Azumarill

    #183 #184  —  Azumarill #185    

#184    Azumarill

Type(s)

Water Fairy

Generation

  II  

Abilities

Ability 1
Thick Fat
Ability 2
Huge Power
Hidden Ability
Sap Sipper

Rarity Tier

  Uncommon  

Catch rate

  75/255 (9.8%)  

Base stats

HP
100

Atk
50

Def
80

Sp.Atk
50

Sp.Def
80

Spd
50

Base-stat total: 410
EV Yield

HP
3

Atk
0

Def
0

Sp.Atk
0

Sp.Def
0

Spd
0

EV-yield total: 3

Base Experience

  153  

Gender Ratio

    50%  
  50%    

Height

  0.8m  

Weight

  28.5kg  

Azumarill is a Water and Fairy type Pokémon.

It evolves from Marill starting at level 18. It is the final evolutionary stage of Azurill.

Obtainability

Land

Location Levels Times Held Item Rarity Tier
Diamond Empire West Wing 22-31 Morning Day Night Uncommon
Sinnoh Victory Road B1F 45-49 Morning Day Night Uncommon
Sinnoh Victory Road B1F Deep 50-54 Morning Day Night Uncommon
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Surfing

Location Levels Times Held Item Rod Rarity Tier
Petalburg City 15-25 Morning Day Night Uncommon
Route 111 South 19-23 Morning Day Night Uncommon
Route 114 15-19 Morning Day Night Uncommon
Route 117 20-30 Morning Day Night Uncommon
Route 123 29-33 Morning Day Night Uncommon
Route 31 4-6 Day Uncommon
Snowfall Valley 25-31 Morning Day Night Rare
  • All table rows with a fishing rod indicate that its corresponding Pokémon can also be fished with the rod tier shown
  • Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible
  • Emboldened levels indicate they are isolatable with the Repel trick

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
Tackle Normal Physical 50 100 35
Tail Whip Normal Status 100 30
Water Gun Water Special 40 100 25
Water Sport Water Status 15
2 Tail Whip Normal Status 100 30
5 Water Sport Water Status 15
7 Bubble Water Special 40 100 30
10 Defense Curl Normal Status 40
10 Rollout Rock Physical 30 90 20
13 Bubble Beam Water Special 65 100 20
16 Helping Hand Normal Status 20
21 Aqua Tail Water Physical 90 90 10
25 Play Rough Fairy Physical 90 90 10
31 Aqua Ring Water Status 20
35 Rain Dance Water Status 5
42 Double-Edge Normal Physical 120 100 15
46 Superpower Fighting Physical 120 100 5
55 Hydro Pump Water Special 110 80 5
  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.

TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM6 Toxic Poison Status 90 10
TM57 Hail Ice Status 10
TM60 Hidden Power Normal Special 60 100 15
TM13 Ice Beam Ice Special 95 100 10
TM14 Blizzard Ice Special 110 70 5
TM15 Hyper Beam Normal Special 150 90 5
TM66 Light Screen Psychic Status 30
TM67 Protect Normal Status 10
TM68 Rain Dance Water Status 5
TM130 Return Normal Physical 100 20
TM28 Dig Ground Physical 80 100 10
TM81 Brick Break Fighting Physical 75 100 15
TM32 Double Team Normal Status 15
TM92 Facade Normal Physical 70 100 20
TM105 Scald Water Special 80 100 15
TM44 Rest Psychic Status 10
TM167 Power-Up Punch Fighting Physical 40 100 20
TM138 Sleep Talk Normal Status 10
HM06 Dive Water Physical 80 100 10
HM07 Waterfall Water Physical 80 100 15
HM03 Surf Water Special 90 100 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move’s obtainability.

TM-tutors

Move Type Category Base Power Accuracy PP
Frustration Normal Physical 100 20
Focus Blast Fighting Special 120 70 5
Fling Dark Physical 100 10
Bulldoze Ground Physical 60 100 20
Giga Impact Normal Physical 150 90 5
Swagger Normal Status 90 15
Grass Knot Grass Special 100 20
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Egg Moves

Move Type Category Base Power Accuracy PP
Amnesia Psychic Status 20
Aqua Jet Water Physical 40 100 20
Belly Drum Normal Status 10
Body Slam Normal Physical 80 100 15
Camouflage Normal Status 20
Copycat Normal Status 20
Encore Normal Status 100 5
Fake Tears Dark Status 100 20
Future Sight Psychic Special 120 100 10
Muddy Water Water Special 90 85 10
Perish Song Normal Status 5
Present Normal Physical 90 15
Refresh Normal Status 20
Sing Normal Status 55 15
Slam Normal Physical 80 75 20
Soak Water Status 100 20
Superpower Fighting Physical 120 100 5
Supersonic Normal Status 55 20
Tickle Normal Status 100 20
Water Sport Water Status 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • For more information on egg-move-tutors, refer to: Egg Moves.

Pre-Evolution Moves

Move Type Category Base Power Accuracy PP
Bounce Flying Physical 85 85 5
Charm Fairy Status 100 20
Slam Normal Physical 80 75 20
Splash Normal Status 40
Uproar Normal Special 90 100 10
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Move Tutors

Move Type Category Base Power Accuracy PP
Aqua Tail Water Physical 90 90 10
Bounce Flying Physical 85 85 5
Covet Normal Physical 60 100 25
Focus Punch Fighting Physical 150 100 20
Hyper Voice Normal Special 90 100 10
Ice Punch Ice Physical 75 100 15
Icy Wind Ice Special 55 95 15
Iron Tail Steel Physical 100 75 15
Knock Off Dark Physical 65 100 25
Snore Normal Special 50 100 15
Superpower Fighting Physical 120 100 5
Water Pulse Water Special 60 100 20
Whirlpool Water Special 35 85 15
  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.

Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
Electric
Grass
Poison
Fairy
Flying
Ghost
Ground
Normal
Psychic
Rock
Bug
Dark
Fire
Fighting
Ice
Water
Dragon
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon’s type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon’s type resistances.

Notes

  • Sap Sipper will grant an immunity to Grass.
  • Thick Fat will grant a x4 resistance to Fire and Ice.