Lance (Dragons Shrine) (boss)

Lance (Dragon’s Shrine)
Location Dragons Shrine
Cooldown time 12 days
Basic requirements
  • Must have completed the Johto League
  • 150 Evolved Data in Pokedex
  • 1 Dragon type pokemon in team
Rewards
  • Randomized eventualities of rewards; read below.

‘This place is perfect for my Dragon-type Pokémon, isn’t it?

I see you have grown stronger. I have grown just as much by training in this sacred place.

How about a little battle to see if you can catch up to my new found strength?’

—Lance

Lance is the boss-NPC incarnation of Lance —the Elite Four Champion (Johto).

Boss rework 2019

Lance was part of the Boss rework in 2019 and was updated at the 7th March 2019. The boss rework was issued and is still ongoing to improve the boss NPC’s in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengeable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things — also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Draco Meteor tutorship

Lance will also teach the Draco Meteor technique to any compatible Pokémon for the price of 15,000. This does not require to have beaten Lance beforehand, however due to his location, it is necessary to unlock the Dragons Shrine.

Challenging Lance

Lance is located in the middle of Dragons Shrine. He will challenge the player given that he or she has completed the Johto Elite Four. After the battle, he will have a cooldown time of 12 days.

Lineup

Easy

Lance’s Lineup

Salamence
Nature Ability Item
Naive Intimidate None
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Fly Flying Physical 90 95
Earthquake Ground Physical 100 100
Fire Blast Fire Special 110 85

Dialga
Nature Ability Item
Modest Pressure None
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Flash Cannon Steel Special 80 100
Earth Power Ground Special 90 100
Thunderbolt Electric Special 90 100

Latios
Nature Ability Item
Timid Levitate None
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Luster Purge Psychic Special 70 100
Surf Water Special 90 100
Recover Normal Status

Garchomp
Nature Ability Item
Jolly Rough Skin None
Move Type Category Base Power Accuracy
Dragon Claw Dragon Physical 80 100
Earthquake Ground Physical 100 100
Rock Slide Rock Physical 75 90
Fire Fang Fire Physical 65 95

Gyarados
Nature Ability Item
Jolly Intimidate None
Move Type Category Base Power Accuracy
Waterfall Water Physical 80 100
Bounce Flying Physical 85 85
Crunch Dark Physical 80 100
Ice Fang Ice Physical 65 95

Dragonite
Nature Ability Item
Adamant Multiscale None
Move Type Category Base Power Accuracy
Dragon Claw Dragon Physical 80 100
Extreme Speed Normal Physical 80 100
Fire Punch Fire Physical 75 100
Thunder Punch Electric Physical 75 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Medium/Hard

Lance’s Lineup

Salamence
Nature Ability Item
Naive Intimidate Life Orb
Move Type Category Base Power Accuracy
Outrage Dragon Physical 120 100
Fire Blast Fire Special 110 85
Earthquake Ground Physical 100 100
Iron Tail Steel Physical 100 75

Dialga
Nature Ability Item
Modest Pressure Choice Scarf
Move Type Category Base Power Accuracy
Aura Sphere Fighting Special 80
Flash Cannon Steel Special 80 100
Fire Blast Fire Special 110 85
Thunder Electric Special 110 70

Latios
Nature Ability Item
Timid Levitate Choice Specs
Move Type Category Base Power Accuracy
Draco Meteor Dragon Special 140 90
Psychic Psychic Special 90 100
Thunderbolt Electric Special 90 100
Surf Water Special 90 100

Mega Garchomp
Nature Ability Item
Jolly Sand Force Garchompite
Move Type Category Base Power Accuracy
Swords Dance Normal Status
Earthquake Ground Physical 100 100
Outrage Dragon Physical 120 100
Stone Edge Rock Physical 100 80

Gyarados
Nature Ability Item
Jolly Intimidate Lum Berry
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Waterfall Water Physical 80 100
Earthquake Ground Physical 100 100
Ice Fang Ice Physical 65 95

Dragonite
Nature Ability Item
Adamant Multiscale Weakness Policy
Move Type Category Base Power Accuracy
Dragon Dance Dragon Status
Outrage Dragon Physical 120 100
Extreme Speed Normal Physical 80 100
Earthquake Ground Physical 100 100
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.

Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Lance have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard.
For extra rewards, the Medium and Hard level have a three-time win streak.

Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up’s, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.

Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.

Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#333 Swablu Normal Flying 1
#147 Dratini Dragon 2
#371 Bagon Dragon 2
#610 Axew Dragon 2
#690 Skrelp Poison Water 3

Items

Item Quantity Reward Tier
Focus Sash 5-10 1
Rare Candy 3-8 1
Weakness Policy 5-10 1

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex Number Pokémon Type 1 Type 2 Reward Tier
#147 Dratini Dragon Medium/Hard
#333 Swablu Normal Flying Medium/Hard
#371 Bagon Dragon Medium/Hard
#610 Axew Dragon Medium/Hard
#690 Skrelp Poison Water Medium/Hard