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Brock (boss)

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Brock
Brock boss NPC.png
LocationDiglett's Cave
Cooldown Time12 days
Dates Active2016—present
Basic Requirements
Lineup
142Icon.png
Aerodactyl
76Icon.png
Golem
208Icon.png
Steelix
346Icon.png
Cradily
454Icon.png
Toxicroak
639Icon.png
Terrakion

"I spent my time treasure-hunting and had a bolstered-up lineup, resultantly... Want to see what I found?"

—Brock

Brock is the boss-NPC incarnation of Brock—the Gym Leader of Pewter City.



Boss rework 2019

Brock was part of the Boss rework in 2019 and was updated at the 10th January 2019. The boss rework was issued and is still ongoing to improve the boss NPCs in general. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. Reworked bosses can now have held items as well. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. In such a case, the player can simply re-fight the boss.

The boss rework implies a challenge for players on any experience level who do enjoy doing bosses because of the three difficulty level every not story related boss has, which ensures that bosses are challengable for newer players and also be a chellange for those who have a high Pokémon knowledge. Boss teams are decisively reworked and only contain level 100 Pokémon. EVs and hold items do vary among other things - also depending on the difficulty level.

  • Easy: bosses have no EVs and no hold items; as well as a weakened moveset. Consecutive win rewards are also not available.
  • Medium: bosses have 252 EVs in each stat and hold items.
  • Hard: bosses have 400 EVs in each stat and hold items. Furthermore, the player is not allowed to use in-battle items such as Revives.

Challenging Brock

Brock can be found on the overpassing cliffside on the basement floor of Diglett's Cave. The staircase that is perpendicularly interposed between both allotments of Diggable Patches in this cave can be used to reach the cliffside to access Brock.

Interacting with him will automatically initiate a battle if you have completed the Kanto League. If you have previously battled him, it will be a 12-day cooldown time to rechallenge him. In case you should have a playing time under 100 hours, Brock will give you a warning if you are really sure to fight him.

Lineup

Easy

Brock's Lineup
Brock.png
NatureAbilityItem
Naive Rock Head None
NatureAbilityItem
Jolly Sturdy None
NatureAbilityItem
Adamant Sturdy None
NatureAbilityItem
Sassy Storm Drain None
NatureAbilityItem
Timid Poison Touch None
NatureAbilityItem
Jolly Justified None
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Medium/Hard

Brock's Lineup
Brock.png
NatureAbilityItem
Naive Rock Head Focus Sash
NatureAbilityItem
Jolly Sturdy Weakness Policy
NatureAbilityItem
Adamant Sturdy Leftovers
NatureAbilityItem
Sassy Storm Drain Leftovers
NatureAbilityItem
Timid Poison Touch Choice Specs
NatureAbilityItem
Jolly Justified Expert Belt
  • Emboldened moves avail from a STAB bonus when deployed by that Pokémon.
  • Italicized moves are functionally broken; see their individualized pages for more information.


Rewards

The standard subsets of rewards will be randomized and rewarded each time; however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards.

There is no shiny counterpart of Pokémon rewarded from the randomized prizeset; only the selectable prizes have one, which is 1/4,096 in fractional notation (0.0244%, in percental notation).

All rewarded Pokémon will be initialized at level 20.

Reworked bosses such as Brock have rewards depending on the difficulty level you beat them. As harder the difficulty as more valuable is the reward normally. The exact reward is random generated based on a list of possible rewards and contains at least a money reward. There are three difficulty level: Easy, Medium and Hard. For extra rewards, the Medium and Hard level have a three-time win streak.


Tier 1: A random amount of common items which depends on the boss, like Focus Sashes, Weakness Policies, Air Balloons,Lum Berries or Sitrus Berries.

Tier 2: A random amount of more valuable items, mixed with some high valuable rewards depending on the boss, like PP Up's, Rare Candies, Small Train Ticket or Corphish.

Tier 3: Rare Pokémon depending on the boss, like Gible, Dratini, Bunnelby or Scyther.


Easy: 85% chance for tier 1, 10% for tier 2 and 5% for tier 3 rewards, 5-10k money reward.

Medium: 80% chance for tier 1, 10% for tier 2 and 10% for tier 3 rewards, 12-30k money reward, +2 PvE Coins.

Hard: 60% chance for tier 1, 25% for tier 2 and 15% for tier 3 rewards, 20-40k money reward, +4 PvE Coins.

The possible rewarded Pokémon on the hard mode are considered as slightly more valuable than those you may get on the Medium mode.


Randomized subset

All possible rewards are listed below.

Pokémon

No Pokémon given.

Items

Item Quantity Reward Tier
Rare Candy.png Rare Candy 5 1
PP Up.png PP Up 5 1
Stardust.png Stardust 1-2 2
Star Piece.png Star Piece 1 2
Dome Fossil.png Dome Fossil 1 2
Helix Fossil.png Helix Fossil 1 2
Old Amber.png Old Amber 1 2
Nugget.png Nugget 1 3
Big Nugget.png Big Nugget 1 3

Three-consecutive wins

After being rewarded some of the abovementioned items, you will also be prompted to select one of these Pokémon as an additional reward.

Pokédex NumberPokémonType 1Type 2Reward Tier
#138 138Icon.png Omanyte Rock Water Medium/Hard
#140 140Icon.png Kabuto Rock Water Medium/Hard
#142 142Icon.png Aerodactyl Rock Flying Medium/Hard
#347 347Icon.png Anorith Rock Bug Medium/Hard
#345 345Icon.png Lileep Rock Grass Medium/Hard