Chuck (boss)

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Chuck
Chuck boss NPC.png
LocationSaffron City
Cooldown Time12 days
Dates Active2016—present
Basic Requirements
Lineup
68Icon.png
Machamp
392Icon.png
Infernape
620Icon.png
Mienshao
534Icon.png
Conkeldurr
62Icon.png
Poliwrath
286Icon.png
Breloom

"Just look how strong I've gotten, lifting this 100kg barbell with ease!"

—Chuck

Chuck is the boss-NPC counterpart of the Cianwood City gym-leader.

As a multifunctional boss NPC, he is also a move-tutor of the Low Kick technique.


Boss rework 2019

Chuck was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPC's in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Low Kick tutorship

In addition to his battlability as a boss NPC, he is also known for his tutorship over the Low Kick technique, imparting the move to any compatible Pokémon for PokémonDollar.png7,500 per tutee.

In order to access his tutorship, you will need to have challenged him at least once; irrespective of the outcome, it will be a gateway to follow-up dialogue, which includes tuteeship for this move; as such, it effectively prerequires satisfying the requirements to challenge him as noted above.

Challenging Chuck

Chuck resides in Saffron City, specifically in the Golds Gym premise.

Once interacted with, you have the option to initiate the battle with him contingent that there is no in-effect cooldown time and that you have satisfied all the battle requirements. If you lose, you must wait for 12 days to elapse before he is rechallengable. In case you should have a playing time under 100 hours, Chuck will give you a warning if you are really sure to fight him.

Lineup

Easy

Chuck's Lineup
Chuck.png
NatureAbilityItem
Adamant No Guard None
NatureAbilityItem
Timid Blaze None
NatureAbilityItem
Jolly Regenerator None
NatureAbilityItem
Adamant Iron Fist None
NatureAbilityItem
Modest Water Absorb None
NatureAbilityItem
Jolly Poison Heal None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Chuck's Lineup
Chuck.png
NatureAbilityItem
Adamant No Guard Assault Vest
NatureAbilityItem
Timid Blaze Life Orb
NatureAbilityItem
Jolly Regenerator Black Belt
NatureAbilityItem
Adamant Iron Fist Leftovers
NatureAbilityItem
Modest Water Absorb Mystic Water
NatureAbilityItem
Jolly Poison Heal Toxic Orb
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Chuck have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All yet known possible rewards are listed here.

Pokémon

Pokédex NumberPokémonType 1Type 2Reward Tier
#285 285Icon.png Shroomish Grass 1
#532 532Icon.png Timburr Fighting 2
#390 390Icon.png Chimchar Fire 3
#619 619Icon.png Mienfoo Fighting 3


Items

Item Quantity Reward Tier
MissingIcon.png Chople Berry 5-10 1
Focus Sash.png Focus Sash 5-10 1
Weakness Policy.png Weakness Policy 5-10 1
Rare Candy.png Rare Candy 3-8 2
PP Up.png PP Up 3-8 2
Black Belt.png Black Belt 1 2

Three-consecutive wins

After reaping a randomized reward from the standard prizeset, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#285 285Icon.png Shroomish Grass Medium/Hard
#532 532Icon.png Timburr Fighting Medium/Hard
#390 390Icon.png Chimchar Fire Medium/Hard
#619 619Icon.png Mienfoo Fighting Medium/Hard


Three-consecutive wins

After reaping a randomized reward from the standard prizeset, you will also be prompted to select one of these Pokémon as an additional reward.

No third time reward known yet.