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Commands are used to execute various data-inspective and account-management functions in-game.
Although most routine-use command can be performed by GUI-clickable shortcuts on the client interface, there still remains client-interface incompletions in that regard or times where it may be infeasible to use the client interface (if you want to right-click on another player who isn't sightable, for example); that is a reason why one may find it resourceful to know the textual commands outlined below.
Do note that whenever commands are designated towards other players, they must be simultaneously online in order for them to be executable; this is because the commands will only sift through the database of online users, thereby necessitating that they're online.
- 1 General Commands
- 2 PvP Commands
- 3 Guild Commands
- 4 Channel Commands
/fri or /friend username
Sends a friend request to the designated sendee.
Using the command while the user is online will also defriend them.
/ign or /ignore username
Blocks all messages and requests from the designated player.
Do note that your ignored-user list is not stored retentively anywhere in the current client; as such, your ignore list will reset when you relog, and you will need to reuse the command thereupon relogging.
/unignore username (currently not working)
Allows you to remove a user from your ignore list without relogging.
It is used to open up a PM window with the designated sendee—especially useful if their name is not sightable for you to right-click on them. The message argument is optional, but using it will send a message in unison to opening up the PM window.
For example, if you wanted to message Bill456, you would type /pm Bill456 to open up a PM window with them.
This also does work for group chats with multiple people.
(e.g. "/pm Red,Naero,Daeon")
Disables private messages. Reusing this command will re-enable them, and logging out will also reset the setting.
Sends a trade request to the designated sendee. You must be within the same Pokémon Center to trade them, and both of you must have fulfilled all the trading requirements in order for a trade to be executable.
Sends a lend request under an set appointed time of return to the designated sendee. You must be within the same Pokémon Center to trade them, and both of you must have fulfilled all the trading requirements in order for a trade to be executable.
/ins or /inspect username
Retrieves the trainer-card data of another player; see the image to the right for a pictorial overview.
You must be on the same map as this player in order to use it.
/happy party-slot number
It reveals your Pokémon's Happiness points in numerical notation.
/loc or /location
It specified the locational exactitudes of your area, returning your map name and X and Y coordinates of your tile.
/dex or /pokedex
It prints your Pokédex data in the chat, specifying your seen-, caught- and evolved-data entries.
/on or /online
It outputs the amount of users actively online in the server in fractional notation; the numerator is the amount of players online, and the denominator is the server's maximal capacity.
/pla or /playtime | /joi or /join
It prints the amount you have played on that specific server and your registration date.
These commands are within the purview of non-ranked matches.
/bat or /battle username
It sends a battle request to the designated sendee.
/acc or /accept username
Accepts an oncoming battle request (alternative to the pop-up confirmatory prompt).
It prints your non-ranked PvP stats, specifying the wins, losses and disconnections statistics.
/dis or /disable
Blocks battle requests. Reuse the same command to re-enable them.
- Main article: Guilds
/gcreate guild name
Creates a guild under the designated name. Do note that the requirements must be satisfied before a guild is creatable.
Using the command will promote or demote them from one tier in relation to their current rank; for example, if a Guild Master or Officer were to use the /gpromote command on a Member, it would automatically promote them to an Officer; contrariwise, /gdemote would downgrade them to an Initiate. It is only operable by Guild Masters and Officers.
/ginvite invitee's name
Invites the designated player to the guild. They must be online in order to be receptible of it and accept it.
It disbands the guild, deregistering all its associated data from the database.
Bear in mind that it has no confirmatory prompt; it will delete the guild thereupon sending the command, and the guild will be irrecoverable even if done mistakenly.
It expels the individual from the guild.
It modifies the guild's MOTD (message of the day), which is the guild-globalized message that's printed on the guild-menu tab.
This is the invitation-acceptant command that's sent by the invitee in order to join the guild when there is an active invitation.
This is used to leave the guild.
- Main article: Channels
You can use the following command prefixes to type into the channel without selecting it as your active tab; this allows you to chat in other channels while the global tab is your active one.
Posts a message in the All channel.
Posts a message in the Trade channel.
Posts a message in the Battle channel.
You can also interpose /me in the syntax of these commands in order to post a message in reported speech; for example, a player under the username of Jackson10 typing /all /me performs an action. would output "Jackson10 performs an action."
You are allowed to create and partake in custom channels that fall out of the purview of the official channels' rules and regulations.
Channel Creation and Owner-Level Commands
/cgcreate channel name, password
Creates a private channel. The password argument is optional; using it would password-protect the channel, thereby requiring entrants to input the correct password to join.
/cgmod channel name, username
Promotes another as a channel-level moderator
/cgname channel name, new name
Changes the channel name.
/cgpassword channel name, new password, password confirmation
Changes the channel password.
/cgdisband channel name
Deregisters the channel.
/cgkick channel name, username
Channel-kicks the user.
/cginvite channel name, invitee's username
Invites the user to the channel. Do note that the channel must not be password-restricted.
/cgjoin channel name, password
Joins the channel. If it is password-protected, the correct password must be inputted in the command in order to join.
/cgleave channel name
Leaves the channel.