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Pastoria City

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Pastoria City - Sinnoh

Overview

400px

Location

Pastoria City.gif

A positional vantage point of Pastoria City in Sinnoh.

File:Fen Badge.png

Pastoria City Gym

Gym-leader
Wake
Type specialty
Badge
Fen Badge

Resources

Battleable NPCs
5
Ground-lootable items
0
Berry trees
4

Contiguous areas


Sinnoh Safari
Route 212 South Pastoria City Route 213

Pastoria City is a Sinnoh city located between Route 212 South and Route 213. It is particularly known as the city where the Great Marsh, or renamed Sinnoh Safari in Pokemon Revolution Online, is located at.


Notable miscellanies

Galactic Grunt Chase quest

After completing the city's gym, the next objective will be to talk to the Galactic Grunt near the entrance to the Sinnoh Safari. He will run away to the gate of Route 213. Talking to him again, he will run away to Route 213, and this chase game will continue for a little while.

Items

Lootable items

ItemQuantityCooldownLocation
Lum Berry.png Lum Berry 1-2 3 days Berry Trees east of the gym. There are two of them.
Leppa Berry.png Leppa Berry 1-2 3 days Berry Trees east of the gym. There are two of them.


Pokémart

Pastoria City Mart
ItemPrice
Pokéball.pngPokeballPokémonDollar.png200
Great Ball.pngGreat BallPokémonDollar.png600
Hyper Potion.pngHyper PotionPokémonDollar.png1,200
Revive.pngRevivePokémonDollar.png1,500
Super Repel.pngSuper RepelPokémonDollar.png500
Burn Heal.pngBurn HealPokémonDollar.png250
Awakening.pngAwakeningPokémonDollar.png250
Escape Rope.pngEscape RopePokémonDollar.png550
Ice Heal.pngIce HealPokémonDollar.png250


Pastoria Gym

The Gym layout is fairly easy. There are a few bridges that are displayed as a block with a water symbol on top of it; these cannot be crosses. It is necessary to find the corresponding lever and press it to turn the water bridges into crossable bridges. Some of the switches actually teleport the player though.

The gym-greeter will not offer to sell or teach any move after defeating Wake.

Gym trainers

Pastoria City Gym Trainers
Tuber (boy).png
Tuber Kenny
418Icon.pngBuizel
Lv. 37
Swimmer (boy).png
Swimmer Tobby
119Icon.pngSeaking
Lv. 32
Tuber (girl).png
Tuber Candy
298Icon.pngAzurill
Lv. 29
183Icon.pngMarill
Lv. 30
184Icon.pngAzumarill
Lv. 31
Tuber (boy).png
Tuber Franky
134Icon.pngVaporeon
Lv. 34
Swimmer (girl).png
Swimmer Jenny
8Icon.pngWartortle
Lv. 28
159Icon.pngCroconaw
Lv. 28
259Icon.pngMarshtomp
Lv. 28
394Icon.pngPrinplup
Lv. 28

All NPCs cool down after 7 days unless noted contrariwise.


Wake

Wake is the Water type specialist of Sinnoh. His team is fairly simple however. His type's two weaknesses, Grass and Electric, are both checked by Ice Fang and Mud Bomb respectively. Electric, in particular, will be completely walled by his Quagsire. However, the moves of his Pokémons are a little lacking in power and coverage, so it is easily possible to play defensively with many types.



Wake.png
Wake
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.