In-battle held items are Pokémon-holdable items whose functions actuate during Pokémon battles. They effectuate an array of functions—both potentially beneficial and negatory to the holder—when equippers of them are deployed in battle, and they must be equipped outside of battle; they are not changeable throughout the course of battle.
Due to developmental limitations and incompletions of Pokémon Revolution Online, not all of such items from the official games are implemented in PRO at this juncture; the ones that have been are existentially reflected as such on the body of this page.
While they are considered strategic devices for Pokémon battles, not all are permissible in ranked PvP; read the PvP ruleset to know which ones are outlawed from them.
In-battle effect items
The section subsumes all in-battle items that only have monomodal usability, meaning that their functions are confined strictly within the purview of battles; they have no out-of-battle usability, as such.
Condition-benefactors
 | Air Balloon |
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Function | |
Makes the holder operatively airborne, immunizing them from damage-dealing Ground-type moves and other needfully grounded modes of attack. |
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 | Damp Rock |
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Function | |
Lengthens the duration of Rain Dance and Drizzle from 5 to 8 turns when deployed by the holder. |
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 | Focus Band |
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Function | |
It effectuates approximately a 10% chance that when the holder is damaged by a move whereof the damage would cause it to faint, otherwise, it will survive with 1 HP. It will only effectuate for one strike, meaning that it would need to be triggered be each discrete strike of a multi-strike move in order for the holder to survive the entire spates of the attack. |
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 | Focus Sash |
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Function | |
A single-use item that is functionally identical to the Sturdy ability; it will stave the holder from fainting from the damage output of a move that would have fainted it, otherwise, if it has maximal HP. It only protects one strike of multi-strike moves. |
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Obtainability
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- Potential reward for defeating the Thor, Morty, Suhuzen, Bruno, Koichi, Morty, Lance (Dragon´s Shrine),BattleBot,Officer Shamac, Shary & Shaui, and Terminator bosses
- Purchasable from the NPC in the Historical Site for 300 artifact pieces
- Purchasable from any PvP Coin Master for 1 PvP Coin apiece
- Potential Game Corner reward
- Potential Bug Catching Contest reward
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 | Heat Rock |
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Function | |
Lengthens the duration of Sunny Day and Drought from 5 to 8 turns when deployed by the holder. |
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 | Lagging Tail |
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Function | |
It inhibits the holder's Speed stat, thereby ensuring that their opponent outspeeds them and thus executes their attack prior. |
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 | Light Clay |
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 | Quick Claw |
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Function | |
It quickens the holder, enhancing their chance to outspeed opponents within the same priority bracket by approximately 23%. |
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 | Rocky Helmet |
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Function | |
Incurs damage to the attacker, damaging 1/6th of their maximal HP whenever they attack the holder. Each discrete strike made by multi-strike moves will activate Rocky Helmet and sustain the same increments of damage. |
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 | Smooth Rock |
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Function | |
Lengthens the duration of Sand Storm and Sand Stream from 5 to 8 turns when deployed by the holder. |
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 | Shed Shell |
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Function | |
Immunizes the holder from entanglement, allowing them to switch out even where they would be otherwise precluded by moves and abilities. |
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Consumables
 | Mental Herb |
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Function | |
It is a single-use item that extricates the holder from infatuation and the conditional constraints of Taunt and Torment. |
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Obtainability
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- Yielded from the band of battlable NPCs on the southern segment of Route 34
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 | Power Herb |
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Function | |
It is a single-use item that enables two-turn moves with a preparatory or charge-up first turn to insta-execute. It is utilizable for the following move techniques: Solarbeam, Solar Blade, Skull Bash, Sky Attack, Razor Wind, Fly, Dig, Dive, Bounce, Shadow Force, Freeze Shock, and Ice Burn. |
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Obtainability
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- Yielded from the band of battlable NPCs on the southern segment of Route 34
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 | White Herb |
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Function | |
It is a single-use item that reverts any subtractive stat changes that the user was affected by. |
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Obtainability
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- Yielded from the band of battlable NPCs on the southern segment of Route 34
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 | Leftovers |
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Function | |
Restores the user's health each turn it is operatively held at increments of 1/16th of the user's maximal HP. |
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Stat-enhancers
 | Choice Band |
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Function | |
It boosts the user's Attack stat by 50%; however, it will also confine the equippee to strictly using the first move that is selected. |
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 | Choice Scarf |
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Function | |
It boosts the user's Speed stat by 50%; however, it will also confine the equippee to strictly using the first move that is selected. |
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 | Choice Specs |
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Function | |
It boosts the user's Special Attack stat by 50%; however, it will also confine the equippee to strictly using the first move that is selected. |
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 | Absorb Bulb |
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Function | |
It is a single-use item that upscales the holder's Special Attack stat by one stage upon sustaining damage from a Water-type move. |
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 | Assault Vest |
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Function | |
It enhances the user's Special Defense stat by 50%; however, as a drawback, it also precludes them from using Status moves. |
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 | Eviolite |
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Function | |
It strengthens the Defense and Special Defense stats of the holder by 50% if they are not fully evolved. |
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Obtainability
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- Reaped by the prize-giver in Blackthorn City Dragon Club (third floor) if at least 150 caught-data entries are registered in your Pokédex
- Rewarded by Eevelutionist Devan in Vermilion City's Pokémon Club if all evolved-data entries of available evolutionary outlets of Eevee are registered in your Pokédex
- Purchasable from any PvP Coin Master for 50 PvP Coins
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 | Light Ball |
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Function | |
It doubly enhances the Attack and Special Attack stats of Pikachu, who is the only affectable holder. |
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 | Life Orb |
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Function | |
It bolsters the damage output of any damage-dealing move used by the holder by approximately 30%; however, as a repercussion, a fraction of the user's HP will be forfeited on each usage in increments of 10% of their maximal HP. |
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 | Lucky Punch |
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Function | |
It upscales the critical-hit ratio of any move used exclusively by Chansey by two stages. |
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 | Muscle Band |
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Function | |
It bolsters the damage output of all Physical moves deployed by the holder by 10%. |
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 | Scope Lens |
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Function | |
It upscales the critical-hit ratio of all moves of the holder. |
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Obtainability
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- Purchasable from any PvP Coin Master for 50 PvP Coins
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 | Stick |
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Function | |
It upscales the critical-hit ratio of any move used exclusively by Farfetch'd by two stages. |
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 | Thick Club |
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 | Weakness Policy |
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Function | |
It is a single-use item that upscales the holder's Attack and Special Attack stats by two stages when damaged by a move with super-effective type-modifiers. |
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 | Wide Lens |
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Function | |
Sharpens the accuracy of the holder by 10% of the initial rate. |
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 | Wise Glasses |
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Function | |
Bolsters the damage-power output of any Special moves used by the holder by 10%. |
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Obtainability
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- Purchasable from any PvP Coin Master for 50 PvP Coins
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 | Expert Belt |
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Function | |
Holder's attacks that are super effective against the target do 1.2x damage. |
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 | Metronome |
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Function | |
An item to be held by a Pokémon. It boosts moves used consecutively, but only until a different move is used.. |
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Obtainability
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- Purchasable from any PvP Coin Master for 50 PvP Coins
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Self-destructive items
 | Flame Orb |
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Function | |
Onsets the burn status ailment on the holder after one turn in-battle. |
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 | Toxic Orb |
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Function | |
Onsets the poison status ailment on the holder after one turn in-battle. |
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 | Black Sludge |
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Function | |
It gradually restores the HP of Poison-type holders in increments of 1/16th of their maximal HP; all other types holding it, on the other hand, will lose incrementally lose 12.5% of their maximal health each turn. |
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Type-enhancers
 | Black Belt |
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Function | |
Bolsters the damage-output power of any Fighting-type move deployed by the holder by 20%. |
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 | Black Glasses |
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Function | |
Bolsters the damage-output power of any Dark-type move deployed by the holder by 20%. |
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 | Charcoal |
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Function | |
Bolsters the damage-output power of any Fire-type move deployed by the holder by 20%. |
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 | Dragon Fang |
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Function | |
Bolsters the damage-output power of any Dragon-type move deployed by the holder by 20%. |
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 | Hard Stone |
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Function | |
Bolsters the damage-output power of any Rock-type move deployed by the holder by 20%. |
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 | Magnet |
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Function | |
Bolsters the damage-output power of any Electric-type move deployed by the holder by 20%. |
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 | Miracle Seed |
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Function | |
Bolsters the damage-output power of any Grass-type move deployed by the holder by 20%. |
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 | Mystic Water |
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Function | |
Bolsters the damage-output power of any Water-type move deployed by the holder by 20%. |
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 | Never-Melt Ice |
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Function | |
Bolsters the damage-output power of any Ice-type move deployed by the holder by 20%. |
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 | Poison Barb |
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Function | |
Bolsters the damage-output power of any Poison-type move deployed by the holder by 20%. |
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 | Sharp Beak |
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Function | |
Bolsters the damage-output power of any Flying-type move deployed by the holder by 20%. |
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 | Silk Scarf |
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Function | |
Bolsters the damage-output power of any Normal-type move deployed by the holder by 20%. |
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 | Silver Powder |
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Function | |
Bolsters the damage-output power of any Bug-type move deployed by the holder by 20%. |
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 | Soft Sand |
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Function | |
Bolsters the damage-output power of any Ground-type move deployed by the holder by 20%. |
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 | Spell Tag |
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Function | |
Bolsters the damage-output power of any Ghost-type move deployed by the holder by 20%. |
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 | Twisted Spoon |
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Function | |
Bolsters the damage-output power of any Psychic-type move deployed by the holder by 20%. |
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Evolutionary items
- Main article: Evolutionary Items
As secondary functions to their evolutionary usages, various evolutionary items will oftentimes produce a passive in-battle effect when held by the Pokémon.
Due to the expendability of all evolutionary items, they will be lost when successfully used to evolve a compatible Pokémon.
Berries
- Main article: Berries
Akin to various restorative and curative items, such as potions, berries are also out-of-battle-usable; their niche over more inorganic items in that regard is that they are self-consumable by the holding Pokémon in battle, meaning they will be auto-used when the conditional thresholds are met for them (the onset of a status ailment, per se).