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|Mauville City - Hoenn|
Mauville City is a Hoenn town serving as an intersection between Route 110, Route 111 South, Route 117 and Route 118. However, moving up north to Route 111 South will not be possible until obtaining the local badge.
The city being in the center of many places, it is also one of the major cities of the region, and as such is equipped with many important NPCs, most of them being reiterations from previous regions.
- 1 Notable miscellanies
- 2 Wild Pokémon
- 3 Items
- 4 Mauville Gym
- 5 NPC Trainers
Located in the north-east of Mauville City, the Bike Shop is the place to handle Bicycle in Hoenn. In case a Bicycle was not bought back in the previous regions, the Bike Salesman will be selling one.
If the player already has a Bicycle, Bike Mechanic Ryan will offer to change its color between Red, Blue, Green and Yellow for the price of 10,000.
PvP Coin Master
- Main article: PvP Coins
In the Game Corner, the south-westmost building, is located TM Vendor Ferry. He will sell a variety of TMs, with most of them being previously available in previous regions. It is not recommended to purchase the first 4 listed TMs however, as they can be bought for cheaper.
Rachel's Friends Quest (Kylo)
The third friend of Rachel can be found in one of the buildings of Mauville city, namely either the Game Corner, the Bike Shop or the south-eastmost house. He will trade the player's Pokeball for a Potion.
Caught Date Checker
The Caught Date Checker is staying in the back of the Pokemon Center. He will determine the exact time a Pokémon as been caught at.
Hidden behind the fences in the south-east is Psychic Marina, an NPC that appears once per region. She will reroll the IV points or Nature of any Legendary Pokémon for a Reroll Ticket or Nature Reroll Ticket, respectively. This is particularly useful if a Legendary Pokémon has received bad IVs or Nature, however there is no guarantee that it will become better; in fact, it is possible to reroll the exact same Nature.
Mauville Gym will initially be blocked by Wally. Unlike most gyms which require to complete a quest in a different area, it is only necessary to fight and win against Wally this time.
The gym's layout is surely the most complicated gym puzzle seen up to that point. There are a total of 4 switches, noted by a red 1 to 4 in the provided picture, as well as 6 switchable walls, noted by a blue 1 to 6 in the provided picture. When entering the gym, the walls 1, 3, 4 and 5 will be activated, with an additional wall that cannot be deactivated. Each switch has two states which affects different switches:
- Switch 1: [4-X, 5-O, 6-X] or [3-X, 5-X, 6-O]
- Switch 2: [1-X, 2-O] or [1-O, 2-X]
- Switch 3: [4-X, 5-O] or [4-O, 5-X]
- Switch 4: [5-X, 6-O] or [5-O, 6-X]
There are two things to note: Switch 1 toggles Walls 5 and 6, while deactivating Walls 3 and 4. Meanwhile, only Switch 2 can deactivate Wall 1, as such the goal is to activate Switch 2 while there is a path available to reach Wall 1. As such, the optimal path is the following:
- Switch 3 until Wall 4 is deactivated
- Switch 1 twice, then until Wall 6 is deactivated
- Switch 3
- Switch 2 until Wall 1 is deactivated
The puzzle resets when entering the Pokemon Center. However, the state of the switches do not reset, hence why a switch may require one or two presses.
After passing Wall 1, all the walls will automatically deactivate, making it easy to leave the gym. However, the walls will reset upon leaving the gym.
Upon defeating Wattson, the gym-greeter will start selling TM24 (Thunderbolt) for the price of 3,000, or for the reduced price of 12,000 for 5 of them. It is the note that this TM is available for the same price at Vermilion City's gym, as well as right inside the Mauville Casino for an higher price, making it the first time the gym-greeter offers a move that could already be known before.
Wattson is known to be a difficult Gym Leader with his hard to resist Electric team, and it's no different in Pokemon Revolution Online. It is most easiest done with a Marshtomp as it can resist every single attack while hitting hard, but for those that did not pick Mudkip or don't want to evolve it early, other Pokemons might be best to choose. Grass types may resist the powerful Electric easily, but will likely do little against Magnemite and Magneton, while suffering lots from his Manectric. Most Ground types available are also Rock type while having very low Special Defense, making them vulnerable to Magneton's Mirror Shot. The best recommendation would surely be to bring a Diglett from Granite Cave and aim to outspeed and defeat every of Wattson's Pokémons in one hit with a Ground move, but one should remain warry of the possible Sturdy from his two Steel Pokémons.
All NPCs cool down after 7 days unless noted contrariwise.