Gingery Jones (boss)

Gingery Jones
Location Feral Site (Fiery Path)
Cooldown time 12 days
Dates active 2017—present
Basic requirements
  • Must have completed the Hoenn League
  • 2400 Excavation Points
Rewards
  • Standardized reward subset

‘Hey Player!
How can I help you?’

—Gingery Jones

Gingery Jones is a boss NPC that is challengable to all qualifiable trainers in Feral Site (Fiery Path).

It is homologous to the same Gingery Jones character that presides over the Excavation Sites, interchanging with it when all qualifiers for its challengability are met upon entering the area.

Boss rework 2019

Gingery Jones was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and held items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Gingery Jones

Gingery Jones Boss stationarily resides in Feral Site which is in Fiery Path, and he will be challengable contingent that he has no pending cooldown time, you have completed the Hoenn League.
In case you should have a playing time under 100 hours, Gingery Jones will give you a warning if you are really sure to fight him.

Should you Win or lose to Gingery Jones, he will be rechallengable after his 12-day-cooldown time has elapsed.

Lineup

Easy

Gingery Jones’s Lineup

Conkeldurr
Nature Ability Item
Random Random None
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Knock Off Dark Physical 65 100
Ice Punch Ice Physical 75 100
[[]]

Klinklang
Nature Ability Item
Random Clear Body None
Move Type Category Base Power Accuracy
Wild Charge Electric Physical 90 100
Gear Grind Steel Physical 50 85
Reversal Fighting Physical 100
[[]]

Golurk
Nature Ability Item
Random Random None
Move Type Category Base Power Accuracy
Ice Punch Ice Physical 75 100
Drain Punch Fighting Physical 75 100
Earthquake Ground Physical 100 100
Shadow Punch Ghost Physical 60 100

Mandibuzz
Nature Ability Item
Random Random None
Move Type Category Base Power Accuracy
Brave Bird Flying Physical 120 100
Knock Off Dark Physical 65 100
Whirlwind Normal Status
[[]]

Clawitzer
Nature Ability Item
Random Mega Launcher None
Move Type Category Base Power Accuracy
Ice Beam Ice Special 95 100
Scald Water Special 80 100
Dark Pulse Dark Special 80 100
Aura Sphere Fighting Special 80

Pangoro
Nature Ability Item
Random Random None
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Swords Dance Normal Status
Zen Headbutt Psychic Physical 80 90
Knock Off Dark Physical 65 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Gingery Jones’s Lineup

Conkeldurr
Nature Ability Item
Random Random Choice Band
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Knock Off Dark Physical 65 100
Ice Punch Ice Physical 75 100
Thunder Punch Electric Physical 75 100

Klinklang
Nature Ability Item
Random Clear Body Choice Band
Move Type Category Base Power Accuracy
Wild Charge Electric Physical 90 100
Gear Grind Steel Physical 50 85
Return Normal Physical 100
Shift Gear Steel Status

Golurk
Nature Ability Item
Random Random Choice Band
Move Type Category Base Power Accuracy
Ice Punch Ice Physical 75 100
Drain Punch Fighting Physical 75 100
Earthquake Ground Physical 100 100
Shadow Punch Ghost Physical 60 100

Mandibuzz
Nature Ability Item
Random Random Rocky Helmet
Move Type Category Base Power Accuracy
Brave Bird Flying Physical 120 100
Knock Off Dark Physical 65 100
Whirlwind Normal Status
[[]]

Clawitzer
Nature Ability Item
Random Mega Launcher Choice Specs
Move Type Category Base Power Accuracy
Ice Beam Ice Special 95 100
Scald Water Special 80 100
Dark Pulse Dark Special 80 100
Aura Sphere Fighting Special 80

Pangoro
Nature Ability Item
Random Random Choice Band
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Swords Dance Normal Status
Zen Headbutt Psychic Physical 80 90
Knock Off Dark Physical 65 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Gingery Jones have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.
George has some special rewards not every boss rewards such as Toxic Orb or Flame Orb.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#674 Pancham Fighting

Items

Item Quantity Reward Tier
Claw Fossil 1
Root Fossil 1
Old Amber 1
Armor Fossil 1

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#696 Tyrunt Rock Dragon Medium/Hard
#698 Amaura Rock Ice Medium/Hard
#629 Vullaby Dark Flying Medium/Hard
#532 Timburr Fighting Medium/Hard