Bind | ||||
Categories
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Statistical Attributes
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Extra Information | ||||
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Bind is a Normal type damage-dealing move.
Functionality
Bind inflicts damage and binds the opponent for equal chance of 4 or 5 turns. During those turns, the opponent is unable to switch Pokemon. During wild Pokemon battles, the binded Pokemon is also unable to run away or use Teleport. Furthermore, it will take 1/8 of its maximum HP as indirect damage at the end of each of these turns.
If the user is holding a Grip Claw, it will last 7 turns.
During wild Pokémon battles, if the binded Pokémon is holding a Smoke Ball or has the Run Away ability, it will still be able to run away from the battle. However, having either of these two does not allow switching to another Pokémon.
Bugs
- The duration in PRO is one less than in the original games. With Grip Claw equipped, instead of dealing Bind damage 7 times then releasing on the next turn, it will instead deal damage 6 times and be released on the 7th turn. (Report thread)
- If the opponent is defeated from the direct damage of Bind, the next Pokemon that is sent in the battle will be trapped. (Report thread)
- If Bind successfully hits a Ghost through Scrappy, the Ghost type will become unable to switch out.
Learnset
Level-Up
No. | Pokémon | Type 1 | Type 2 | Level | |
---|---|---|---|---|---|
095 | Onix | Rock | Ground | 1 | |
114 | Tangela | Grass | 17 | ||
127 | Pinsir | Bug | 4 | ||
208 | Steelix | Steel | Ground | 1 | |
352 | Kecleon | Normal | 4 | ||
356 | Dusclops | Ghost | 1 | ||
455 | Carnivine | Grass | 1 | ||
465 | Tangrowth | Grass | 17 | ||
477 | Dusknoir | Ghost | 1 | ||
538 | Throh | Fighting | 1 | ||
599 | Klink | Steel | 21 | ||
600 | Klang | Steel | 21 | ||
601 | Klinklang | Steel | 21 | ||
603 | Eelektrik | Electric | 9 | ||
615 | Cryogonal | Ice | 1 | ||
631 | Heatmor | Fire | 11 | ||
Emboldened Pokémon avail from a STAB bonus for this move. |