Lance (Dragons Shrine) (boss)

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Lance (Dragon's Shrine)
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LocationDragon's Shrine
Cooldown Time12 days
Basic Requirements
Lineup
373Icon.png
Salamence
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Dialga
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Latios
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Garchomp
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Gyarados
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Dragonite

"This place is perfect for my Dragon-type Pokémon, isn't it?"

—Lance

Lance is the boss-NPC incarnation of Lance —the Elite Four Champion (Johto).



Boss rework 2019

Lance was part of the Boss rework in 2019 and was updated at the 7th March 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengeable for newer players and also be a challenge for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.


Challenging Lance

Lance is located in the middle of Dragon's Shrine. He will challenge the player given that he or she has completed the Johto Elite Four. After the battle, he will have a cooldown time of 12 days.

Lineup

Easy

Lance's Lineup
Lance.png
NatureAbilityItem
Naive Intimidate None
NatureAbilityItem
Modest Pressure None
NatureAbilityItem
Timid Levitate None
NatureAbilityItem
Jolly Rough Skin None
NatureAbilityItem
Jolly Intimidate None
NatureAbilityItem
Adamant Multiscale None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Lance's Lineup
Lance.png
NatureAbilityItem
Naive Intimidate Life Orb
NatureAbilityItem
Modest Pressure Choice Scarf
NatureAbilityItem
Timid Levitate Choice Specs
NatureAbilityItem
Jolly Rough Skin Focus Sash
NatureAbilityItem
Jolly Intimidate Lum Berry
NatureAbilityItem
Adamant Multiscale Weakness Policy
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Lance have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.