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Status moves are one of the modal three categories of move techniques; it is also the only one that does not inflict damage.
As the only non-damaging category of moves, it subsumes the most parametrically diverse functions of all moves. Status moves predominantly onset a status-effect change on the opponent's end; functions under that purview include stat-modifiers, status-ailment afflictions, and a multitude of other functions.
Because of the vast assortment of functions that were designed for status-based moves, there are correlatively many of them that have not been programmed in yet; as such, the most broken moves tend to be found under this category.