Abilities

Abilities are intraneous faculties that all Pokémon inherently have upon obtaining them.

Abilities perform passive effects in-battle for Pokémon; they can be beneficial, hindering, or bilateral in nature. The possessor is usually the beneficiary of the ability, but some, such as Dry Skin, can have a countereffect; or in the case of Truant, for example, it may have a strictly hindering effect as a needful counterbalance.

While some abilities also performed out-of-battle functions in the official games, this is not the case in Pokémon Revolution Online; most out-of-battle functions, such as spawn-predeterminers, have not been functionalized, here, due to the belief that it may disbalance the encounter rates of potentially rarer Pokémon, so most abilities are modomodal for their in-battle functions.

Bear in mind that not all abilities have been programmed in PRO, yet; they will be distinctly marked on the tabular list below.

Mechanical overview

Usage

These abilities are mechanistically similar to passive abilities in other RPGs; they are not manually activated by the user, since they are performed automatically. They will actuate when all the requisite conditions are in effect or, for unconditional abilities, when a possessor of the ability is deployed in-battle.

Determination

All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon.

The ability orientations can be subsumed into two categories: predominant abilities and hidden abilities. The primary and secondary ability (if applicable) are the comprised slots of the predominant ability, whereas hidden abilities have a 5% chance of inheritance by the Pokémon; the latter chance can be enhanced to 25% with the activation of a Black Medallion, which is purchasable from the Coin Shop or from other players through Trade Chat, and lasts for 3 days after it’s activated.

The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability (Metapod‘s Shed Skin ability, for example), that ability will supplant the pre-evolution’s ability.

The Ability Capsule will allow the player to change the ability of a Legendary Pokemon. You will be able to choose which ability you want.

Inheritable abilities

All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof.

Name Mono Dual Hidden Total
Adaptability 0 3 5 8
Aftermath 0 4 4 8
Air Lock 1 0 0 1
Analytic 0 0 12 12
Anger Point 0 3 4 7
Anticipation 1 4 2 7
Arena Trap 0 3 0 3
Aroma Veil 0 0 2 2
Aura Break 0 1 0 1
Bad Dreams 1 0 0 1
Battle Armor 2 4 2 8
Big Pecks 1 7 4 12
Blaze 18 0 2 20
Bulletproof 0 0 3 3
Chlorophyll 10 19 6 35
Clear Body 8 2 3 13
Cloud Nine 0 2 4 6
Color Change 1 0 0 1
Competitive 0 7 0 7
Compound Eyes 2 6 1 9
Contrary 0 2 5 7
Cursed Body 0 2 3 5
Cute Charm 1 11 1 13
Damp 0 8 10 18
Dark Aura 1 0 0 1
Defeatist 2 0 0 2
Defiant 0 2 8 10
Download 1 3 0 4
Drizzle 1 1 1 3
Drought 1 1 2 4
Dry Skin 6 0 1 7
Early Bird 0 13 2 15
Effect Spore 2 4 1 7
Fairy Aura 1 0 0 1
Filter 0 2 0 2
Flame Body 7 5 4 16
Flare Boost 0 0 2 2
Flash Fire 4 10 3 17
Flower Gift 1 0 0 1
Flower Veil 3 0 0 3
Forecast 1 0 0 1
Forewarn 0 6 0 6
Friend Guard 0 0 8 8
Frisk 0 12 8 20
Fur Coat 1 0 0 1
Gale Wings 0 0 3 3
Gluttony 6 4 9 19
Gooey 0 0 3 3
Grass Pelt 0 0 2 2
Guts 3 4 4 11
Harvest 0 0 5 5
Healer 2 2 3 7
Heatproof 0 2 0 2
Heavy Metal 0 0 5 5
Honey Gather 1 0 1 2
Huge Power 0 3 2 5
Hustle 3 7 8 18
Hydration 2 11 9 22
Hyper Cutter 0 9 0 9
Ice Body 0 10 4 14
Illuminate 0 6 0 6
Illusion 1 0 0 1
Immunity 1 1 1 3
Imposter 0 0 1 1
Infiltrator 0 7 14 21
Inner Focus 4 16 9 29
Insomnia 0 10 3 13
Intimidate 5 19 3 27
Iron Barbs 2 0 0 2
Iron Fist 0 5 7 12
Justified 4 0 5 9
Keen Eye 3 23 5 31
Klutz 0 6 1 7
Leaf Guard 1 6 7 14
Levitate 30 2 0 32
Light Metal 0 0 5 5
Lightning Rod 0 9 6 15
Limber 1 7 2 10
Liquid Ooze 0 4 0 4
Magic Bounce 0 0 3 3
Magic Guard 0 7 3 10
Magician 1 0 4 5
Magma Armor 0 3 0 3
Magnet Pull 0 5 0 5
Marvel Scale 0 1 2 3
Mega Launcher 2 0 0 2
Minus 1 3 2 6
Mold Breaker 2 6 7 15
Moody 0 0 7 7
Motor Drive 1 2 1 4
Moxie 0 5 8 13
Multiscale 0 0 2 2
Multitype 1 0 0 1
Mummy 2 0 0 2
Natural Cure 4 11 0 15
No Guard 2 3 3 8
Normalize 0 2 0 2
Oblivious 0 17 3 20
Overcoat 0 5 12 17
Overgrow 18 0 2 20
Own Tempo 0 15 5 20
Pickpocket 0 0 7 7
Pickup 1 14 0 15
Pixilate 0 0 1 1
Plus 1 3 4 8
Poison Heal 0 2 1 3
Poison Point 0 16 0 16
Poison Touch 0 3 4 7
Prankster 3 2 8 13
Pressure 19 2 4 25
Protean 0 0 4 4
Pure Power 2 0 0 2
Quick Feet 0 5 4 9
Rain Dish 0 3 8 11
Rattled 0 0 11 11
Reckless 0 3 9 12
Refrigerate 2 0 0 2
Regenerator 0 3 13 16
Rivalry 0 14 4 18
Rock Head 2 16 1 19
Rough Skin 2 1 3 6
Run Away 0 16 8 24
Sand Force 1 2 11 14
Sand Rush 0 4 2 6
Sand Stream 3 1 0 4
Sand Veil 7 6 7 20
Sap Sipper 2 6 8 16
Scrappy 0 2 8 10
Serene Grace 2 7 2 11
Shadow Tag 2 3 0 5
Shed Skin 11 5 0 16
Sheer Force 1 6 17 24
Shell Armor 1 14 7 22
Shield Dust 4 3 0 7
Simple 0 3 2 5
Skill Link 0 2 4 6
Slow Start 1 0 0 1
Sniper 0 9 5 14
Snow Cloak 2 7 1 10
Snow Warning 2 1 2 5
Solar Power 0 3 5 8
Solid Rock 0 4 0 4
Soundproof 3 4 5 12
Speed Boost 1 2 8 11
Stall 0 1 0 1
Stance Change 1 0 0 1
Static 9 5 1 15
Steadfast 1 3 5 9
Stench 0 6 1 7
Sticky Hold 0 7 0 7
Storm Drain 0 4 3 7
Strong Jaw 2 0 0 2
Sturdy 5 23 5 33
Suction Cups 2 3 0 5
Super Luck 0 6 3 9
Swarm 4 16 4 24
Sweet Veil 2 0 0 2
Swift Swim 7 21 10 38
Symbiosis 0 0 3 3
Synchronize 1 14 0 15
Tangled Feet 0 5 2 7
Technician 0 9 5 14
Telepathy 0 2 13 15
Teravolt 1 0 0 1
Thick Fat 0 16 5 21
Tinted Lens 0 4 5 9
Torrent 18 0 2 20
Tough Claws 0 2 0 2
Toxic Boost 0 0 1 1
Trace 0 5 0 5
Truant 2 0 1 3
Turboblaze 1 0 0 1
Unaware 0 4 3 7
Unburden 0 5 7 12
Unnerve 0 4 15 19
Victory Star 1 0 0 1
Vital Spirit 1 4 7 12
Volt Absorb 1 2 2 5
Water Absorb 1 13 7 21
Water Veil 0 4 7 11
Weak Armor 0 3 15 18
White Smoke 0 1 1 2
Wonder Guard 1 0 0 1
Wonder Skin 0 1 3 4
Zen Mode 0 0 1 1
  • Emboldened abilities markedly indicate that the ability is broken; read its functional description on the individualized page for more information, regardingly.