Abilities

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Abilities are intraneous faculties that all Pokémon inherently have upon obtaining them.

Abilities perform passive effects in-battle for Pokémon; they can be beneficial, hindering, or bilateral in nature. The possessor is usually the beneficiary of the ability, but some, such as Dry Skin, can have a countereffect; or in the case of Truant, for example, it may have a strictly hindering effect as a needful counterbalance.

While some abilities also performed out-of-battle functions in the official games, this is not the case in Pokémon Revolution Online; most out-of-battle functions, such as spawn-predeterminers, have not been functionalized, here, due to the belief that it may disbalance the encounter rates of potentially rarer Pokémon, so most abilities are modomodal for their in-battle functions.

Bear in mind that not all abilities have been programmed in PRO, yet; they will be distinctly marked on the tabular list below.

Mechanical overview

Usage

These abilities are mechanistically similar to passive abilities in other RPGs; they are not manually activated by the user, since they are performed automatically. They will actuate when all the requisite conditions are in effect or, for unconditional abilities, when a possessor of the ability is deployed in-battle.

Determination

All Pokémon species have subsets of inheritable abilities with 1-3 eventualities, but only one is possessable per Pokémon; this is predetermined upon encountering or obtaining the Pokémon.

The ability orientations can be subsumed into two categories: predominant abilities and hidden abilities. The primary and secondary ability (if applicable) are the comprised slots of the predominant ability, whereas the rarer hidden abilities have a 5% chance of inheritability by the Pokémon; the latter chance can be enhanced to 20% with the activation of a Black Medallion, which is purchasable on the Coin Shop and lasts for 3 days after it's effectuated.

The inherited ability will be unchangeable with the potential exception of when the inheritee evolves; if the evolved form has a different ability correspondent to the orientation of the ability that they already have or if the evolved stage has a monoability (Metapod's Shed Skin ability, for example), that ability will supplant the pre-evolution's ability.

List of inheritable abilities in PRO

All abilities and the amount of possessors respective to the slot orientation are outlined below. Click on the individualized pages for functional descriptions and potential inheritees thereof.

NameMonoDualHiddenTotal
Adaptability0358
Aftermath0448
Air Lock1001
Analytic001212
Anger Point0347
Anticipation1427
Arena Trap0303
Aroma Veil0022
Aura Break0101
Bad Dreams1001
Battle Armor2428
Big Pecks17412
Blaze180220
Bulletproof0033
Chlorophyll1019635
Clear Body82313
Cloud Nine0246
Color Change1001
Competitive0707
Compound Eyes2619
Contrary0257
Cursed Body0235
Cute Charm111113
Damp081018
Dark Aura1001
Defeatist2002
Defiant02810
Download1304
Drizzle1113
Drought1124
Dry Skin6017
Early Bird013215
Effect Spore2417
Fairy Aura1001
Filter0202
Flame Body75416
Flare Boost0022
Flash Fire410317
Flower Gift1001
Flower Veil3003
Forecast1001
Forewarn0606
Friend Guard0088
Frisk012820
Fur Coat1001
Gale Wings0033
Gluttony64919
Gooey0033
Grass Pelt0022
Guts34411
Harvest0055
Healer2237
Heatproof0202
Heavy Metal0055
Honey Gather1012
Huge Power0325
Hustle37818
Hydration211922
Hyper Cutter0909
Ice Body010414
Illuminate0606
Illusion1001
Immunity1113
Imposter0011
Infiltrator071421
Inner Focus416929
Insomnia010313
Intimidate519327
Iron Barbs2002
Iron Fist05712
Justified4059
Keen Eye323531
Klutz0617
Leaf Guard16714
Levitate302032
Light Metal0055
Lightning Rod09615
Limber17210
Liquid Ooze0404
Magic Bounce0033
Magic Guard07310
Magician1045
Magma Armor0303
Magnet Pull0505
Marvel Scale0123
Mega Launcher2002
Minus1326
Mold Breaker26715
Moody0077
Motor Drive1214
Moxie05813
Multiscale0022
Multitype1001
Mummy2002
Natural Cure411015
No Guard2338
Normalize0202
Oblivious017320
Overcoat051217
Overgrow180220
Own Tempo015520
Pickpocket0077
Pickup114015
Pixilate0011
Plus1348
Poison Heal0213
Poison Point016016
Poison Touch0347
Prankster32813
Pressure192425
Protean0044
Pure Power2002
Quick Feet0549
Rain Dish03811
Rattled001111
Reckless03912
Refrigerate2002
Regenerator031316
Rivalry014418
Rock Head216119
Rough Skin2136
Run Away016824
Sand Force121114
Sand Rush0426
Sand Stream3104
Sand Veil76720
Sap Sipper26816
Scrappy02810
Serene Grace27211
Shadow Tag2305
Shed Skin115016
Sheer Force161724
Shell Armor114722
Shield Dust4307
Simple0325
Skill Link0246
Slow Start1001
Sniper09514
Snow Cloak27110
Snow Warning2125
Solar Power0358
Solid Rock0404
Soundproof34512
Speed Boost12811
Stall0101
Stance Change1001
Static95115
Steadfast1359
Stench0617
Sticky Hold0707
Storm Drain0437
Strong Jaw2002
Sturdy523533
Suction Cups2305
Super Luck0639
Swarm416424
Sweet Veil2002
Swift Swim7211038
Symbiosis0033
Synchronize114015
Tangled Feet0527
Technician09514
Telepathy021315
Teravolt1001
Thick Fat016521
Tinted Lens0459
Torrent180220
Tough Claws0202
Toxic Boost0011
Trace0505
Truant2013
Turboblaze1001
Unaware0437
Unburden05712
Unnerve041519
Victory Star1001
Vital Spirit14712
Volt Absorb1225
Water Absorb113721
Water Veil04711
Weak Armor031518
White Smoke0112
Wonder Guard1001
Wonder Skin0134
Zen Mode0011
  • Emboldened abilities markedly indicate that the ability is broken; read its functional description on the individualized page for more information, regardingly.