Saffron City

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Saffron City - Kanto

Overview

Saffron City.png

Location

Saffron City.gif

A positional vantage point of Saffron City in Kanto.

Marsh Badge.png

Saffron City Gym

Gym-leader
Sabrina
Type specialty
Badge
Marsh Badge

Resources

Battleable NPCs
0
Ground-lootable items
2
Berry trees
0

Contiguous areas


Route 5
Route 7 Saffron City Route 8
Route 6

Saffron City is a city situated in central Kanto.

As a quadripoint between the contiguous routes of Cerulean City (north), Lavender Town (east), Vermilion City (south), and Celadon City (west), it is the centrimost city of the Kanto region, serving as a frequently used pedestrial passway to and from other cities within the region.

The area is accessibilized by giving a Lemonade beverage to a guard in any of the four convergent gatehouses after you have procured the Soul Badge in Fuchsia Gym; thereafter, you will have access to all-four gatehouses to access the city. Until you are admissible to use the gatehouses, the underpasses on the contiguous routes must be used in order to bypass the city.

It is one of the most metropolitan cities in the Kanto region; in addition to Saffron Gym, several landmarks are tenanted in this city, including Saffron Dojo, Silph Co.'s headquarters, and the interregional-train station.


Notable miscellanies

Gold's Gym

A weight-lifting facility known as Gold's Gym is stationed in the city. There are many NPCs related to the Fighting type such as trainers and a boss specialist of that type, Move Tutors that teach moves of that type, and a few other obtainable items.

Chuck

Chuck will battle the player on the condition that he or she has defeated the Johto Elite Four. He will also teach the move Low Kick to any compatible Pokemon for the price of PokémonDollar.png7,500.

Work Up Tutor

A Move Tutor for the move Work Up can be found in the west side of Golds Gym. He will teach the move to any compatible Pokemon for the price of PokémonDollar.png15,000.

Seismic Toss Tutor

A Move Tutor for the move Seismic Toss can be found in the west side of Golds Gym. He will teach the move to any compatible Pokemon for the price of PokémonDollar.png10,000.

Vitamin Seller

The Vitamin Seller is located on the second floor of Golds Gym. Despite what his name suggests, he does not sell any Vitaman. Instead, his shop selection comprises of single-use Battle items in bulks of 25 units per purchase.


Vitamin Shop
ItemPrice
Focus Sash.pngFocus SashPokémonDollar.png100,000
Air Balloon.pngAir BalloonPokémonDollar.png100,000
Weakness Policy.pngWeakness PolicyPokémonDollar.png100,000
White Herb.pngWhite HerbPokémonDollar.png150,000
Power Herb.pngPower HerbPokémonDollar.png150,000


Guild House

The Guild House is used as an instructional conduit for creating guilds, as the Guild Master will instruct you on how to operationalize your new guild contingent that you meet the requirements of 100-plus playtime hours and an expenditure of PokémonDollar.png400,000.

The Logo Master will provide the drawing board for illustrating your guild's logo, using a 16x16 grid.

Interregional train

Main article: Interregional train

Kanto's inlet of the interregional-train system is stationed in Saffron City, allowing its passengers to travel to Goldenrod City in Johto most expeditiously.

Using the train stipulates that you have obtained the Rising Badge from Blackthorn Gym; thereafter, this service is usable in both stations for the price of PokémonDollar.png5,000 per trip.

Another outlet of Saffron City's train station is Trainers Valley, which is transportable upon registering 120 caught-data entries of Generation I Pokémon and 34 evolved-data entries in your Pokédex.

This station also subsumes the starting point of the Intraregional Subway quest.

Saffron Dojo

Saffron Dojo is an unofficial gym presided by Koichi, who is multimodally challengable both as a boss NPC and a linchpin for the dojo's mini-quest.

At the ultimacy of battling through the gauntlet of trainers in the gym, you can challenge Koichi's non-boss iteration; if you win, you can select a freely claimable Hitmonchan or Hitmonlee on the left and right tables, respectively. The Pokémon that you select will also bind to the tutorship access you have on Route 4; selecting Hitmonchan will unlock Mega Punch, whereas Hitmonlee homologizes to Mega Kick.

After defeating Koichi and choosing a pokemon, he will be replaced by the Boss Koichi version, making the original version non rechallengeable.

A Body Slam-tutor is also stationed herein; he will teach the aforementioned technique at a price of PokémonDollar.png15,000 per tutee.

Silph Co.

Main article: Silph Co.

Silph Co. headquarters is the most prodigiously architected building in Saffron City, found centrically within the city.

After absconding their hideout in Celadon City Gaming Corner, Team Rocket commandeered Silph Co. as their new operational base, subjugating all employees within it. The player will be required to fend off all the Team Rocket agents and scientists before Saffron Gym is accessible, thereby stipulating the building's mini-quest as a prerequisite for progressing in the regional storyline.

Pinkan Island quest

Main article: Pinkan Island (quest)

After speaking to both Officer Jenny and the lass in front of the Pokecenter in Vermilion City, the next person to speak to for the quest is the biker rolling back and forth in front of the southern gate. Talking to him, he will say that a duo almost ran over him, and were talking of stealing utilities. This references the Celadon Department Store, which is the next destination.

Sinnoh Quest (Symphonia)

Symphonia, found in the north-east of Saffron City, is the starting point of the quest to enter Sinnoh. After having completed the Hoenn region, she will ask the player to show her a Starmie. This Pokémon can be any level, but it must have been caught by the player.

Upon showing her the Starmie, she will challenge the player. Her team is estimated to be level 100, and as such, the player should prepare before the battle. If the player loses against Symphonia, she can immediately be rechallenged, although she will always ask for the Starmie and as such must always be part of the player's party.

After defeating her, she will say that there are 5 more trainers to fight in order. The next one will be Indragiri in Ilex Forest.










Symphonia's Lineup
Symphonia.png
NatureAbilityItem
{{{Nature}}} [[{{{Ability}}}]] [[{{{Item}}}]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Swift Tutor

A Move Tutor for the move Swift can be found inside the house between the Sylph Company and the Train building. She will teach the move to any compatible Pokemon for the price of PokémonDollar.png2,000.

Items

Natural resources

ItemQuantityCooldownLocation
Protein.png Protein 1 Indefinite Leftmost trash-can bin in Gold's Gym.
PP Up.png PP Up 1 Indefinite Rightmost trash-can bin in Gold's Gym.

Shops

Pokémart

Saffron City Mart
ItemPrice
Great Ball.pngGreat BallPokémonDollar.png600
Hyper Potion.pngHyper PotionPokémonDollar.png1200
Max Repel.pngMax RepelPokémonDollar.png700
Escape Rope.pngEscape RopePokémonDollar.png550
Full Heal.pngFull HealPokémonDollar.png600
Revive.pngRevivePokémonDollar.png1,500


Trainers

Golds Gym

Saffron City Trainers
Youngster.png
Youngster Ben
106Icon.pngHitmonlee
Lv. 90
625Icon.pngBisharp
Lv. 91
Blackbelt.png
Blackbelt Juan
448Icon.pngLucario
Lv. 90
28Icon.pngSandslash
Lv. 91

All NPCs cool down after 7 days unless noted contrariwise.


Saffron Dojo

Saffron City Trainers
Youngster.png
Youngster Ichi
66Icon.pngMachop
Lv. 32
67Icon.pngMachoke
Lv. 32
Youngster.png
Youngster Ni
56Icon.pngMankey
Lv. 31
56Icon.pngMankey
Lv. 31
57Icon.pngPrimeape
Lv. 32
Youngster.png
Youngster San
66Icon.pngMachop
Lv. 31
56Icon.pngMankey
Lv. 31
57Icon.pngPrimeape
Lv. 31
Youngster.png
Youngster Yon
57Icon.pngPrimeape
Lv. 36
Koichi.png
Koichi
106Icon.pngHitmonlee
Lv. 37
107Icon.pngHitmonchan
Lv. 37

Notes: After defeating Koichi, he will offer to give Hitmonchan or Hitmonlee, whichever the player chooses. He will then be replaced by the Boss Koichi, making this version not rechallengeable.

All NPCs cool down after 7 days unless noted contrariwise.


Bosses

Chuck

Main article: Chuck










Chuck's Lineup
Chuck.png
NatureAbilityItem
{{{Nature}}} [[{{{Ability}}}]] [[{{{Item}}}]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Koichi

Main article: Koichi










Koichi's Lineup
Koichi.png
NatureAbilityItem
{{{Nature}}} [[{{{Ability}}}]] [[{{{Item}}}]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
NatureAbilityItem
[[]] [[]]
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Saffron Gym

Saffron Gym with directional annotations instructive to reaching Sabrina's partitional rooom.

In order to reach Sabrina's partitional chamber in the center of the gym, a circuitous sequence of warp-pads must be traveled through in order to transplace yourself in her room; see the pictorial walkthrough to the right for an instructional illustration.

Upon defeating Sabrina, you will reap the Marsh Badge, allowing you to advance to Cinnabar Island for the next gym in Kanto's successional line. Thereupon, TM29 (Psychic) will also be sold by the gym-greeter for PokémonDollar.png3,000 for one or PokémonDollar.png12,000 for a bundle of five.

Gym trainers

Saffron City Gym Trainers
Medium.png
Medium Rebecca
436Icon.pngBronzor
97Icon.pngHypno
Psychic.png
Psychic Jared
122Icon.pngMr. Mime
102Icon.pngExeggcute
102Icon.pngExeggcute
Medium.png
Medium Darcy
79Icon.pngSlowpoke
80Icon.pngSlowbro
Psychic.png
Psychic Franklin
64Icon.pngKadabra
203Icon.pngGirafarig
  • All NPCs cool down after 7 days unless noted contrariwise.
  • Gym-NPC levels are not known; as such, no level data is displayed hereon.

Sabrina

As a Psychic-type specialist, Dark-, Bug-, and Ghost-type Pokémon are most recommendable. Irrespective of the type, powerful type-advantageously Physical moves are advisedly auspicious, due to the fraility of her lineup's physical defense.



Sabrina.png
Sabrina
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.