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Magnemite

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 Slowbro   #080 #081  -  Magnemite #082    Magneton



#081   81Icon.pngMagnemite
81Magnemite.png

Type(s)

ElectricSteel

Generation

  I  

Abilities

Ability 1
Magnet Pull
Ability 2
Sturdy
Hidden Ability
Analytic

Rarity Tier

  1  

Catch rate

  190/255 (24.84%)  

Base stats

HP
25

Attack
35

Defense
70

Special Attack
95

Special Defense
55

Speed
45

Base-stat total: 325
EV Yield

HP
0

Attack
0

Defense
0

Special Attack
1

Special Defense
0

Speed
0

EV-yield total: 1

Base Experience

  89  

Gender Ratio

    Genderless    

Height

  0.3m  

Weight

  6kg  


Magnemite is an Electric- and Steel-type Pokémon.

It evolves into Magneton as early as level 30; thereafter, it will evolve into Magnezone whenever it is leveled up within Kanto's Power Plant.


Obtainability

Wild

Land



LocationLevelsTimesHeld ItemRarity Tier
Fuego Ironworks 28-31 Morning Day Night 2
New Mauville 22-26 Morning Day Night Metal Coat 1
Power Plant 21-23 Morning Day Night Metal Coat 2
Route 10 20-23 Morning Day Night Metal Coat 2
Route 11 16-18 Day Metal Coat 2
Route 222 41-45 Morning Day Night 2
Route 38 15-17 Morning Day Night Metal Coat 2
Route 6 13-17 Morning Day Night Metal Coat 2
Safari Johto Mountain Zone 17-21 Morning Day Night Metal Coat 2
Valley of Steel Eastern Peak 33-34 Morning Day Night 1
Valley Of Steel Western Peak 20-24 Morning Day Night 1

Pink-colored areas denote that this area or inhabiting spawn is strictly members-accessible.

NPCs

Daily Challenges

Main article: Daily Challenges

Magnemite is one out of many assignable Pokémon in Kanto's iteration of the Daily Challenges system; by virtue of that, this is one of the guaranteedly shiny Pokémon that may be potentially rewarded for every 50-divisible task.

Moves

Level-up

Level Moves Type Category Base Power Accuracy PP
TackleNormal Physical5010035
5SupersonicNormal Status5520
7Thunder ShockElectric Special4010030
11Sonic BoomNormal Special9020
13Thunder WaveElectric Status10020
17Magnet BombSteel Physical6020
19SparkElectric Physical6510020
23Mirror ShotSteel Special658510
25Metal SoundSteel Status8540
29Electro BallElectric Special10010
31Flash CannonSteel Special8010010
35ScreechNormal Status8540
37DischargeElectric Special8010015
41Lock-OnNormal Status5
43Magnet RiseElectric Status10
47Gyro BallSteel Physical1005
49Zap CannonElectric Special120505

  • Emboldened moves denote this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • All moves subsumed on this list are relearnable via the Move Relearners if lost.


TMs/HMs

TM Moves Type Category Base Power Accuracy PP
TM-Poison.png TM6 Toxic Poison Status 90 10
TM-Normal.png TM9 Take Down Normal Physical 90 85 20
TM-Electric.png TM24 Thunderbolt Electric Special 90 100 15
TM-Electric.png TM25 Thunder Electric Special 110 70 10
TM-Psychic.png TM33 Reflect Psychic Status 20
TM-Normal.png TM34 Bide Normal Physical 10
TM-Normal.png TM39 Swift Normal Special 60 20
TM-Psychic.png TM44 Rest Psychic Status 10
TM-Electric.png TM45 Thunder Wave Electric Status 100 20
TM-Normal.png TM60 Hidden Power Normal Special 60 100 15
TM-Fire.png TM61 Sunny Day Fire Status 5
TM-Psychic.png TM66 Light Screen Psychic Status 30
TM-Normal.png TM67 Protect Normal Status 10
TM-Water.png TM68 Rain Dance Water Status 5
TM-Normal.png TM92 Facade Normal Physical 70 100 20
TM-Electric.png TM122 Volt Switch Electric Special 70 100 20
TM-Normal.png TM138 Sleep Talk Normal Status 10
TM-Normal.png HM05 Flash Normal Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Refer to TMs and HMs for information on each move's obtainability.


TM-tutors

Move Type Category Base Power Accuracy PP
Frustration Normal Physical 100 20
Zap Cannon Electric Special 120 50 5

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.


Move tutors

Move Type Category Base Power Accuracy PP
Double-Edge Normal Physical 120 100 15
Magnet Rise Electric Status 10
Psych Up Normal Status 10
Rollout Rock Physical 30 90 20
Shock Wave Electric Special 60 20
Signal Beam Bug Special 75 100 15
Swagger Normal Status 90 15
Swift Normal Special 60 20
Thunder Wave Electric Status 100 20

  • Emboldened moves denote that this Pokémon avails from a STAB bonus for it.
  • Italicized moves are broken; see their individual pages for more information.
  • Read to the move tutors article for tutorship information for all moves hereon.


Type Effectiveness

Under normal battle conditions, this Pokémon is:

 2×  Weak to  1×  Neutral to  ½×  Resistant to  0×  Immune to
  • All darkened weakness types have a 4x weakness due to the multiplicative damage-modifiers of both of the Pokémon's type weaknesses.
  • All darkened resistance types have a 1⁄4x resistance due to the multiplicative damage-modifiers of both of the Pokémon's type resistances.


Leveling Chart

This is a tabulated leveling chart of the amount of experience Magnemite requires to advance per level, as well as a comparative overview of how much less experience is needed to level up at the same levels than its evolution would require; this is informative for ascertaining how much experience can be saved if you were to delay its evolution to a later level.

Special Counterparts

Main article: Pokémon Counterparts

External Links