Chuck (boss)

Chuck
Location Saffron City
Cooldown time 12 days
Dates active 2016—present
Basic requirements
  • Must have completed the Johto League
Rewards
  • Randomized eventualities of rewards and Pokémon; read below.

‘Just look how strong I’ve gotten, lifting this 100kg barbell with ease!’

—Chuck

Chuck is the boss-NPC counterpart of the Cianwood City gym-leader.

As a multifunctional boss NPC, he is also a move-tutor of the Low Kick technique.

Boss rework 2019

Chuck was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and held items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Low Kick tutorship

In addition to his battlability as a boss NPC, he is also known for his tutorship over the Low Kick technique, imparting the move to any compatible Pokémon for 7,500 per tutee.

In order to access his tutorship, you will need to have challenged him at least once; irrespective of the outcome, it will be a gateway to follow-up dialogue, which includes tuteeship for this move; as such, it effectively prerequires satisfying the requirements to challenge him as noted above.

Challenging Chuck

Chuck resides in Saffron City, specifically in the Golds Gym premise.

Once interacted with, you have the option to initiate the battle with him contingent that there is no in-effect cooldown time and that you have satisfied all the battle requirements. If you lose, you must wait for 12 days to elapse before he is rechallengable. In case you should have a playing time under 100 hours, Chuck will give you a warning if you are really sure to fight him.

Lineup

Easy

Chuck’s Lineup

Machamp
Nature Ability Item
Adamant No Guard None
Move Type Category Base Power Accuracy
Cross Chop Fighting Physical 100 80
Submission Fighting Physical 80 80
Revenge Fighting Physical 60 100
Brick Break Fighting Physical 75 100

Infernape
Nature Ability Item
Timid Blaze None
Move Type Category Base Power Accuracy
Overheat Fire Special 130 90
Heat Wave Fire Special 95 90
Vacuum Wave Fighting Special 40 100
Focus Blast Fighting Special 120 70

Mienshao
Nature Ability Item
Jolly Regenerator None
Move Type Category Base Power Accuracy
Jump Kick Fighting Physical 100 95
Bounce Flying Physical 85 85
Brick Break Fighting Physical 75 100
Aerial Ace Flying Physical 60

Conkeldurr
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Wake-Up Slap Fighting Physical 70 100
Rock Slide Rock Physical 75 90
Brick Break Fighting Physical 75 100
Bulldoze Ground Physical 60 100

Poliwrath
Nature Ability Item
Modest Water Absorb None
Move Type Category Base Power Accuracy
Surf Water Special 90 100
Icy Wind Ice Special 55 95
Hyper Beam Normal Special 150 90
Psychic Psychic Special 90 100

Breloom
Nature Ability Item
Jolly Poison Heal None
Move Type Category Base Power Accuracy
Force Palm Fighting Physical 60 100
Leech Seed Grass Status 100
Sky Uppercut Fighting Physical 85 90
Bullet Seed Grass Physical 25 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Chuck’s Lineup

Machamp
Nature Ability Item
Adamant No Guard Assault Vest
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Stone Edge Rock Physical 100 80
Heavy Slam Steel Physical 100
Fire Punch Fire Physical 75 100

Infernape
Nature Ability Item
Timid Blaze Life Orb
Move Type Category Base Power Accuracy
Fire Blast Fire Special 110 85
Focus Blast Fighting Special 120 70
Vacuum Wave Fighting Special 40 100
Grass Knot Grass Special 100

Mienshao
Nature Ability Item
Jolly Regenerator Focus Sash
Move Type Category Base Power Accuracy
Poison Jab Poison Physical 80 100
Rock Slide Rock Physical 75 90
Knock Off Dark Physical 65 100
High Jump Kick Fighting Physical 130 90

Conkeldurr
Nature Ability Item
Adamant Iron Fist Leftovers
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Ice Punch Ice Physical 75 100
Thunder Punch Electric Physical 75 100
Fire Punch Fire Physical 75 100

Poliwrath
Nature Ability Item
Modest Water Absorb Mystic Water
Move Type Category Base Power Accuracy
Hydro Pump Water Special 110 80
Ice Beam Ice Special 95 100
Focus Blast Fighting Special 120 70
Hypnosis Psychic Status 60

Breloom
Nature Ability Item
Jolly Poison Heal Toxic Orb
Move Type Category Base Power Accuracy
Seed Bomb Grass Physical 80 100
Facade Normal Physical 70 100
Drain Punch Fighting Physical 75 100
Spore Grass Status 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon are initialized at level 20.

Reworked bosses such as Chuck have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.

For extra rewards, the Medium and Hard level have a three-time win streak.

Mode Tier chances Pokémoney rewarded PvE Coins rewarded
1 2 3
Easy 85% 10% 5% 5,000-10,000 None
Medium 80% 10% 10% 12,000-30,000 2
Hard 60% 25% 15% 20,000-40,000 5

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#285 Shroomish Grass 1
#532 Timburr Fighting 2
#390 Chimchar Fire 3
#619 Mienfoo Fighting 3

Items

Item Quantity Reward Tier
Chople Berry 5-10 1
Focus Sash 6 1
Weakness Policy 5-10 1
Rare Candy 8 2
PP Up 3-8 2
Black Belt 1 2

Additionally after defeating Chuck, he gives you access to the Vitamin Seller in Gold’s Gym

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#285 Shroomish Grass Medium/Hard
#390 Chimchar Fire Medium/Hard
#532 Timburr Fighting Medium/Hard
#619 Mienfoo Fighting Medium/Hard