Category Base Power Accuracy
Quiver Dance Bug Status
Bug Buzz Bug Special 90 100
Sludge Bomb Poison Special 90 100
Sleep Powder Grass Status 75

Toxicroak
Nature Ability Item
Jolly Dry Skin None
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Poison Jab Poison Physical 80 100
Ice Punch Ice Physical 75 100
Sucker Punch Dark Physical 80 100

Swalot
Nature Ability Item
Quiet Liquid Ooze None
Move Type Category Base Power Accuracy
Sludge Bomb Poison Special 90 100
Amnesia Psychic Status
Earthquake Ground Physical 100 100
Shadow Ball Ghost Special 80 100

Muk
Nature Ability Item
Adamant Poison Touch Sitrus Berry
Move Type Category Base Power Accuracy
Gunk Shot Poison Physical 120 80
Fire Punch Fire Physical 75 100
Shadow Sneak Ghost Physical 40 100
Brick Break Fighting Physical 75 100

Crobat
Nature Ability Item
Naughty Infiltrator Flying Gem
Move Type Category Base Power Accuracy
Acrobatics Flying Physical 55 100
Sludge Bomb Poison Special 90 100
X-Scissor Bug Physical 80 100
Taunt Dark Status 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Bruno

Bruno, the Fighting type specialist of Kanto’s Elite Four, returns again in Johto’s Elite Four. However, this time he brings no Onix with him. While he focuses on physical attacks again, his Lucario will catch physical walls off-guard with his powerful special attacks. He also has improved from Kanto and will now be able to fight against Ghost Pokémon more easily, with 4 of his Pokémon knowing a Dark type move and the others having at least something neutrally effective. He also has a few countermeasures against the other types that resist Fighting.

Bruno’s Lineup

Hitmontop
Nature Ability Item
Jolly Technician Sitrus Berry
Move Type Category Base Power Accuracy
Triple Kick Fighting Physical 10 90
Aerial Ace Flying Physical 60
Bulldoze Ground Physical 60 100
Bulk Up Fighting Status

Hitmonlee
Nature Ability Item
Jolly Reckless None
Move Type Category Base Power Accuracy
High Jump Kick Fighting Physical 130 90
Knock Off Dark Physical 65 100
Blaze Kick Fire Physical 85 90
Bullet Punch Steel Physical 40 100

Hitmonchan
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Fire Punch Fire Physical 75 100
Thunder Punch Electric Physical 75 100
Ice Punch Ice Physical 75 100

Hariyama
Nature Ability Item
Adamant Thick Fat None
Move Type Category Base Power Accuracy
Close Combat Fighting Physical 120 100
Heavy Slam Steel Physical 100
Belly Drum Normal Status
Knock Off Dark Physical 65 100

Lucario
Nature Ability Item
Timid Steadfast None
Move Type Category Base Power Accuracy
Flash Cannon Steel Special 80 100
Aura Sphere Fighting Special 80
Dark Pulse Dark Special 80 100
Nasty Plot Dark Status

Machamp
Nature Ability Item
Adamant No Guard Assault Vest
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Stone Edge Rock Physical 100 80
Earthquake Ground Physical 100 100
Knock Off Dark Physical 65 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Karen

Karen will fight the player with her Dark monotype team. Targeting her weaknesses might be difficult, as for each of Dark‘s weaknesses, she has at least 2 Pokémon able to counter that type. Furthermore, she has many tricks to counter trainers trying to set-up on her, such as Punishment, Taunt and Foul Play. It is to note, however, that only her Houndoom is capable of special attacks, making physical walls a good idea to bring into the battle.

Karen’s Lineup

Weavile
Nature Ability Item
Jolly Pickpocket None
Move Type Category Base Power Accuracy
Night Slash Dark Physical 70 100
Ice Punch Ice Physical 75 100
Poison Jab Poison Physical 80 100
Swords Dance Normal Status

Absol
Nature Ability Item
Jolly Super Luck None
Move Type Category Base Power Accuracy
Punishment Dark Physical 100
Superpower Fighting Physical 120 100
Play Rough Fairy Physical 90 90
Stone Edge Rock Physical 100 80

Spiritomb
Nature Ability Item
Jolly Pressure None
Move Type Category Base Power Accuracy
Sucker Punch Dark Physical 80 100
Shadow Sneak Ghost Physical 40 100
Taunt Dark Status 100
Pain Split Normal Status

Houndoom
Nature Ability Item
Modest Flash Fire Sitrus Berry
Move Type Category Base Power Accuracy
Nasty Plot Dark Status
Flamethrower Fire Special 90 100
Dark Pulse Dark Special 80 100
Sludge Bomb Poison Special 90 100

Honchkrow
Nature Ability Item
Adamant Moxie None
Move Type Category Base Power Accuracy
Brave Bird Flying Physical 120 100
Pursuit Dark Physical 40 100
Swagger Normal Status 90
Roost Flying Status

Umbreon
Nature Ability Item
Naughty Synchronize Leftovers
Move Type Category Base Power Accuracy
Foul Play Dark Physical 95 100
Confuse Ray Ghost Status 100
Moonlight Fairy Status
Toxic Poison Status 90
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Lance

Just like Bruno, the Dragon user Lance returns, but this time standing on the Champion throne. His team will also be more worthy of his type than last time, now having only two Pokémon that are not Dragon, as well as all of his Pokémon knowing either Outrage or Dragon Pulse. Fortunately, he knows no move to counter his main nemesis, the Fairy type. Furthermore, his last 4 Pokémon all know Earthquake and are double weak to Ice. Once his Charizard and Gyarados are out of the scene, the rest will ultimately fall in front of a Pokémon with Levitate, such as Weezing, or will fall quickly if a fast enough Pokémon brings any Ice type move.

Lance’s Lineup

Charizard
Nature Ability Item
Timid Blaze None
Move Type Category Base Power Accuracy
Flamethrower Fire Special 90 100
Air Slash Flying Special 75 95
Dragon Pulse Dragon Special 85 100
Ancient Power Rock Special 60 100

Gyarados
Nature Ability Item
Jolly Moxie Sitrus Berry
Move Type Category Base Power Accuracy
Waterfall Water Physical 80 100
Ice Fang Ice Physical 65 95
Outrage Dragon Physical 120 100
Dragon Dance Dragon Status

Garchomp
Nature Ability Item
Naive Rough Skin None
Move Type Category Base Power Accuracy
Stealth Rock Rock Status
Outrage Dragon Physical 120 100
Earthquake Ground Physical 100 100
Fire Blast Fire Special 110 85

Altaria
Nature Ability Item
Hasty Cloud Nine None
Move Type Category Base Power Accuracy
Dragon Pulse Dragon Special 85 100
Moonblast Fairy Special 95 100
Earthquake Ground Physical 100 100
Dragon Dance Dragon Status

Salamence
Nature Ability Item
Naive Intimidate None
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Fire Blast Fire Special 110 85
Hydro Pump Water Special 110 80
Earthquake Ground Physical 100 100

Dragonite
Nature Ability Item
Adamant Multiscale Lum Berry
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Fire Punch Fire Physical 75 100
Earthquake Ground Physical 100 100
Dragon Dance Dragon Status
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.