PRO Wiki Discord

Move tutors

From Pokémon Revolution Online Wiki
(Redirected from Move Tutors)
Jump to: navigation, search

Move tutors, oftentimes colloquially shortened to tutors, are NPCs that impart move techniques to compatibly learnable Pokémon tutees. They purvey another medium of move-learning to teach Pokémon moves that they might not learn regularly by other avenues or to help them relearn or expedite the acquisition of moves in their organic move pool.

Since move-tutors are locationally diverse throughout the game, one will need access to the area that they are stationed in, Pokémoney coverage for their monetary costs, and sometimes antecedent requirements, such as quests, in order to have access to their tutorship.

Do bear in mind that the Pokémoney price will be deducted from your Pokémon as soon as you accept the move and select a tutee even if you ultimately forego learning the move; this is irrefundable.

Available move-tutors

Ancient Power
Type Rock Category Special
Base power
60
Accuracy
100
Priority
0
PP
5
Tutor locations



Aqua Tail
Type Water Category Physical
Base power
90
Accuracy
90
Priority
0
PP
10
Tutor locations



Body Slam
Type Normal Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15
Tutor locations



Bounce
Type Flying Category Physical
Base power
85
Accuracy
85
Priority
0
PP
5
Tutor locations



Bug Bite
Type Bug Category Physical
Base power
60
Accuracy
100
Priority
0
PP
20
Tutor locations



Counter
Type Fighting Category Physical
Base power
Accuracy
100
Priority
-5
PP
20
Tutor locations



Covet
Type Normal Category Physical
Base power
60
Accuracy
100
Priority
0
PP
25
Tutor locations



Dark Pulse
Type Dark Category Special
Base power
80
Accuracy
100
Priority
0
PP
15
Tutor locations



Double-Edge
Type Normal Category Physical
Base power
120
Accuracy
100
Priority
0
PP
15
Tutor locations



Draco Meteor
Type Dragon Category Special
Base power
140
Accuracy
90
Priority
0
PP
5
Tutor locations



Dragon Pulse
Type Dragon Category Special
Base power
85
Accuracy
100
Priority
0
PP
10
Tutor locations



Drain Punch
Type Fighting Category Physical
Base power
75
Accuracy
100
Priority
0
PP
10
Tutor locations



Dream Eater
Type Psychic Category Special
Base power
100
Accuracy
100
Priority
0
PP
15
Tutor locations



Drill Run
Type Ground Category Physical
Base power
80
Accuracy
95
Priority
0
PP
10
Tutor locations



Dynamic Punch
Type Fighting Category Physical
Base power
100
Accuracy
50
Priority
0
PP
5
Tutor locations



Earth Power
Type Ground Category Special
Base power
90
Accuracy
100
Priority
0
PP
10
Tutor locations



Endeavor
Type Normal Category Physical
Base power
Accuracy
100
Priority
0
PP
5
Tutor locations



Explosion
Type Normal Category Physical
Base power
250
Accuracy
100
Priority
0
PP
5
Tutor locations



Fire Punch
Type Fire Category Physical
Base power
75
Accuracy
100
Priority
0
PP
15
Tutor locations



Fury Cutter
Type Bug Category Physical
Base power
40
Accuracy
95
Priority
0
PP
20
Tutor locations



Giga Drain
Type Grass Category Special
Base power
75
Accuracy
100
Priority
0
PP
10
Tutor locations



Gunk Shot
Type Poison Category Physical
Base power
120
Accuracy
80
Priority
0
PP
5
Tutor locations



Headbutt
Type Normal Category Physical
Base power
70
Accuracy
100
Priority
0
PP
15
Tutor locations



Heal Bell
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
5
Tutor locations



Heat Wave
Type Fire Category Special
Base power
95
Accuracy
90
Priority
0
PP
10
Tutor locations



Horn Leech
Type Grass Category Physical
Base power
75
Accuracy
100
Priority
0
PP
10
Tutor locations



Hyper Voice
Type Normal Category Special
Base power
90
Accuracy
100
Priority
0
PP
10
Tutor locations



Hypnosis
Type Psychic Category Status
Base power
Accuracy
60
Priority
0
PP
20
Tutor locations



Ice Punch
Type Ice Category Physical
Base power
75
Accuracy
100
Priority
0
PP
15
Tutor locations



Icy Wind
Type Ice Category Special
Base power
55
Accuracy
95
Priority
0
PP
15
Tutor locations



Iron Head
Type Steel Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15
Tutor locations



Iron Tail
Type Steel Category Physical
Base power
100
Accuracy
75
Priority
0
PP
15
Tutor locations



Knock Off
Type Dark Category Physical
Base power
65
Accuracy
100
Priority
0
PP
25
Tutor locations



Low Kick
Type Fighting Category Physical
Base power
Accuracy
100
Priority
0
PP
20
Tutor locations



Magnet Rise
Type Electric Category Status
Base power
Accuracy
Priority
0
PP
10
Tutor locations



Mega Kick
Type Normal Category Physical
Base power
120
Accuracy
75
Priority
0
PP
5
Tutor locations



Mega Punch
Type Normal Category Physical
Base power
80
Accuracy
85
Priority
0
PP
20
Tutor locations



Ominous Wind
Type Ghost Category Special
Base power
60
Accuracy
100
Priority
0
PP
5
Tutor locations



Outrage
Type Dragon Category Physical
Base power
120
Accuracy
100
Priority
0
PP
10
Tutor locations



Pain Split
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
20
Tutor locations



Psych Up
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
10
Tutor locations




Rock Slide
Type Rock Category Physical
Base power
75
Accuracy
90
Priority
0
PP
10
Tutor locations



Role Play
Type Psychic Category Status
Base power
Accuracy
Priority
0
PP
15
Tutor locations



Rollout
Type Rock Category Physical
Base power
30
Accuracy
90
Priority
0
PP
20
Tutor locations



Seed Bomb
Type Grass Category Physical
Base power
80
Accuracy
100
Priority
0
PP
15
Tutor locations



Seismic Toss
Type Fighting Category Physical
Base power
Accuracy
100
Priority
0
PP
20
Tutor locations



Shock Wave
Type Electric Category Special
Base power
60
Accuracy
Priority
0
PP
20
Tutor locations



Signal Beam
Type Bug Category Special
Base power
75
Accuracy
100
Priority
0
PP
15
Tutor locations



Sky Attack
Type Flying Category Physical
Base power
140
Accuracy
90
Priority
0
PP
5
Tutor locations



Softboiled
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
10
Tutor locations



Stealth Rock
Type Rock Category Status
Base power
Accuracy
Priority
0
PP
20
Tutor locations



Sucker Punch
Type Dark Category Physical
Base power
80
Accuracy
100
Priority
+1
PP
5
Tutor locations



Super Fang
Type Normal Category Physical
Base power
Accuracy
90
Priority
0
PP
10
Tutor locations



Superpower
Type Fighting Category Physical
Base power
120
Accuracy
100
Priority
0
PP
5
Tutor locations



Surf
Type Water Category Special
Base power
90
Accuracy
100
Priority
0
PP
15
Tutor locations



Swagger
Type Normal Category Status
Base power
Accuracy
90
Priority
0
PP
15
Tutor locations



Swift
Type Normal Category Special
Base power
60
Accuracy
Priority
0
PP
20
Tutor locations



Synthesis
Type Grass Category Status
Base power
Accuracy
Priority
0
PP
5
Tutor locations



Tailwind
Type Flying Category Status
Base power
Accuracy
Priority
0
PP
30
Tutor locations



Thunder Punch
Type Electric Category Physical
Base power
75
Accuracy
100
Priority
0
PP
15
Tutor locations



Thunder Wave
Type Electric Category Status
Base power
Accuracy
100
Priority
0
PP
20
Tutor locations



Vacuum Wave
Type Fighting Category Special
Base power
40
Accuracy
100
Priority
+1
PP
30
Tutor locations



Volt Switch
Type Electric Category Special
Base power
70
Accuracy
100
Priority
0
PP
20
Tutor locations



Water Pulse
Type Water Category Special
Base power
60
Accuracy
100
Priority
0
PP
20
Tutor locations



Zen Headbutt
Type Psychic Category Physical
Base power
80
Accuracy
90
Priority
0
PP
15
Tutor locations


TM-tutors

TM-tutors are a special subtype of move-tutors that provide another modal avenue for learning TMs for those that do not yet have their items existentially programmed in. While TM-tutors are functionally identical to conventional move-tutors, they are dichotomous in the Pokémon move pools that they teach; for example, if a Seismic Toss TM-tutor were to exist, only Pokémon that were compatible with the TM in the handheld games would be teachable by this tutor, as opposed to those who learned the aforementioned technique via move-tutoring.

While TM-tutors do enable Pokémon to learn unprogrammed-in TMs, they lack the portability of conventional TMs and are only considered a makeshift workaround for the inexistence of those TMs; as such, they are only expected to exist temporarily until the items, themselves, are distributable.



Acrobatics
Type Flying Category Physical
Base power
55
Accuracy
100
Priority
0
PP
15
Tutor locations



Aerial Ace
Type Flying Category Physical
Base power
60
Accuracy
Priority
0
PP
20
Tutor locations



Avalanche
Type Ice Category Physical
Base power
60
Accuracy
100
Priority
-4
PP
10
Tutor locations



Bulldoze
Type Ground Category Physical
Base power
60
Accuracy
100
Priority
0
PP
20
Tutor locations



Bullet Seed
Type Grass Category Physical
Base power
25
Accuracy
100
Priority
0
PP
30
Tutor locations



Charge Beam
Type Electric Category Special
Base power
50
Accuracy
90
Priority
0
PP
10
Tutor locations



Dark Pulse
Type Dark Category Special
Base power
80
Accuracy
100
Priority
0
PP
15
Tutor locations



Defog
Type Flying Category Status
Base power
Accuracy
Priority
0
PP
15
Tutor locations



Dragon Tail
Type Dragon Category Physical
Base power
60
Accuracy
90
Priority
-6
PP
10
Tutor locations



Energy Ball
Type Grass Category Special
Base power
90
Accuracy
100
Priority
0
PP
10
Tutor locations



Explosion
Type Normal Category Physical
Base power
250
Accuracy
100
Priority
0
PP
5
Tutor locations



Flame Charge
Type Fire Category Physical
Base power
50
Accuracy
100
Priority
0
PP
20
Tutor locations



Flash Cannon
Type Steel Category Special
Base power
80
Accuracy
100
Priority
0
PP
10
Tutor locations



Focus Blast
Type Fighting Category Special
Base power
100
Accuracy
70
Priority
0
PP
5
Tutor locations



Focus Punch
Type Fighting Category Physical
Base power
150
Accuracy
100
Priority
-3
PP
20
Tutor locations



Frustration
Type Normal Category Physical
Base power
Accuracy
100
Priority
0
PP
20
Tutor locations



Giga Impact
Type Normal Category Physical
Base power
150
Accuracy
90
Priority
0
PP
5
Tutor locations



Grass Knot
Type Grass Category Special
Base power
Accuracy
100
Priority
0
PP
20
Tutor locations



Gyro Ball
Type Steel Category Physical
Base power
Accuracy
100
Priority
0
PP
5
Tutor locations



Iron Tail
Type Steel Category Physical
Base power
100
Accuracy
75
Priority
0
PP
15
Tutor locations



Poison Jab
Type Poison Category Physical
Base power
80
Accuracy
100
Priority
0
PP
20
Tutor locations



Psych Up
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
10
Tutor locations



Rock Climb
Type Normal Category Physical
Base power
90
Accuracy
85
Priority
0
PP
20
Tutor locations



Rock Polish
Type Rock Category Status
Base power
Accuracy
Priority
0
PP
20
Tutor locations



Sky Attack
Type Flying Category Physical
Base power
140
Accuracy
90
Priority
0
PP
5
Tutor locations



Sludge Wave
Type Poison Category Special
Base power
95
Accuracy
100
Priority
0
PP
10
Tutor locations



Steel Wing
Type Steel Category Physical
Base power
70
Accuracy
90
Priority
0
PP
25
Tutor locations



Stone Edge
Type Rock Category Physical
Base power
100
Accuracy
80
Priority
0
PP
5
Tutor locations



Swords Dance
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
30
Tutor locations



Tri Attack
Type Normal Category Special
Base power
80
Accuracy
100
Priority
0
PP
10
Tutor locations



Wild Charge
Type Electric Category Physical
Base power
90
Accuracy
100
Priority
0
PP
15
Tutor locations



Work Up
Type Normal Category Status
Base power
Accuracy
Priority
0
PP
30
Tutor locations



X-Scissor
Type Bug Category Physical
Base power
80
Accuracy
100
Priority
0
PP
10
Tutor locations



Zap Cannon
Type Electric Category Special
Base power
120
Accuracy
50
Priority
0
PP
5
Tutor locations


Move Buffets

Also referred to more colloquially as move-relearners, move buffets will teach any move within the Pokémon's level-up and instinctual move pool that it satisfied the level requirement for; this means that the Pokémon must have already reached the level threshold that is designated for the move if it is to be relearnable. This is the principal means of restoring lost or forgotten moves.

Pre-evolution's moves will not fall within the purview of the move buffets; for example, Arcanine can not inherit Growlithe's moves in its pool of relearnable moves, meaning that lost of Growlithe's moves would need to be learned in that stage and retained by Arcanine in order to possess them. This limitation affects most stone-evolved Pokémon, meaning that it is a wise to acquire all the moves one may desire in that pre-evolution stage before they elect to evolve the Pokémon.

Move buffets will charge PokémonDollar.png2,000 per transaction, and two are stationed per region. They are available in all the areas outline hereunder:


Move Inheritors

Homologous to Move Buffets, Move Inheritors—known more colloquially as pre-evolution move-tutors—move-inheritors can also recover lost moves; where they are dichotomized is that move-inheritors will allow evolved forms to relearn moves of their pre-evolutions, thereby affording move-learning continuity for moves exclusive to the pre-evolution that may have been forgotten or never learned—most common for stone-evolved Pokémon, which tend to be irretentive of most of their pre-evolution's moves.

Move Inheritors are stationed in all of the daycare centers available, and they will charge PokémonDollar.png10,000 per move.

Egg-inheritable moves

Main article: Egg-Inheritable Moves

As an implementary substitute for the egg-moves mechanics in the handheld games that entailed Pokémon-breeding, which is not featured in PRO, a move-tutor exists that amalgamates all egg-inherited moves in the handheld games. These move-tutors are stationed in every daycare center and Tutor Heaven; access to them entails defeating Naero's eponymous boss NPC.

No interparental combinations are needed in order for the Pokémon to learn the Egg Move; the Pokémon will unrestrictedly have access to every Egg Move it would have in the handheld games, and an identical move pool will carry over to its evolutions if they are used as the tutees. It will cost PokémonDollar.png15,000 per transaction.

See also