Shary & Shaui (boss)

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Shary & Shaui
Shary & Shaui boss NPC.png
LocationLove Island House 1
Cooldown Time12 days
Dates Active10/17/2017—present
Basic Requirements

"Whats the MYSTERYYYY?!?!? I know: let's have a battle!"

—Shary

"REEEEEEE! I'm trying to make tacos over here. But I guess I'll battle you."

—Shaui

Shary & Shaui comprise a boss-NPC tandem residing in Love Island.

They currently occupy the Love Island-couple boss-NPC mantle, being the residential successors of 9oomy & Gouseru and Sgath & Keres. Shary and Shaui must be battled sequentially in order to reap their prizesets, with both characters deploying their own discrete Pokémon lineups.


Boss rework 2019

Shary & Shaui duo was part of the Boss rework in 2019 and was updated at the 24th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Shary & Shaui

The duo can be in their abode on Love Island (entitled House 1); this area will be accessibilized upon registering 120 Generation I caught-data 38 evolved-data entries on your Pokédex. Thereupon defeating Shary, you can proceedingly challenge Shaui, who will reward your prizeset if you defeat her.

If you lose to either member of the duet, the 12-day-cooldown time will initiate. Only winning against Shaui will initiate the cooldown time; therefore, if you win against Shary but have yet to challenge Shaui, the cooldown time will be timeless and will only be initiable upon battling the latter. In case you should have a playing time under 100 hours, Shary will give you a warning if you are really sure to fight him.

Lineup

Disclaimer: Due to PRO Wiki's Database not accepting Shaymin-Sky as a form, we only show the primal form, Shaymin. However, Shaui uses Shaymin-Sky in her Lineup.

Easy

Shary's Lineup
NatureAbilityItem
Adamant Guts None
NatureAbilityItem
Jolly Reckless None
NatureAbilityItem
Timid Serene Grace None
NatureAbilityItem
Timid Levitate None
NatureAbilityItem
Timid Volt Absorb None
NatureAbilityItem
Timid Serene Grace None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.










Shaui's Lineup
NatureAbilityItem
Timid Serene Grace None
NatureAbilityItem
Adamant Guts None
NatureAbilityItem
Adamant Multiscale None
NatureAbilityItem
Timid Magic Guard None
NatureAbilityItem
Naive Protean None
NatureAbilityItem
Timid Levitate None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Shary's Lineup
NatureAbilityItem
Adamant Guts Toxic Orb
NatureAbilityItem
Jolly Reckless Black Belt
NatureAbilityItem
Timid Serene Grace Assault Vest
NatureAbilityItem
Timid Levitate Leftovers
NatureAbilityItem
Timid Volt Absorb Choice Specs
NatureAbilityItem
Timid Serene Grace Choice Scarf
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.










Shaui's Lineup
NatureAbilityItem
Timid Serene Grace Choice Specs
NatureAbilityItem
Adamant Guts Flame Orb
NatureAbilityItem
Adamant Multiscale Lum Berry
NatureAbilityItem
Timid Magic Guard Focus Sash
NatureAbilityItem
Naive Protean Expert Belt
NatureAbilityItem
Timid Levitate Focus Sash
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Shary & Shaui have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#183 183Icon.png Marill Water Fairy 1
#328 328Icon.png Trapinch Ground 1
#403 403Icon.png Shinx Electric 1
#133 133Icon.png Eevee Normal 2
#633 633Icon.png Deino Dark Dragon 2
#674 674Icon.png Pancham Fighting 2
#509 509Icon.png Purrloin Dark 3
#531 531Icon.png Audino Normal 3


Items

Item Quantity Reward Tier
Focus Sash.png Focus Sash 10-15 1
MissingIcon.png TM52 - Dragon Claw 2-3 1
MissingIcon.png TM54 - Calm Mind 2-3 1
MissingIcon.png TM62 - Taunt 2-3 1
MissingIcon.png TM80 - Shadow Ball 2-3 1
MissingIcon.png TM85 - Flamethrower 2-3 1
MissingIcon.png TM92 - Facade 2-3 1
MissingIcon.png TM96 - Thief 2-3 1
MissingIcon.png TM115 - Shadow Claw 2-3 1
Dark Gem.png Dark Gem 5 2
Rare Candy.png Rare Candy 5-8 2
Goomy Hat.png Goomy Hat 1 3
MissingIcon.png Lunch Box 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#133 133Icon.png Eevee Normal Medium/Hard
#328 328Icon.png Trapinch Ground Medium/Hard
#403 403Icon.png Shinx Electric Medium/Hard
#427 427Icon.png Buneary Normal Medium/Hard
#531 531Icon.png Audino Normal Medium/Hard
#633 633Icon.png Deino Dark Dragon Medium/Hard