Houndoom

    #228 #229  —  Houndoom #230    
Normal
Mega
#229    Houndoom

Type(s)

Dark Fire

Generation

  II  

Abilities

Ability 1
Early Bird
Ability 2
Flash Fire
Hidden Ability
Unnerve

Rarity Tier

  Unhuntable  

Catch rate

  45/255 (5.88%)  

Base stats

HP
75

Atk
90

Def
50

Sp.Atk
110

Sp.Def
80

Spd
95

Base-stat total: 500
EV Yield

HP
0

Atk
0

Def
0

Sp.Atk
2

Sp.Def
0

Spd
0

EV-yield total: 2

Base Experience

  204  

Gender Ratio

    50%  
  50%    

Height

  1.4m  

Weight

  35kg  

Mega Houndoom

Type(s)

Dark Fire

Generation

  II  

Abilities

Ability 1
Solar Power

Mega Stone

  Houndoominite  

Base stats

HP
75

Atk
90

Def
90

Sp.Atk
140

Sp.Def
90

Spd
115

Base-stat total: 600
EV Yield

HP
2

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 2

Height

  1.9m  

Weight

  49.5kg  

Houndoom is a Dark and Fire type Pokémon.

It is the evolved form of Houndour, which evolves when it reaches level 24.

It can Mega Evolve into Mega Houndoom via exposure to the Houndoominite.

Obtainability

The only way to obtain a Houndoom is by evolving a Houndour.

Moves

Level Up

Level Moves Type Category Base Power Accuracy PP
1 Ember Fire Special 40 100 25
1 Howl Normal Status 40
1 Inferno Fire Special 100 50 5
1 Leer Normal Status 100 30
1 Nasty Plot Dark Status 20
1 Smog Poison Special 30 70 20
1 Thunder Fang Electric Physical 65 95 15
4 Howl Normal Status 40
8 Smog Poison Special 30 70 20
13 Roar Normal Status 20
16 Bite Dark Physical 60 100 25
20 Odor Sleuth Normal Status 40
26 Beat Up Dark Physical 100 10
30 Fire Fang Fire Physical 65 95 15
35 Feint Attack Dark Physical 60 100 20
41 Embargo Dark Status 100 15
45 Foul Play Dark Physical 95 100 15
50 Flamethrower Fire Special 90 100 15
56 Crunch Dark Physical 80 100 15
60 Nasty Plot Dark Status 20
65 Inferno Fire Special 100 50 5
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

Egg Moves

Move Type Category Base Power Accuracy PP
Beat Up Dark Physical 100 10
Counter Fighting Physical 100 20
Destiny Bond Ghost Status 5
Feint Normal Physical 30 100 10
Fire Fang Fire Physical 65 95 15
Fire Spin Fire Special 40 100 25
Nasty Plot Dark Status 20
Punishment Dark Physical 100 5
Pursuit Dark Physical 40 100 20
Rage Normal Physical 20 100 20
Reversal Fighting Physical 100 15
Spite Ghost Status 100 20
Sucker Punch Dark Physical 80 100 5
Thunder Punch Electric Physical 75 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

TMs and HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM15 Hyper Beam Normal Special 150 90 5
TM22 Solar Beam Grass Special 120 100 10
TM32 Double Team Normal Status 15
TM38 Fire Blast Fire Special 110 85 5
TM42 Dream Eater Psychic Special 100 100 15
TM44 Rest Psychic Status 10
TM50 Substitute Normal Status 16
TM55 Roar Normal Status 20
TM60 Hidden Power Normal Special 60 100 15
TM61 Sunny Day Fire Status 5
TM62 Taunt Dark Status 100 20
TM67 Protect Normal Status 10
TM80 Shadow Ball Ghost Special 80 100 15
TM85 Flamethrower Fire Special 90 100 15
TM86 Sludge Bomb Poison Special 90 100 10
TM92 Facade Normal Physical 70 100 20
TM96 Thief Dark Physical 60 100 25
TM100 Overheat Fire Special 130 90 5
TM111 Will-O-Wisp Fire Status 85 15
TM130 Return Normal Physical 100 20
TM138 Sleep Talk Normal Status 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM Tutors

Move Type Category Base Power Accuracy PP
Dark Pulse Dark Special 80 100 15
Flame Charge Fire Physical 50 100 20
Frustration Normal Physical 100 20
Giga Impact Normal Physical 150 90 5
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutors

Move Type Category Base Power Accuracy PP
Foul Play Dark Physical 95 100 15
Heat Wave Fire Special 95 90 10
Hyper Voice Normal Special 90 100 10
Iron Tail Steel Physical 100 75 15
Role Play Psychic Status 15
Snore Normal Special 50 100 15
Super Fang Normal Physical 90 10
Throat Chop Dark Physical 80 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Fighting
Ground
Rock
Water
Dragon
Electric
Fairy
Flying
Normal
Poison
Bug
Dark
Fire
Ghost
Grass
Ice
Steel
Psychic
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Flash Fire will grant an immunity to Fire.

Special Counterparts

  • Shiny Houndoom.png

    Shiny Houndoom

  • Christmas Houndoom