Saffron City

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Saffron City — Kanto

Overview

Location

A positional vantage point of Saffron City in Kanto.

Saffron City Gym

Gym-leader
Sabrina
Type specialty
Psychic
Badge
Marsh Badge

Resources

Battleable NPCs
0
Ground-lootable items
2
Berry trees
0

Adjacent areas


Route 5
Route 7 Saffron City Route 8
Route 6

Saffron City is a city situated in central Kanto.

As a quadripoint between the contiguous routes of Cerulean City (north), Lavender Town (east), Vermilion City (south), and Celadon City (west), it is the centrimost city of the Kanto region, serving as a frequently used pedestrial passway to and from other cities within the region.

The area is made accessible by giving a Lemonade to a guard in any of the four convergent gatehouses after you have obtained the Soul Badge in Fuchsia Gym; thereafter, you will have access to all four gatehouses to access the city. Until you are allowed to use the gatehouses, the underpasses on the nearby routes must be used in order to bypass the city.

It is one of the most metropolitan cities in the Kanto region; in addition to Saffron Gym, several landmarks are located in this city, including Saffron Dojo, Silph Co.’s headquarters, and the interregional-train station.

Notable miscellanies

Move Relearner

One of Kanto’s Move Relearners can be found here in Saffron City. It is located to the left of the Pokémon Center. As always, he will charge you 2,000 per move relearned.

Gold’s Gym

A weight-lifting facility known as Gold’s Gym is stationed in the city. There are many NPCs related to the Fighting type such as trainers and a boss specialist of that type, Move Tutors that teach moves of that type, and a few other obtainable items.

Chuck

Chuck will battle the player on the condition that he or she has defeated the Johto Elite Four. He will also teach the move Low Kick to any compatible Pokémon for the price of 7,500.

Tyranitarite (quest)

On the left side of Gold’s Gym, you can find the Kung Fu Master.

Work Up Tutor

A Move Tutor for the move Work Up can be found in the west side of Golds Gym. He will teach the move to any compatible Pokémon for the price of 15,000.

Seismic Toss Tutor

A Move Tutor for the move Seismic Toss can be found in the west side of Golds Gym. He will teach the move to any compatible Pokémon for the price of 10,000.

Vitamin Seller

The Vitamin Seller is located on the second floor of Golds Gym. Despite what his name suggests, he does not sell any Vitamins. Instead, his shop selection comprises of single-use Battle items in bulks of 25 units per purchase.

Vitamin Shop
Item Price
Focus Sash 100,000
Air Balloon 100,000
Weakness Policy 100,000
White Herb 150,000
Power Herb 150,000

Copycat Lamsie

Copycat Lamsie is an NPC that copies the team of the last player that defeated the city’s gym, in this case, the Saffron City Gym. She will battle you and award you EXP, but no money, making it a great spot to grind just before challenging the gym.

Psychic Ramona

Psychic Ramona is located just outside the Train Station and will give you rewards based on your amount of Ranked PvP Wins and overall Rating.

Guild House

The Guild House is used as an instructional conduit for creating guilds, as the Guild Master will instruct you on how to operationalize your new guild contingent that you meet the requirements of 100-plus playtime hours and an expenditure of 400,000.

The Logo Master will provide the drawing board for illustrating your guild’s logo, using a 16×16 grid.

Interregional train

Main article: Interregional train

Kanto’s inlet of the interregional-train system is stationed in Saffron City, allowing its passengers to quickly travel to Goldenrod City in Johto.

Using the train stipulates that you have obtained the Rising Badge from Blackthorn Gym; thereafter, this service is usable in both stations for the price of 5,000 per trip.

Another outlet of Saffron City’s train station is Trainers Valley, which is transportable upon registering 120 caught-data entries of Generation I Pokémon, having 38 evolved-data entries in your Pokédex, and having battles Red atop of Mt. Silver. The outcome of the battle with Red will not affect anything.

This station also subsumes the starting point of the Intraregional Subway quest.

Furthermore, you can purchase Transit Passes from the Ticket Seller inside the train station.

Price Duration (days)
200,000 7
300,000 30

Saffron Dojo

Saffron Dojo is an unofficial gym presided by Koichi, who is challengable both as a boss NPC and a linchpin for the dojo’s mini-quest.

At the ultimacy of battling through the gauntlet of trainers in the gym, you can challenge Koichi’s non-boss iteration; if you win, you can select a freely claimable Hitmonchan or Hitmonlee on the left and right tables, respectively. The Pokémon that you select will also bind to the tutorship access you have on Route 4; selecting Hitmonchan will unlock Mega Punch, whereas Hitmonlee unlocks Mega Kick.

After defeating Koichi and choosing a Pokémon, he will be replaced by the Koichi‘s Boss version, making the original version not rechallengeable.

A Body Slam-tutor is also stationed herein; he will teach the aforementioned technique at a price of 15,000 per tutee.

Silph Co.

Main article: Silph Co.

Silph Co. headquarters is the largest building in Saffron City, found in the center of the city.

After fleeing their hideout in Celadon City Gaming Corner, Team Rocket took over Silph Co. as their new operational base, subjugating all employees within it. The player will be required to fend off all the Team Rocket agents and scientists before the Saffron Gym is made accessible, thereby stipulating the building’s mini-quest as a prerequisite for progressing in the regional storyline.

Pinkan Island quest

Main article: Pinkan Island (quest)

After speaking to both Officer Jenny and the lass in front of the Pokecenter in Vermilion City, the next person to speak to for the quest is the biker rolling back and forth in front of the southern gate. Talking to him, he will say that a duo almost ran over him, and were talking of stealing utilities. This references the Celadon Department Store, which is the next destination.

Swift Tutor

A Move Tutor for the move Swift can be found inside the house between the Sylph Company and the Train building. She will teach the move to any compatible Pokémon for the price of 2,000.

Contributor Hall

To the left of Gold’s Gym, you can find Contributor Hall. It is a building dedicated to the current and former Contributors of PRO.
On the second floor, you can find a Porygon next to the Frux NPC. It will play Rock-Paper-Scissors with you, but winning does not reward you with anything.

Discord Headquarters

To the left of Contributor Hall, you can find Discord Headquarters. It is a building dedicated to the current and former Discord Moderators of the PRO Discord server.

Psychic Ramona

On the north side of Saffron City just outside the train station, Psychic Ramona will be standing there. She is an NPC that will give you rewards based on how many ranked PvP matches you have won and your highest rating.

Items

Natural resources

Item Quantity Cooldown Location
Protein 1 Indefinite Leftmost trash-can bin in Gold’s Gym.
PP Up 1 Indefinite Rightmost trash-can bin in Gold’s Gym.

Shops

Pokémart

Saffron City Mart
Item Price
Great Ball 600
Hyper Potion 1200
Max Repel 700
Escape Rope 550
Full Heal 600
Revive 1,500

Trainers

Golds Gym

Saffron City Trainers

Youngster Ben

Hitmonlee
Lv. 90
Bisharp
Lv. 91

Blackbelt Juan

Lucario
Lv. 90
Sandslash
Lv. 91

All NPCs cool down after 7 days unless noted contrariwise.

Saffron Dojo

Saffron City Trainers

Youngster Ichi

Machop
Lv. 32
Machoke
Lv. 32

Youngster Ni

Mankey
Lv. 31
Mankey
Lv. 31
Primeape
Lv. 32

Youngster San

Machop
Lv. 31
Mankey
Lv. 31
Primeape
Lv. 31

Youngster Yon

Primeape
Lv. 36

Koichi

Hitmonlee
Lv. 37
Hitmonchan
Lv. 37

Notes: After defeating Koichi, he will offer to give Hitmonchan or Hitmonlee, whichever the player chooses. He will then be replaced by the Boss Koichi, making this version not rechallengeable.

All NPCs cool down after 7 days unless noted contrariwise.

Bosses

Chuck

Main article: Chuck

Easy

Chuck’s Lineup
Machamp
Nature Ability Item
Adamant No Guard None
Move Type Category Base Power Accuracy
Cross Chop Fighting Physical 100 80
Submission Fighting Physical 80 80
Revenge Fighting Physical 60 100
Brick Break Fighting Physical 75 100
Infernape
Nature Ability Item
Timid Blaze None
Move Type Category Base Power Accuracy
Overheat Fire Special 130 90
Heat Wave Fire Special 95 90
Vacuum Wave Fighting Special 40 100
Focus Blast Fighting Special 120 70
Mienshao
Nature Ability Item
Jolly Regenerator None
Move Type Category Base Power Accuracy
Jump Kick Fighting Physical 100 95
Bounce Flying Physical 85 85
Brick Break Fighting Physical 75 100
Aerial Ace Flying Physical 60
Conkeldurr
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Wake-Up Slap Fighting Physical 70 100
Rock Slide Rock Physical 75 90
Brick Break Fighting Physical 75 100
Bulldoze Ground Physical 60 100
Poliwrath
Nature Ability Item
Modest Water Absorb None
Move Type Category Base Power Accuracy
Surf Water Special 90 100
Icy Wind Ice Special 55 95
Hyper Beam Normal Special 150 90
Psychic Psychic Special 90 100
Breloom
Nature Ability Item
Jolly Poison Heal None
Move Type Category Base Power Accuracy
Force Palm Fighting Physical 60 100
Leech Seed Grass Status 100
Sky Uppercut Fighting Physical 85 90
Bullet Seed Grass Physical 25 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Chuck’s Lineup
Machamp
Nature Ability Item
Adamant No Guard Assault Vest
Move Type Category Base Power Accuracy
Dynamic Punch Fighting Physical 100 50
Stone Edge Rock Physical 100 80
Heavy Slam Steel Physical 100
Fire Punch Fire Physical 75 100
Infernape
Nature Ability Item
Timid Blaze Life Orb
Move Type Category Base Power Accuracy
Fire Blast Fire Special 110 85
Focus Blast Fighting Special 120 70
Vacuum Wave Fighting Special 40 100
Grass Knot Grass Special 100
Mienshao
Nature Ability Item
Jolly Regenerator Black Belt
Move Type Category Base Power Accuracy
Poison Jab Poison Physical 80 100
Rock Slide Rock Physical 75 90
Knock Off Dark Physical 65 100
High Jump Kick Fighting Physical 130 90
Conkeldurr
Nature Ability Item
Adamant Iron Fist Leftovers
Move Type Category Base Power Accuracy
Drain Punch Fighting Physical 75 100
Ice Punch Ice Physical 75 100
Thunder Punch Electric Physical 75 100
Fire Punch Fire Physical 75 100
Poliwrath
Nature Ability Item
Modest Water Absorb Mystic Water
Move Type Category Base Power Accuracy
Hydro Pump Water Special 110 80
Ice Beam Ice Special 95 100
Focus Blast Fighting Special 120 70
Hypnosis Psychic Status 60
Breloom
Nature Ability Item
Jolly Poison Heal Toxic Orb
Move Type Category Base Power Accuracy
Seed Bomb Grass Physical 80 100
Facade Normal Physical 70 100
Drain Punch Fighting Physical 75 100
Spore Grass Status 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Koichi

Main article: Koichi

Easy

Koichi’s Lineup
Lucario
Nature Ability Item
Modest Steadfast None
Move Type Category Base Power Accuracy
Calm Mind Psychic Status
Aura Sphere Fighting Special 80
Shadow Ball Ghost Special 80 100
Dragon Pulse Dragon Special 85 100
Hitmonchan
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Sky Uppercut Fighting Physical 85 90
Rock Slide Rock Physical 75 90
Comet Punch Normal Physical 18 85
Counter Fighting Physical 100
Hitmontop
Nature Ability Item
Impish Technician None
Move Type Category Base Power Accuracy
Quick Attack Normal Physical 40 100
Triple Kick Fighting Physical 10 90
Aerial Ace Flying Physical 60
Rolling Kick Fighting Physical 60 85
Hitmonlee
Nature Ability Item
Jolly Reckless None
Move Type Category Base Power Accuracy
Blaze Kick Fire Physical 85 90
Bulldoze Ground Physical 60 100
Rock Tomb Rock Physical 60 95
Jump Kick Fighting Physical 100 95
Gallade
Nature Ability Item
Jolly Justified None
Move Type Category Base Power Accuracy
Psycho Cut Psychic Physical 70 100
Leaf Blade Grass Physical 90 100
Night Slash Dark Physical 70 100
Slash Normal Physical 70 100
Pangoro
Nature Ability Item
Adamant Iron Fist None
Move Type Category Base Power Accuracy
Stomping Tantrum Ground Physical 75 100
Hammer Arm Fighting Physical 100 90
Crunch Dark Physical 80 100
Fire Punch Fire Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Koichi’s Lineup
Lucario
Nature Ability Item
Modest Steadfast Life Orb
Move Type Category Base Power Accuracy
Nasty Plot Dark Status
Focus Blast Fighting Special 120 70
Dark Pulse Dark Special 80 100
Flash Cannon Steel Special 80 100
Hitmonchan
Nature Ability Item
Adamant Iron Fist Focus Sash
Move Type Category Base Power Accuracy
Counter Fighting Physical 100
Close Combat Fighting Physical 120 100
Fire Punch Fire Physical 75 100
Ice Punch Ice Physical 75 100
Hitmontop
Nature Ability Item
Impish Technician Leftovers
Move Type Category Base Power Accuracy
Close Combat Fighting Physical 120 100
Endeavor Normal Physical 100
Earthquake Ground Physical 100 100
Stone Edge Rock Physical 100 80
Hitmonlee
Nature Ability Item
Jolly Reckless Life Orb
Move Type Category Base Power Accuracy
Knock Off Dark Physical 65 100
High Jump Kick Fighting Physical 130 90
Poison Jab Poison Physical 80 100
Blaze Kick Fire Physical 85 90
Gallade
Nature Ability Item
Jolly Justified Lum Berry
Move Type Category Base Power Accuracy
Close Combat Fighting Physical 120 100
Zen Headbutt Psychic Physical 80 90
Leaf Blade Grass Physical 90 100
Swords Dance Normal Status
Pangoro
Nature Ability Item
Adamant Iron Fist Black Glasses
Move Type Category Base Power Accuracy
Crunch Dark Physical 80 100
Hammer Arm Fighting Physical 100 90
Gunk Shot Poison Physical 120 80
Fire Punch Fire Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Saffron Gym

Saffron Gym with directional annotations instructive to reaching Sabrina’s room.

In order to reach Sabrina’s chamber in the center of the gym, a circular sequence of warp-pads must be traveled through in order to reach her room; see the pictorial walkthrough to the right for an instructional illustration.

Upon defeating Sabrina, you will reap the Marsh Badge, allowing you to advance to Cinnabar Island for the next gym in Kanto’s successional line. Thereupon, TM29 (Psychic) will also be sold by the gym-greeter for 9,000 for one or 36,000 for a bundle of five. However, the first time you purchase the TM, it will be sold at half the true value, lowering the cost to 4,500.

Gym trainers

Saffron City Gym Trainers

Medium Rebecca

Hypno
Munna

Psychic Jared

Mr. Mime
Wynaut
Exeggcute

Medium Darcy

Slowpoke
Slowbro

Psychic Franklin

Xatu
Kadabra
  • All NPCs cool down after 7 days unless noted contrariwise.
  • Gym-NPC levels are not known; as such, no level data is displayed hereon.

Sabrina

As a Psychic-type specialist, Dark-, Bug-, and Ghost-type Pokémon are most recommendable. Irrespective of the type, powerful type-advantageously Physical moves are advisedly auspicious, due to the frailty of her lineup’s physical defense.

Sabrina
Mr. Mime
Move Type Category Base Power Accuracy
Dazzling Gleam Fairy Special 80 100
Reflect Psychic Status
Psychic Psychic Special 90 100
Encore Normal Status 100
Jynx
Move Type Category Base Power Accuracy
Sweet Kiss Fairy Status 75
Blizzard Ice Special 110 70
Psychic Psychic Special 90 100
Lovely Kiss Normal Status 75
Espeon
Move Type Category Base Power Accuracy
Shadow Ball Ghost Special 80 100
Calm Mind Psychic Status
Future Sight Psychic Special 120 100
Psychic Psychic Special 90 100
Alakazam
Move Type Category Base Power Accuracy
Energy Ball Grass Special 90 100
Psychic Psychic Special 90 100
Reflect Psychic Status
Recover Normal Status
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

After you’ve defeated the Kanto League, Sabrina will be rechallangeable and will reward you with some items.

Sabrina
Mr. Mime
Move Type Category Base Power Accuracy
Reflect Psychic Status
Psychic Psychic Special 90 100
Dazzling Gleam Fairy Special 80 100
[[]]
Jynx
Move Type Category Base Power Accuracy
Focus Blast Fighting Special 120 70
Frost Breath Ice Special 60 90
Lovely Kiss Normal Status 75
Psyshock Psychic Special 80 100
Espeon
Move Type Category Base Power Accuracy
Psychic Psychic Special 90 100
Baton Pass Normal Status
Shadow Ball Ghost Special 80 100
Calm Mind Psychic Status
Delphox
Move Type Category Base Power Accuracy
Mystical Fire Fire Special 75 100
Will-O-Wisp Fire Status 85
Solar Beam Grass Special 120 100
[[]]
Alakazam
Move Type Category Base Power Accuracy
Signal Beam Bug Special 75 100
Shadow Ball Ghost Special 80 100
Psychic Psychic Special 90 100
[[]]
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.
Item Quantity Reward Tier
Payapa Berry 3 1
Psychic Gem 3 1


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