Cianwood City

(Redirected from Cianwood Gym)

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Cianwood City — Johto

Overview

Cianwood City Gym

Gym-leader
Chuck
Type specialty
Fighting
Badge
Storm Badge

Water Pokémon

Average levels
23
Members-only
1
Extremely Rares
0

Resources

Battleable NPCs
4
Ground-lootable items
0
Berry trees
0

Adjacent areas

Cliff Edge Gate Cianwood City Route 41

Cianwood City is a Johto city, located at the end of Route 41. On its west is the entrance to Cliff Edge Gate, which eventually arrives to Johto Safari.

The city is home to the fifth Johto gym, as well as the Pharmacy, which will be necessary to visit in order to unlock the gym in Olivine City.

Notable miscellanies

Move Tutors

Superpower Tutor

A Move Tutor for the move Superpower can be found inside the house directly between the gym and the Pokemon Center. He will teach the move to any compatible Pokémon for the price of 12,000.

Vacuum Wave Tutor

A Move Tutor for the move Vacuum Wave can be found in the south-west corner of the city. He will teach the move to any compatible Pokémon for the price of 8,000.

Water Pulse Tutor

A Move Tutor for the move Water Pulse can be found inside the house in the south-west corner of the city. He will teach the move to any compatible Pokémon for the price of 5,000.

Cianwood City Pharmacy

The Cianwood City Pharmacy is a little more complete than in the original games. Just like in these, the Pharmacy is required to visit after seeing Jasmine at the top of the Glitter Lighthouse. The Secret Potion Maker will give the player the SecretPotion necessary to complete Jasmine’s quest, on the condition that the player has already completed Cianwood City’s gym.

The Pharmacy now also serves as the town’s Pokémart, selling a variety of curatives and pokeballs.

Cianwood City Pharmacy
Item Price
Potion 300
Super Potion 700
Hyper Potion 1,200
Full Heal 600
Revive 1,500
Pokeball 200
Great Ball 600

Sailor

A Sailor is waiting on the north side of the beach. He will take the player directly to Route 40 for the price of 2,500, or for free if the player has an active Transit Pass. However, he only offers the service to those that have completed the Transit Quest and the Johto Elite Four.

Wild Pokémon

Surfing
Pokémon Level range Times Held Item Rod Rarity Tier
Krabby 20-26 Morning Day Night Common
Magikarp 20-26 Morning Day Night Common
Shuckle 20-26 Morning Day Night Rare
Tentacool 20-26 Morning Day Night Common
Tentacruel 20-26 Morning Day Night Common
  • Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area
  • Emboldened levels indicate they are isolatable with the Repel trick
Fishing
Pokémon Level range Times Held Item Rod Rarity Tier
Corsola 20-26 Morning Day Night Uncommon
Kingler 20-26 Morning Day Night Common
Staryu 20-26 Night Uncommon
  • Pink-colored names denote that this Pokémon is exclusively encounterable for members in this area.
  • All Pokémon tabulated here can only be encountered via fishing; they are not Surf-encounterable.

Cianwood Gym

The Cianwood wood starts with a split path, allowing the player to choose which of two trainers he or she wants to fight, before merging in front of the two last trainers. Of course, fighting the two trainers in the split paths is possible for extra experience.

Upon defeating Chuck, the Gym-greeter will start acting as a Move Tutor, teaching the move Drain Punch to any compatible Pokémon for the price of 10,000.

Gym trainers

Cianwood City Gym Trainers

Blackbelt Arvind

Mankey
Primeape
Monferno

Blackbelt Terry

Tyrogue
Hitmontop
Breloom

Blackbelt Thatcher

Hitmonchan

Blackbelt Kimball

Hitmonlee
  • All NPCs cool down after 7 days unless noted contrariwise.
  • Gym-NPC levels are not known; as such, no level data is displayed hereon.

Chuck

Chuck is a Fighting type specialist, and he shows it very clearly with all of his Pokémons being fully evolved Pokémons of that type and knowing powerful Fighting type moves. A Ghost type Pokémon may be able to wall those powerful moves, and in fact render his Lucario completely useless, but bringing it too early is risky with his Primeape knowing the super effective move Assurance. Fortunately, there’s many other types, such as Bug, Fairy and Flying that can wall the Fighting moves without the super effective drawback on any of his Pokémons.

Chuck

Machoke
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Focus Energy Normal Status
Foresight Normal Status
Rock Slide Rock Physical 75 90

Gurdurr
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Ice Punch Ice Physical 75 100
Thunder Punch Electric Physical 75 100
Taunt Dark Status 100

Primeape
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Punishment Dark Physical 100
Swagger Normal Status 90
Chip Away Normal Physical 70 100

Poliwrath
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Hypnosis Psychic Status 60
Mind Reader Normal Status
Hydro Pump Water Special 110 80
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.