Steven (boss)

Steven
Location Valley Of Steel Underground
Cooldown time 12 days
Dates active 16.09.2019
Basic requirements
  • Must have completed the Hoenn League
  • 2 Steel type pokemon in team
  • 1 Pokemon with the move Iron Defense
  • Must have completed Steven’s Quest in Valley Of Steel Eastern Peak
Rewards
  • Randomized eventualities of rewards; read below.

‘My Steel Pokemon will smash you into the ground!’

—Steven

Steven is the boss-NPC incarnation of Steven —the Elite Four Champion (Hoenn).

Boss rework 2019

Steven was part of the Boss rework in 2019 and was updated at the 16th September 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengeable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Lance

Steven is located in the far North Cave of Valley Of Steel. He will challenge the player given that he or she has completed the Hoenn Elite Four. After the battle, he will have a cooldown time of 12 days.

Lineup

Easy

Steven’s Lineup

Metagross
Nature Ability Item
Adamant Clear Body None
Move Type Category Base Power Accuracy
Thunder Punch Electric Physical 75 100
Meteor Mash Steel Physical 90 90
Ice Punch Ice Physical 75 100
Zen Headbutt Psychic Physical 80 90

Excadrill
Nature Ability Item
Adamant Mold Breaker None
Move Type Category Base Power Accuracy
Earthquake Ground Physical 100 100
Iron Head Steel Physical 80 100
Rock Slide Rock Physical 75 90
Swords Dance Normal Status

Empoleon
Nature Ability Item
Calm Torrent None
Move Type Category Base Power Accuracy
Scald Water Special 80 100
Ice Beam Ice Special 95 100
Roar Normal Status
Grass Knot Grass Special 100

Lucario
Nature Ability Item
Adamant Justified None
Move Type Category Base Power Accuracy
Meteor Mash Steel Physical 90 90
Close Combat Fighting Physical 120 100
Extreme Speed Normal Physical 80 100
Swords Dance Normal Status

Ferrothorn
Nature Ability Item
Sassy Iron Barbs None
Move Type Category Base Power Accuracy
Leech Seed Grass Status 100
Power Whip Grass Physical 120 85
Knock Off Dark Physical 65 100
Gyro Ball Steel Physical 100

Heatran
Nature Ability Item
Modest Flash Fire None
Move Type Category Base Power Accuracy
Magma Storm Fire Special 100 75
Earth Power Ground Special 90 100
Solar Beam Grass Special 120 100
Ancient Power Rock Special 60 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium

Steven’s Lineup

Metagross
Nature Ability Item
Adamant Clear Body Leftovers
Move Type Category Base Power Accuracy
Thunder Punch Electric Physical 75 100
Meteor Mash Steel Physical 90 90
Ice Punch Ice Physical 75 100
Zen Headbutt Psychic Physical 80 90

Excadrill
Nature Ability Item
Adamant Mold Breaker Focus Sash
Move Type Category Base Power Accuracy
Earthquake Ground Physical 100 100
Iron Head Steel Physical 80 100
Rock Slide Rock Physical 75 90
Swords Dance Normal Status

Magnezone
Nature Ability Item
Modest Magnet Pull Choice Specs
Move Type Category Base Power Accuracy
Hidden Power Fire Fire Special 60 100
Thunderbolt Electric Special 90 100
Flash Cannon Steel Special 80 100
Sunny Day Fire Status

Lucario
Nature Ability Item
Adamant Justified Choice Band
Move Type Category Base Power Accuracy
Meteor Mash Steel Physical 90 90
Close Combat Fighting Physical 120 100
Extreme Speed Normal Physical 80 100
Swords Dance Normal Status

Ferrothorn
Nature Ability Item
Sassy Iron Barbs Leftovers
Move Type Category Base Power Accuracy
Leech Seed Grass Status 100
Power Whip Grass Physical 120 85
Knock Off Dark Physical 65 100
Gyro Ball Steel Physical 100

Heatran
Nature Ability Item
Modest Flash Fire Choice Scarf
Move Type Category Base Power Accuracy
Magma Storm Fire Special 100 75
Earth Power Ground Special 90 100
Solar Beam Grass Special 120 100
Ancient Power Rock Special 60 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Hard

Steven’s Lineup

Mega Metagross
Nature Ability Item
Adamant Tough Claws Metagrossite
Move Type Category Base Power Accuracy
Thunder Punch Electric Physical 75 100
Meteor Mash Steel Physical 90 90
Ice Punch Ice Physical 75 100
Zen Headbutt Psychic Physical 80 90

Excadrill
Nature Ability Item
Adamant Mold Breaker Choice Scarf
Move Type Category Base Power Accuracy
Earthquake Ground Physical 100 100
Iron Head Steel Physical 80 100
Rock Slide Rock Physical 75 90
Swords Dance Normal Status

Magnezone
Nature Ability Item
Modest Magnet Pull Choice Specs
Move Type Category Base Power Accuracy
Hidden Power Fire Fire Special 60 100
Thunderbolt Electric Special 90 100
Flash Cannon Steel Special 80 100
Sunny Day Fire Status

Jirachi
Nature Ability Item
Adamant Serene Grace Choice Scarf
Move Type Category Base Power Accuracy
Iron Head Steel Physical 80 100
Ice Punch Ice Physical 75 100
Fire Punch Fire Physical 75 100
Zen Headbutt Psychic Physical 80 90

Ferrothorn
Nature Ability Item
Sassy Iron Barbs Rocky Helmet
Move Type Category Base Power Accuracy
Leech Seed Grass Status 100
Power Whip Grass Physical 120 85
Knock Off Dark Physical 65 100
Gyro Ball Steel Physical 100

Heatran
Nature Ability Item
Modest Flash Fire Choice Specs
Move Type Category Base Power Accuracy
Magma Storm Fire Special 100 75
Earth Power Ground Special 90 100
Solar Beam Grass Special 120 100
Ancient Power Rock Special 60 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Steven have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#304 Aron Steel Rock 1
#227 Skarmory Steel Flying 1
#410 Shieldon Rock Steel 1
#624 Pawniard Dark Steel 2
#303 Mawile Steel Fairy 2
#374 Beldum Steel Psychic 3
#529 Drilbur Ground 3
#707 Klefki Steel Fairy 3
#447 Riolu Fighting 3

Items

Item Quantity Reward Tier
Revival Herb 3-5 1
Focus Sash 3-10 1
Rare Candy 3-10 1
Passho Berry 7-10 2
Electric Gem 2-10 2
Ice Stone 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#707 Klefki Steel Fairy Medium/Hard
#529 Drilbur Ground Medium/Hard
#374 Beldum Steel Psychic Medium/Hard