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==Lineup==
 
==Lineup==
 
===Easy===
 
===Easy===
{{BossNPCLineup|Boss=George|Lineup=Arcanine,Stoutland,Granbull,Houndoom,Manectric,Lucario|Mega=0,0,0,0,0,0|MoveNumber=4,4,4,4,4,4|Moves0=Double-Edge,Flare Blitz,Bite,Roar|Moves1=Superpower,Yawn,Wild Charge,Facade|Moves2=Play Rough,Thunder Wave,Fire Fang,Ice Fang|Moves3=Dark Pulse,Flamethrower,Sunny Day,Shadow Ball|Moves4=Thunderbolt,Thunder Wave,Double Team,Snarl|Moves5=Close Combat,Bullet Punch,Blaze Kick,Dual Chop|Item=None,None,None,None,None,None|Ability=Intimidate,Scrappy,Intimidate,Flash Fire,Minus,Steadfast|Nature=Adamant,Adamant,Impish,Timid,Timid,Adamant}}
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{{BossNPCLineup|Boss=George|Lineup=
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{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Moveset=
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{{NPCMove|Double-Edge}}{{NPCMove|Flare Blitz}}{{NPCMove|Bite}}{{NPCMove|Roar}}
 +
}}
 +
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Moveset=
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{{NPCMove|Superpower}}{{NPCMove|Yawn}}{{NPCMove|Wild Charge}}{{NPCMove|Facade}}
 +
}}
 +
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Moveset=
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{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Fire Fang}}{{NPCMove|Ice Fang}}
 +
}}
 +
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Moveset=
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{{NPCMove|Dark Pulse}}{{NPCMove|Flamethrower}}{{NPCMove|Sunny Day}}{{NPCMove|Shadow Ball}}
 +
}}
 +
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Moveset=
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{{NPCMove|Thunderbolt}}{{NPCMove|Thunder Wave}}{{NPCMove|Double Team}}{{NPCMove|Snarl}}
 +
}}
 +
{{BossPokemon|Name=Lucario|Nature=Adamant|Ability=Steadfast|Moveset=
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{{NPCMove|Close Combat}}{{NPCMove|Bullet Punch}}{{NPCMove|Blaze Kick}}{{NPCMove|Dual Chop}}
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}}
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}}
  
 
===Medium/Hard===
 
===Medium/Hard===
{{BossNPCLineup|Boss=George|Lineup=Arcanine,Stoutland,Granbull,Houndoom,Manectric,Lucario|Mega=0,0,0,0,0,0|MoveNumber=4,4,4,4,4,4|Moves0=Flare Blitz,Will-O-Wisp,Close Combat,Extreme Speed|Moves1=Return,Crunch,Superpower,Play Rough|Moves2=Play Rough, Thunder Wave,Earthquake,Stone Edge|Moves3=Nasty Plot,Fire Blast,Dark Pulse,Sludge Bomb|Moves4=Thunder,Flamethrower,Thunder Wave,Roar|Moves5=Close Combat,Meteor Mash,Crunch,Ice Punch|Item=Leftovers,Choice Band,Sitrus Berry,Life Orb,Life Orb,Focus Sash|Ability=Intimidate,Scrappy,Intimidate,Flash Fire,Minus,Steadfast|Nature=Adamant,Adamant,Impish,Timid,Timid,Adamant}}
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{{BossNPCLineup|Boss=George|Lineup=
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{{BossPokemon|Name=Arcanine|Nature=Adamant|Ability=Intimidate|Item=Leftovers|Moveset=
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{{NPCMove|Flare Blitz}}{{NPCMove|Will-O-Wisp}}{{NPCMove|Close Combat}}{{NPCMove|Extreme Speed}}
 +
}}
 +
{{BossPokemon|Name=Stoutland|Nature=Adamant|Ability=Scrappy|Item=Choice Band|Moveset=
 +
{{NPCMove|Return}}{{NPCMove|Crunch}}{{NPCMove|Superpower}}{{NPCMove|Play Rough}}
 +
}}
 +
{{BossPokemon|Name=Granbull|Nature=Impish|Ability=Intimidate|Item=Sitrus Berry|Moveset=
 +
{{NPCMove|Play Rough}}{{NPCMove|Thunder Wave}}{{NPCMove|Earthquake}}{{NPCMove|Stone Edge}}
 +
}}
 +
{{BossPokemon|Name=Houndoom|Nature=Timid|Ability=Flash Fire|Item=Life Orb|Moveset=
 +
{{NPCMove|Nasty Plot}}{{NPCMove|Fire Blast}}{{NPCMove|Dark Pulse}}{{NPCMove|Sludge Bomb}}
 +
}}
 +
{{BossPokemon|Name=Manectric|Nature=Timid|Ability=Minus|Item=Life Orb|Moveset=
 +
{{NPCMove|Thunder}}{{NPCMove|Flamethrower}}{{NPCMove|Thunder Wave}}{{NPCMove|Roar}}
 +
}}
 +
{{BossPokemon|Name=Lucario|Nature=Adamant|Ability=Steadfast|Item=Focus Sash|Moveset=
 +
{{NPCMove|Close Combat}}{{NPCMove|Meteor Mash}}{{NPCMove|Crunch}}{{NPCMove|Ice Punch}}
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}}
 +
}}
  
 
==Rewards==
 
==Rewards==

Latest revision as of 15:33, 8 November 2019



George
George boss NPC.png
LocationPewter Jail
Cooldown Time12 days
Dates Active11/2017—present
Basic Requirements

"One of my contacts from the outside managed to sneak my full team in for me...Don't ask. Want to test me at my full potential?"

—George

George is a boss NPC imprisoned in Pewter Jail.

As an inmate of Officer Shamac's supervisorial jail, they are sanctioned the same occupancies in the facility.


Boss rework 2019

George was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging George

Imprisoned in Pewter Jail, George can be found incarcerated in the fourth cell found moving eastwards.

In order to pass through the encaging door for the first time, you must first speak to Warden Noisia who is marshaled nearby; if you have completed the Legendary Beasts quest, he will assent your entry to his cell on your pretext of an "urgent" visitation you want to make to him. After the initial visit, you do not need to entreaty Noisia's permission again.

Contingent that you have completed the Kanto League, a battle with George will be initiable upon interaction with him.

He will be rechallengable after a 12-day-cooldown time has elapsed irrespective of the outcome; before then, he can still be interacted with, making a random pleasantry each time before offering to quantify his remaining cooldown time.

Lineup

Easy

George's Lineup
NatureAbilityItem
Adamant Intimidate None
NatureAbilityItem
Adamant Scrappy None
NatureAbilityItem
Impish Intimidate None
NatureAbilityItem
Timid Flash Fire None
NatureAbilityItem
Timid Minus None
NatureAbilityItem
Adamant Steadfast None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

George's Lineup
NatureAbilityItem
Adamant Intimidate Leftovers
NatureAbilityItem
Adamant Scrappy Choice Band
NatureAbilityItem
Impish Intimidate Sitrus Berry
NatureAbilityItem
Timid Flash Fire Life Orb
NatureAbilityItem
Timid Minus Life Orb
NatureAbilityItem
Adamant Steadfast Focus Sash
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as George have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak. George has some special rewards not every boss rewards such as Toxic Orb or Flame Orb.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All possible rewards are listed below.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#228 228Icon.png Houndour Dark Fire 1
#309 309Icon.png Electrike Electric 2
#506 506Icon.png Lillipup Normal 2
#676 676Icon.png Furfrou Normal 3
#447 447Icon.png Riolu Fighting 3


Items

Item Quantity Reward Tier
Flame Orb.png Flame Orb 2 1
Toxic Orb.png Toxic Orb 2 1
Black Sludge.png Black Sludge 1 2

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#228 228Icon.png Houndour Dark Fire Medium/Hard
#309 309Icon.png Electrike Electric Medium/Hard
#447 447Icon.png Riolu Fighting Medium/Hard
#506 506Icon.png Lillipup Normal Medium/Hard
#676 676Icon.png Furfrou Normal Medium/Hard